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Jock Tamson

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Posts posted by Jock Tamson

  1. Good news, albeit long overdue.  I've never understood the meta on these forums that there is a "typical Steam user" when there are games like Scourge of War Waterloo - less accessible than CM and with graphics performance that makes CM look like it's on speed - that are rated Mostly Positive on Steam.

    Anyway, aside from hoping that the vastly increased exposure through Steam will lead to significant future investment in the titles, for me one of the biggest windfalls from this partnership would be if CM integrated with Slitherine's PBEM system.  If you are a regular player of Field of Glory 2 or similar you will already know what a boon this is to quickly getting multiple games going with randoms or friends.

  2. A server/ client architecture allows a few creative ways to get more out of the CPU, without the complexities of multi threading.  For example, in Arma 2, I used to launch my missions as multiplayer missions on a headless server, which used one core on my CPU and was responsible for the opponent AI, hit calculations, mission scripts, etc.  I would then join that mission as the only player, from my Arma client.  This ran on different cores and was responsible for rendering and friendly AI.

    Whereas that mission running as a single player mission might run at 40 FPS in my client, with a lot of dips when the CPU was busy, when played as a multiplayer mission which my client was connected to, I would get a steady 60FPS in my client, due to the offloading of AI etc to the server running on the other cores.

  3. On 9/11/2019 at 4:19 PM, Michael Emrys said:

    To say nothing of the cost involved. :o I'd wager that not many of us have a spare computer lying around.

    Michael

    A headless client can run on the same PC, but on a different core.  It is NOT the same as multi threading.  Multi threading is much more difficult.  The principle is to have the AI running as a virtual opponent, on one of your spare cores, reacting to the information coming from your main program (which contains a server element, and the client that you use yourself).

     

  4. 13 minutes ago, Sgt.Squarehead said:

    Oh I don't know, skinning one alive and nailing his hide to the door of your local monastery seems to put them off quite nicely.  ;)

    Yup, that's my town!  :P

    But it speaks to just how active the Danes were at the time, that a town located here:

    https://www.google.co.uk/maps/place/Worcester/@54.6540276,-5.5419212,5.98z/data=!4m5!3m4!1s0x4870505800bbccd5:0xab9aa4f4d0da911c!8m2!3d52.193636!4d-2.221575

    Was being raided from the sea!  :o

     

    Most of England north of the Humber was run by the Danes - the Danelaw https://en.wikipedia.org/wiki/Danelaw 

    And of course ultimately, in the shape of The Normans, they came back again 150 years after Alfred had defeated them.

  5. On 2/3/2019 at 6:47 PM, sburke said:

    Pfft my last name is a verb and it means to suffocate.  And there is a reason it is a verb because a Burke actually DID that.  https://en.wikipedia.org/wiki/Burke_and_Hare_murders

    welcome to the big leagues.... hippy

     

    When an elderly pensioner died at the Edinburgh boarding house of William Hare in 1827, the proprietor and his friend William Burke decided to sell the body to a local anatomy school. The sale was so lucrative that they decided to make sure they could repeat it. They began luring nameless wanderers (who were not likely to be missed) into the house, getting them drunk, then smothering or strangling them and selling the bodies. The two disposed of at least 15 victims before murdering a local woman whose disappearance led to their arrest. At Burke's execution (by hanging), irate crowds shouted "Burke him!" As a result of the case, the word burke became a byword first for death by suffocation or strangulation and eventually for any cover-up.

     

     

    Edinburgh was at the centre of the medical world in the c18th and c19th, hence the need for cadavers.  Many Edinburgh graveyards still have a watch house or watch tower in them, to guard against grave robbers:

    St-Cuthberts-church-in-Edinburg-701330.j

  6. 12 hours ago, Offshoot said:

    As this is an educational thread as much as anything, is a debit card that functions as a credit card good or bad? The card I have associated with my paypal account is such a card, though I don't keep any funds on it, transferring them from an online-only account when I need them. I know it doesn't offer the same purchaser protection CCs do in the case of bad vendors, but I don't buy big-ticket items with it.

    As far as paypal goes, I made multiple purchases using it in the run up to Christmas (sorry, not from BFC) and have had no problems - this is paying using the paypal option where you get taken off-site - nor any in the many years I have used it.

     

    I would have no concerns with that.  My Paypal account is associated with my primary debit card.  The issue I have with debit cards is inputting the details into an online form.  I would never do that.  With the one exception being the one time process of adding the card to Paypal, who I trust.

  7. 1 hour ago, IanL said:

    Are you hard of reading? Steve has said several times he is well aware of the possibility that his own site could be hacked. That's why he had it checked. I honestly have no idea what else you expect. Steve checked the things is company has control over and reported what he knows to his other providers. That's pretty much what can be done.

    With respect, the developers have checked to see if files have changed unexpectedly.  They haven't, so that has ruled out one of many potential sources of issues.  Arguably the least likely, but definitely the most straightforward to check.  Not the same as checking if your site has a vulnerability.  Your developers are rarely the people that find vulnerabilities on the sites they build.  Most web developers I know don't truly understand what makes a website vulnerable.  They pull open source code off the web willy-nilly, they produce web sites that are vulnerable to cross site scripting almost as a matter of course.  Most would struggle to explain, definitively, how everything [DNS, etc] works to get content into a browser from initial HTTP request.

