Jump to content

Serk

Members
  • Posts

    29
  • Joined

  • Last visited

Everything posted by Serk

  1. Yes, you need to send as many reinforcement units in the exit zone before the timer ends. so keep them alive and make a movement over there near the end of scenario. this includes panzergrenadiers + halftracks, pionners, and armors. Once in that zone, they will exit the map. As said by Sergei, allies will get point for those units still on the map at game end.
  2. I don't speak german myself, but it would represent what, 15 words to memorize at most? Not that big of a deal for anyone with some ww2 knowledge IMO. Still, why not leave as an option or moddable? Everyone would be happy then Beside, I think this game would greatly benefit from more moddability than just graphic mods.
  3. Hi all, I'm new to CMBN but I've noticed US and CW forces tend to use their own nomenclature for unit designation but not German units. If this thread is some kind of wishlist, here is mine: I'd really like if the german unit's name would be translated to... German instead of re-using US army nomenclature. Platoon and Company HQ could be Zug-Trupp and Kompanie-Trupp, Späher for scouts team. Gruppe and Halb-Gruppe instead of squad and teams, etc. It would add more historical flavor to the game IMO.
  4. Hi Ian, I was also looking for icons using tactical symbols and found this link for germans symbols: http://niehorster.orbat.com/011_germany/symbols/_symbols_43.html Unfortunately, I think the game limits the number of icon you can use. If so, it won't be possible to use them all Cheers, Serk
×
×
  • Create New...