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Wego McPbem

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Posts posted by Wego McPbem

  1. They do have a lower profile-that's true-thus are harder to spot,i assume. I do believe,though,the advantages of the Pz 4 (turret &higher ammo count) outweighs the marginal spotting advantages of the stug. I for one would take -even at equal costs- a Pz 4 over a stug any time.

    The only advantage-in game terms-of the stug would be the lower cost which is not the case at the moment. That's why,i guess,i haven't seen-and i played quite a few pbem games-anyone purchasing stugs.

    Only time I would take a pz iv over a stug is when I know I'm going to have to do a lot of fighting on the move. The turret is an advantage in some ways but it's also a liability. Going hull down in a pziv is usually just inviting a shot through the thin turret, put a stug hull down and its hard to hit and has a better chance of surviving frontal hits from 75's. Maybe its just a playstyle thing though, I am more of an overwatch and sniping guy when it comes to afvs.

  2. Making them disappear wouldn't work because you need to be able to re-crew bailed out vehicles sometimes.

    They do seem a bit too aggressive sometimes though, like your panther example. It does make me wonder if their ai is still in some way acting like they were in a tank.

  3. Is it possible to adjust pre-planned arty? I've been assuming not, but it would handy if you can. I suppose that if you adjust it, it is no longer automatically on target, but the usual conditions of accuracy apply once again.

    Michael

    Yeah thats right. You can adjust it but for that you need los and have to go through the spotting rounds process to get it on target.

  4. Co signed. I do love this game, been playing it every day since release. It's actually saved me a lot of money too because I haven't been buying any other games. Perfectly content to just play cmbn all the time now and with all the scenarios and modules coming in the future that will probably continue for a long time :D

  5. Agreed Vark. CM has always been a game where luck and random factors play a big part just like the combat it attempts to simulate. Wouldn't be the same if everything played out exactly the same every time. And I would have thought that the high hit probability in the game at the moment makes tank tactics more important if anything.

  6. Wow, I honestly didn't know that. So if I kill a whole company, for example (wishful thinking on my part perhaps), that entire company will not be available further down the line to the AI - but certain core units will always be available? So in theory, this could mean you face a much smaller enemy the better you do?

    Honestly I'm not sure but I'm guessing that certain units are carried over and others are fresh for that mission so you're always facing someone. Wiping out an element would just make that mission a bit easier. Or maybe its just a case of enemy units getting replenished between missions? Anyway I'm sure someone else will know better than me how it works.

    edit- and there we have it :)

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