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Jock Tamson

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Posts posted by Jock Tamson

  1. 23 hours ago, Mord said:

     

    The  i7 7700K runs at higher clock speeds out of the box than the 7800 series, 4 core 4.2 ghz vs 6 core 3.7 Ghz. But more cores isn't a good thing for CM from what members have said. I believe CM utilizes one core so that would be 4.2 divided by 4 cores for the i7 7700k vs 3.7 divided by 6 cores for the 7800K.

     

    What other people have been saying is that CM doesn't benefit from additional cores.  That is absolutely true.  It just needs as fast a CPU frequency as you can throw at it.  There is no downside to a 6 or 8 core for CM, so long as it is fast.

    For that reason, my recent upgrade was to a 6 core 8600k which is overclocked to 5Ghz.  It is a decent improvement to my previous 4 core 2500k @ 4.7Ghz.  Performance on Best settings is generally acceptable, but undoubtedly the least performant game I own.  I leave shadows off.  

     

  2. 21 minutes ago, db_zero said:

     

    Im on an Intel I7 CPU and 16 gigs of ram. I’m assuming if you get 32 or 64 gigs of RAM and running a 64 bit OS like Windows X this will use all available memory? This would make some of the humongous maps and battles run better I’m guessing. 

     

    No, it's a 32 Bit application.  So the maximum memory it can address is 4GB (on a 64 Bit OS)

  3. 2 minutes ago, VasFURY said:

    Although I have a laptop (Alienware R17) - I only have the Geforce 1080 inside of it (so, just one dedicated card, no Intel). Nevertheless, I tried messing with the Nvidia control panel, but it doesn't seem to change anything.

     

    Tried Turning off FXAA as per Pete's suggestion - still same problem. Game's resolution is just set to very low, and "use desktop" mode doesnt seem to improve it. 

     

    You will still have a low powered Intel GPU in it.

  4. I would prefer Combat Mission to use more abstraction if the trade off was more CPU cycles available for frame rates and, say, improved or additional AI routines.  There is already plenty abstraction in there - no gun elevation, AI tanks not stopping to shoot in WW2 games, etc.

    It seems to me that if you don't have millimetre perfect control of individual units, then abstraction is ok in a tactical game.  For example, if my tank gets flanked I have made a tactical error and/or the other player has had a tactical success.  Neither of us has any control over where his shot will hit.  So is it wrong for the outcome to be a dice roll, if that takes less computation?  Particularly if getting the shot off means that the gun is at an elevation that is not achievable in real life?

  5. George Mc's Highland Games campaign in CMSF is still the only one I have played to completion, despite owning all the titles.  There was something about the relevance of that title that really grabbed me and makes it my favourite.  Possibly helps that I am Scottish too.

  6. For years I played the CM series on an  i5 2500k , overclocked to 4.7Ghz., 16GB RAM.

    I have had a GTX 580, a GTX 680, a GTX 980, and a GTX 1080.  Changing the GPU has never made a jot of difference to frame rates.  No surprise there, to me, but it is worth spelling out - if your GPU is reasonably modern, CPU core speed is everything for CM frame rates.

    Latterly my test scenario was CMBS Ambush, playing as Ukraine, graphics on Best.  On the GTX 1080, scrolling around at ground level or slightly higher, I would get around 20FPS at worst.  It would be lower than this if I turned on shadows, which are a killer for FPS.

    I recently migrated to a i5 8600k , overclocked to 5.0 Ghz, 16GB RAM, still using the GTX 1080.

    FPS in that scenario, scrolling around the scenery beside the Ukrainian convoy, graphics at Best, no shadows, FPS are about 35 at worst.

    So if you are swithering about a new CPU, now might be the time.  For the first time I am finding performance to be basically ok.

    Unfortunately, I am getting the crash after 40 mins issue that others are experiencing.

     

     

     

     

  7. On 3/15/2018 at 1:34 PM, The_MonkeyKing said:

    I would say CM is engine limited. After certain point no matter what you throw at it the frame rate doesn't move an inch(frame?). Law of diminishing returns gets pretty rough after card like 1050ti.

    I wouldn't agree.  If I downclock the CPU, the frame rate will drop.  I cannot run my CPU higher than 4.7Ghz so I have never been able to "throw anything more at it", however I imagine I would see a bit of an improvement @5Ghz.

    But what won't improve it is very powerful GPUs, which was the OP's question.

     

  8. On 15/01/2018 at 1:22 PM, ratdeath said:

    Would be awesome if there is a one player option where you could send the file to a friend and they pick the AI force.

    Maybe possible to let a friend (trustworthy) remote control with TeamViewer and pick the AI force.

    I would prefer forces to be something that could be exported and imported as a separate file.  Eg you could have a bunch of saved XML forces created by yourself and third parties, that could be loaded into QBs.  These could be hosted on one of the repositories as eg  "6,000 point, 1944, mixed force, US Army".

  9. I'd like to see some way to export / import forces into Quick Battles.  One of the biggest frustrations of single player is the lack of surprise at AI forces (because if you want a decent battle you have to tailor the AI force).  It would be great if you could import other user's AI forces eg via xml file or similar.  Could get a bit of community engagement around creating opponents for people (as some people would take pleasure in crafting a challenging opposing force within given points/timescale/etc constraints).  Force files could be hosted as "3000 point 1944 Heer defensive force",  "3000 point 1944 US probe force" , etc.

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