Jump to content

Hister

Members
  • Posts

    1,962
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Hister

  1. The interesting thing for me is that in CMx1 this is how routing units were disposed of. If they could make it to the friendly map edge with enough time and energy to exit, they did and were counted as survivors. In fighting battles, I would always try to get my own units in the enemy's rear to cut them off and capture/annihilate them before they could exit, which was a very realistic battlefield decision.  I personally find it disturbing that BFC abandoned this practice.

    Michael

    Oh cool! CMBN was my baptism of fire so don't know about how it worked before.

  2. It locks it to 30 fps. Nvidia inspector allows you to set it in 5 fps steps of your choice. Setting it to 31 supposedly removes the much shorter drawing line. But I can't find the option to set it in increments of 1, only in 5.

    So I've experimented with the nvidia inspector setting the frames to 35 to see if that would offset the drawing distance that becomes very short with the half refresh rate setting on (Steve suggested going one frame above 30 would aleviate the problem). Unfortunately my test showed going above 30 doesn't fix the problem or atleast going 35 doesn't since I haven't been able to lock my frames to 31.  

    Locking the frames forces you to go into the game settings and set the 3D model to one level higher because locked frames make your drawing distance or blur line as called by some almost right in front of your nose (ie camera position) and looks downright ugly.- for example if you want to have the balanced quality setting of drawing distance while locking the frames to 30 or 35 you need to set 3D model quality to improved in order to get it draw in the same distance as balanced without the frame lock. The downside is that upping 3D model quality setting then in turn decreases your overall game performance. Duh. 

    So is it better to lock the frames or not? It's a fine act of balancing and nothing is set in stone. For each map/scenario size/density you have to experiment and see what gives you better results.

    For example, for me in the Market Garden module "Sheriff of Osterbeek" scenario if I lock the frames I then need to set the 3D model quality to improved in order to get a satisfying drawing distance. But with that I then can't turn shadows and shaders on if I want the FPS to not drop below 25 (where I already notice game to run to slow for my taste). With locked frames game runs smoother though since there is not so much frames fluctuation and my FPS stays around 25-30 all the time. 

    Other option I can do is that I don't lock the screen and leave the 3D model quality to balanced. With that I can then turn shaders and shadows on but then get more obvious stuttering due to high FPS fluctuation from high teens to fifty something frames depending on what direction my camera is facing.

    So it comes down to personal taste. Experiment and see what makes your gaming experience better. If you are one of the lucky champs whose hardware rig and driver combo is received well by the game such compromises are not necessary but for all of us who are not so lucky there is the constant balancing act of compromises.      

  3. Meteorology definitely affects Arty, Howitzer, and Mortar fires; each type in different manners.  It also impacts lower velocity direct fire guns and projectiles.  Weather conditions alter the ballistics of long range fires.  Small arms, not so much (unless your a sniper shooting out to 900 meters ;)).  Typical combat ranges are too short for those factors to materially alter small arms fires.

    OK, thanx for clarification!

  4. Yeah, I now run it at half refresh rate too. 3D model is set to improved to at least remedy a bit the short drawing distance ie the blur line that comes with the setting. Will make some tests if my rig is able to hold 30 fps if I set it to even higher. Suspect it wouldn't on bigger/dense maps, I'll see.

     

    Can't seem to figure out how to set fps to 31 in nvidia inspector as suggested by Steve to remedy the shortened drawing distance. I can only set it to 35 and that doesn't seem to help. Got to test it once more to be sure.

  5. Oh, didn't know Intel doesn't disclose stock fans with their CPU's but your point remains somewhat questionable when you compare their prices and gaming output.

    I can argue that FX 9590 (costs 220€ here) is in lower league gaming wise then i5 4690 (costs 210€ + add whatewer cooler you buy). i7 CPU's are overkill for average gaming.

    Yeah, I've got my eyes set up upon hyper 212 evo - seems the best bang for the buck. Unfurtunately my hardware provider in neighbouring Italy (where costs of computer hardware are about 30% less then here in Slovenia) is not selling them any more.

  6. Even if you use the in-game AA I highly recommend Antialiasing - Transparency: 4x (supersample), it makes a big difference in the image quality. Of course that is if it doesn't cost too many fps for you to turn it on.

    That indeed gets rid of a lot of shimmering in the game. Setting it to 4x or 8x supersample doesn't seem to make any FPS drop with my rig. Pairing it with Anisotropic filtering set to 16x even enhances the effect for real crisp visuals. 

×
×
  • Create New...