    I'm not suggesting BF need to do more, merely clarifying that there is actually plenty more that can be done to give a site a reasonably clean bill of health.

  8. I always use a Paypal account, which I do not keep signed in.  This means that at the point of completing the transaction, I get taken off to Paypal's site and I am not entering data ie my username and password anywhere other than on Paypal's site.  I don't use debit cards for online payment, period.

    When you use a form on a website which is not clearly an iframe from a payment gateway, it is difficult to tell where the data is being posted.  Or whether, indeed, javascript in your browser is quietly hoovering it up and firing it off somewhere in the background.

  9. Supply chain attack is much more common than a malicious third party changing your javascript.  Pretty much all websites consist of a combination of bespoke coding and open source code and libraries.  The open source stuff may be getting pulled afresh into a website's codbase every time a new build of the website takes place.  Or, javascript on one's site may well be in turning calling third party scripts.  This is what happened to British Airways, whose customer's were exposed to a key logger due to third party libraries having been exploited.  I've been working on extremely high volume websites for 20 years.  The attack surface has changed markedly in the last 4 or 5.

  10. The Uncons are a bit of a disappointment.  Partly because of the lack of vehicles in QB, and partly because of the lack of diversity (seeing 40 plus guys all wearing the same tracksuit top).  Considering how easily the diversity was modded in the last game (I created a dozen variants in less than a day)

  11. 27 minutes ago, VasFURY said:

    Hey Jock, Im getting around 30-35 fps, irrespective of whether I have the BEST settings switched on, or the poorest. The worst are the micro-stutters when moving/panning the camera.

    Its just weird, given that CMBS ran much smoother on my older laptop-machine (was an Aorus 17, with a GTX 980). 

    You mention that it may be the CPU bottlenecking the whole thing. This is my processor unit: Intel Core i7-6820HK @ 2.70 GHz.

    Ive tried running the game while overclocking the CPU, but still the problem persists. 

    Its just really strange, given the fact that the system is more than capable to run other AAA games AND wargame simulations without any hiccup, and yet CMSF-2 is taxing it so heavily. 

    Anyone has any thoughts in respect of performance improvement?

    Ok, so that particular CPU boosts up to 3.6Ghz.  I would regard 30-35 FPS as ok, in that context.  Basically the performance is CPU limited, for all of us.  It runs on a single core, so the faster the better.  You might notice the stutters less if you use Nvidia Inspector to limit the frame rate to 30, and set vsync on.  You will get fewer peaks and troughs.

    Be thankful it isn't Scourge of War Waterloo - I get FPS in the teens at times and that is with a 8600K @5Ghz and a GTX 1080 !

  12. On 10/20/2018 at 6:24 AM, VasFURY said:

    Thanks Vet - your tip helped me sort out the pixellation and the blurry text!

    However, I still feel that my game doesnt run that well performance wise. Im on an Alienware 17 R4 Laptop, with a super fast processor, 32 GB ram, Geforce 1080 GTX card, and the game still seems like it loses frame rates whenever I try to move the camera across the map on the Germans defence scenario. Ive set the trees to low, but it doesnt really help. I Tried forcing the GTX 1080 in Nvidia control centre, but I am not sure that it is actually the card that the game is selecting, because it SHOULDNT be lagging at all with the system specs that I have. 

     

    Can someone talk me through the whole process of dedicating the GFX card to the game, and what other steps I can take in order to ensure that the game is being run while utilising the full extent of my system? These small microstutters and frame lag is really annoying me and ruining the experience which I was really looking forward to. 

     

    I used to have CMBS on an older much slower laptop, and that ran flawlessly...

    What sort of frame rates are you getting?  I would expect 20 to 30 on that kit, on Best settings.  Over the years I have had GTX 580, 680, 980 and now 1080.  It makes little odds, it is the CPU that has the biggest impact.  I think your CPU turbos up to 3.9Ghz, which is middling.

  13. 16 hours ago, ViperX said:

     i have 20-35 fps in this game,

     

    Please change thread title to "good performance" ;) 

    It is worth limiting the FPS to 30 in the Nvidia settings and then enabling vsync, you will get fewer peaks and troughs which will make it smoother.

    Frame rates will respond well to overclocking (you should be able to get your CPU to 4.2Ghz without much effort).

     

  14. 3 hours ago, Lethaface said:

    @Hister While eating I was reading the forum and saw your Nvidia settings again. I changed my settings mainly due to the fact the game crashed and that someone got the same problem fixed by tweaking the settings. Never hurts to try right? I copied his settings and made some further changes and that seemed to work.

    If anything I think the 'fix' was disabling MFAA, enabling triple buffering or setting maximum prerendered frames to 4.

    Now I  was going over my profile again and compared it with yours. There is one thing I'd try to disable if I were you: 'MFAA'. I see you have it turned on globally, whereis in my global profile it's off.

    I'm still contemplating what looks better and since the crashes seem to have disappeared for me, whether I should go back to stock Nvidia settings.

    Disabling MFAA won't do anything, the game has to support MFAA to enable it.  CM doesn't.

  15. I presume everyone in this thread is aware of the "Shaders On" crashing the game if you have Nvidia drivers newer than about December 2017 ?  There is quite a lot of detail in one of the other CM2 Technical threads.  Tends to happen after about 30 mins play.

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