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Posts
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Posts posted by G. Smiley
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8 minutes ago, chuckdyke said:
Aircraft in the WW2 setting are no longer controlled by Spotters. Available WW2 Air Support will now prowl the battlefield independently, without the player being able to command them.
That was written on page 76.
Thanks Chuck - just so I don't misunderstand - which of my questions (the five bullets) are you referring to?
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6 hours ago, chuckdyke said:
CM Engine Manual v4 page 78 onwards explains it all.
Really? I must have real crappy reading comprehension then (or maybe I'm just thick?) as I had just read that section (as mentioned in my op) before asking these questions... how embarrassing!
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7 hours ago, womble said:
Aye, that's right; it's the same as setting up an arty mission in that respect (among other, obvious ones ).
Thanks for confirming Womble!
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I'm a longtime CM player that have returned to the game after a few years hiatus and picked up CW and SF2 so I'm new to the modern titles. I never really learnt how air support worked in the WWII titles and therefore have a few basic questions. I've read the CM2 manual on the subject.
- When Delivery time is stated as "<1 min, 16 min later" - does that mean <1 min if ordered in the setup phase, and 16 min after action has begun?
- It seems the defender in the air strike gets a sound cue a couple of minutes before the actual attack, warning for the incoming helis/aircraft - is that correct? When hearing this sound, would one know how many minutes before the actual strike?
- When under air attack, natural instict would be to take cover, both to avoid being spotted from the air as well as getting protection from direct hits and shrapnel. Is there anything more one should do when an air attack is imminent?
- How to use AA assets in the best way? I assume they need to be placed in the open with good line of sight? How close do they need to be to the troops or the spot being the designated target? Is having the AA assets on higher ground an advantage?
- Is having a spotter and/or a designated target considerably more efficient compared to assigning an area that is not spotted as a target?
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I just bought the big bundle with all modules.
Would anyone be so kind to suggest a few good scenarios for H2H - medium sized or smaller with regards to number of units (larger map ok)?
I note some scenarios are clearly marked for H2H, which is great, but would be good to get some input on a couple of scenarios that play well in a PBEM game.
As this is not an opponent finder forum, would anyone be interested in playing one of these suggested SF2 H2H scenarios, please shoot me a private message.
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I'm now also happy to play Shock Force 2 as I bought the big bundle with all modules...
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Just now, IDILIX said:
- are u still looking for an opponent ?
Yes I do!
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Thanks Badger.
I used to be a member there but it seems I have been culled (prob due to inactivity) - have registered again.
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I've been a CM player since a long time ago but have not been playing for a couple of years now. Bought CMCW this week and have CMFB installed since before. I used to use CM Helper with Dropbox but seem to have uninstalled CM Helper - I will need a reminder on how to exchange game files in the most convenient manner.
I prefer scenarios to QB, and preferrably not too large (large being massive number of units, map size does not matter). For CMCW, maybe Brauersdorf or Czeckmate? I haven't played through any of them but they look interesting.
Equally interested in FB and CW, side does not matter.
One turn per day at least and during CET evening time (19.00-23.00) I would be able to get several turns in (and from time to time, also during the day).
Anyone interested, please drop me a line.
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Thanks Amedeo, now resolved, just launching the intro Soviet scenario...
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Bought and downloaded, unfortunately the installer gives me an error message...
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5 minutes ago, Artkin said:
It will run even better.
Although CMFB is the 2nd fastest game, CMCW is a step above that.
You can load bigger maps and play with more troops than ever before.
Wow, great to hear!
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Great,
thanks for confirming!
I have a 2016 Macbook Pro and CMFB runs decent on it - I assume Cold War will run approx the same?
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A super basic question - looking at the product side I cannot find the answer however - is there a Mac version of Cold war?
Reason I ask is that I haven’t played Battlefront games since Final Blitzkrieg, and I think I remembered reading that Mac wouldn’t be supported in the future.
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Just fyi, I succeeded in downloading the MacOS patch about 30 minutes ago.
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Is it safe to update in the middle of a PBEM game? Of course assuming both sides update.
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On 17 April 2016 at 1:05 PM, Derfel 2nd said:
Friends! Romans! Scenario designers!
I come not to drivel about some dead roman dude, but to make a proposal about how we describe mode of play in our scenario descriptions.
Primus; The scenario designer should always include a mode of play description in the primary information. That is the info that can be seen when scrolling thru the scenario menu.
Secundus; There shall be four, and ONLY FOUR possible descriptions. Namely: 'Playable in all modes', 'Playable as H2H only', 'Playable as Allied vs AI', or 'Playable as Axis vs AI'. Possibly, if you want to sound less peremptory we can agree on 'Recommended play as Allied vs AI', 'Recommended play as Axis vs AI', Recommended Play as H2H' or 'Playable in all modes'.
So, what say ye? Shall we stand and be standardized or be forever and confusingly sundered?
I agree 100%.
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Interesting, thanks.
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I see in several (all?) of the master maps, the map maker has chosen to make a ring of heavy wood tiles around most forest areas while the inner area is filled with light forest tiles and grass. What is the purpose of this? Is it to help pathfinding for the ai?
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Fantastic. Welcome!
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Thank you, extremely appreciated - seems to work fine on my Mac, but will get back if any issues turn up. Thanks again, this makes H2H so much more enjoyable to me!
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I would be nice to have a thread with recommendations for scenarios suitable for H2H. I suppose you can have different opinions on what makes a scenario suitable for H2H, but I believe everyone will agree on that it has to be interesting to play from both sides. Even though perfect balance is unattainable, both sides must at least have a good chance of winning with two equal players.
I understand that there are still a limited number of finished H2H games.
I will return with my own thoughts later on!
A few basic Q's about Air Support
in Combat Mission - General Discussion
Posted
Thank you very much for your extensive response, very, very helpful!