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Nik_B

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  1. Here's the appstate.txt that I deleted. https://dl.dropboxusercontent.com/u/57983337/AppState.txt
  2. Thanks!!!!!!! I was using an older version and it stopped working for some reason, possible because my opponent had upgraded to another version. Once I upgraded to this one the problem I describe started. The only problem is I didn't read your entire message and now the log has been replaced. I could try going back to the old version and then upgrading the new one again to see if I can replicate it?
  3. I have a problem I recently updated to 2.10.3 and I am getting strange error https://www.dropbox.com/s/giymhqlif6zolem/h2h.PNG
  4. Hi BigDork Great AAR I'm really enjoying reading it, in fact I was on here earlier to see if you'd added anything and was disappointed when I didn't find a new update...luckily for me I checked back a bit later Is this Gustav Lines by the way?
  5. They had to shorten the lines and Hitler wouldn't let the army withdraw to do this. I think the generals tried to make the best out of a bad lot by pinching out the salient at Kursk.
  6. Germany declared war on the US not the other way around.
  7. Is the 57mm L43 supposed to penetrate the tiger and panther front armour.
  8. Does that apply to tanks? It would be lovely to use my tanks MGs to suppress without using the big guns...if my attacking infantry run too quick they end up getting blasted or shaken by the effects of my own shot.
  9. I've read that they refitted many with the 75mm but the infantry kept the 57mm equipt ones...very odd thinking.
  10. While I've got a thread going...what does the L43 stand for?
  11. I see your point...when in doubt read the instructions. I see on the user interface in game my tanks have the 6 pounder, 57mm/L43. I've already experienced it's effectiveness prior to CW coming out.
  12. What gun is on the Churchill? I thought it was the same low velocity 75mm as the Sherman. So far in the battle I've been involved in the Churchill is making mincemeat out of Panzer 4s.
  13. You need to use over whelming fire power to suppress then break enemy concentrations. I find this can take several turns so don't just fire off a few rounds and then charge in. My philosophy is to keep their their heads down first and wait until I think I've caused casualties which I imagine will damage their moral. Then advance on to said position under suppressing fire. It sounds like you are attacking a position that has interlocking fields of fire, maybe probe out positions that are weaker? Or as someone said above focus on positions that are the most vulnerable and smash them. Any time I get my backside handed to me is often due to rushing forward and not suppressing the enemy sufficiently. Annoyingly when playing PBEM taking your time can also be disastrous as it gives your opponent plenty of time to see what you have and redeploy his forces. As in the real world you need to find a balance between speed and caution after carefully reconnoitre. The hide command is a nightmare against players as they often cannot be spotted until your scouts are on top of the enemy and then they might even get killed before you see anything. In those unpleasant situations I prescribe a heavy dose of pre planned artillery and/or mortars on likely positions and hedge rows.
  14. We're playing the Flowers of the Forest battle and it's tonnes of fun. I'm enjoying the Churchill tanks...finally I get a tank that doesn't explode into a ball of flames so easily and we're now chuckling about my friends German Ronsons well when I saw we...I really mean I...ha ha it's pay back!
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