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Posts posted by Hister
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AstroCat, what if you set the NCP settings to "Application controlled"? Get any more frames out of it? Do you lose visual quality if doing so?
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Thank you for the revisit!
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haha, epic pic with the Germans on the hill and lone unit awaiting them.
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Now what am I supposed to do until the release of CMFB?
Fire up Combat Mission, make your GF/wife play it and then make daily reports of her progress/failings. Oh wait, you could play it yourself to...
Congratz Baneman, you are my hero! You were the clear underdog and I have a knack for cheering for the side which has lesser chances to win. Didn't really believe you would make it especially not with such big armor disparity.
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Baneman, hats off to you! Bravo. Now stay focused for god's sake!
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Carlwaw and AstroCat, you should swap this savegame file and then see how much frames does Astrocat get using the same ingame settings.
I personally wouldn't bother with fraps but because I was/am experiencing non smooth gameplay with sometimes delayed mouse inputs I resorted to fraps to measure it and see what frames are cpnsidered too low for my eyes.
When fps is 27 I already spot non smoothness, when 24 it's bordering still acceptable but already ruining my immersion, below 20 is a no go any more. Just my personal peet pevees. Not saying this is everyone elses experience.
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I think a dedicated page displaying performance results from different systems would be very helpful for existing and future customers.
How could CM performance be measured objectively? Maybe with FRAPS and a dedicated scenario in replay mode for each game family?That was already done
. Thread is to be found in the CMBN tech forum.
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Ha, I suppose that I would have to changr my words to "reasonable map sizes and unit numbers" then wjatewer that might be.
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Edit: Double post.
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Knowing which hardware combos allow the game to run 30 FPS or more constantly with all the setting maxed out in any available map size and unit numbers would be of much interest to me.
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@Hister
You can set it with Nvidia Inspector.Ok, will try, thanx.
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Thanks for sharing, the difference is evident. It's also know as the "blur line" for some people around,.
Yeah, the blur line is what I was referring to. Hope Steve was actually talking about the blur line and not something else.
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I don't think draw distances are affected by capping. The adjustment code is weighted towards what 30fps being the best possible speed, with anything over that considered extra. If 30fps does seem to shorten the draw distance maybe it can be set for 31fps. That might make a difference if this is in fact an issue.
Steve
Draw distances are affected on my rig when capping the FPS - I just made a test.
Used the same ingame option settings and went into the same saved game, used the same screen capture point from the same level height but first time used the "Half refresh rate for Vertical Synch" (30 FPS cap) in my Nvidia panel and then went with the "Use the 3D application setting".
With the 30 FPS cap the drawing distance was shorter then without it. Attaching photos below.
Ingame option settings (remained the same throughout the test):
Drawing distance with Half refresh rate for Vertical Synch (30 FPS cap):
Drawing distance without the half refresh rate (ie FPS not capped):
Comparing the two screenshots you can see the drawing distance before the terrain switches to low resolution textures is quite shorter when you cap FPS to 30. The plus is though that the game is stuttering less and is more responsive to mouse commands (going up and down the height levels is particularly less responsive when the game is not capped) .
How do I set the FPS to 31 in order to avoid shorter drawing distances? I have Nvidia card.
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Amazing turn of events, yiiiiiiwhaaaa! Now keep focused. You've got many flies to bag.
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Doesn't capping it at 30 make the drawing distance much shorter? Like if you would have 3D setting on balanced or even less...
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move your armored assets supporting each other closeby. Moving sole tank asks for trouble.
Good luck!
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Ha, nice one!
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Marry festive times to you too Bud!
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Yeeeeees Baneman, you did it! Wooohooo, hats off to you!
Try not to get too eager now, fight only just begun. Good luck.
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AD - Anno Domini
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AD - Anno Domini
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Hold tight Baneman!
And try to advance your tanks in pairs or even better - in triple. That way they have a better chance at killing the foe and getting away with less losses. Haven't you read Bil's tactical blog?
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I concur, really good presentation of what is going on Baneman! BTW, I hope you are utilising hull down position of your armor assets as much as possible on those owerwatch positions.
Is FB more optimized than the others?
in Combat Mission Final Blitzkrieg
Posted
Lost any visual quality by going "application controlled" or not?