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Rokko

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Posts posted by Rokko

  1. If you like to share some information or even work (although I'm not that interested in H2H), I myself am working on something similar. I have a single player campaign in mind featuring the actions of 2nd Panzer Division.

    I have already finished 2 maps, one of St. Barthélemy just north of Mortain and one of Bois du Parc, where a small road block of A Company/ 117th IR was.

    Unfortunately, historical sources on the German side in this battle (or actually, in general) are pretty few, especially on non-SS troops.

    But I recently bought "Victory at Mortain" by Mark J. Reardon and hope to find somethin in there.

  2. Hi guys,

    could anyone explain to me the logic behind those Bocage corners? Why is it that you sometimes can place troops in them and sometimes not?

    I thought it had somethin to do with the size of the teams, but I tried with a PzSchreck team and could place them in one corner, while I couldn't in another one.

  3. Hi everyone,

    I saw that, in the editor, the German Panzer Bataillon in full strength contains a so called "Support Company". Since I head never heard of that before and had never heard that Panzer battalions had an integral recce force (the company contains to recon platoons, both armoured, one pioneer) I did some research.

    I came across a "Versorgungskompanie" in the official TOE, a term that rather translates to "Supply company".

    That definately doesn't sound like a fighting or recon unit. And supply units are not modelled in CMBN anyway.

    So I looked into Eric Lefèvre's "Panzers in Normandy" which has some nice visual tables of German Panzer Regiment organization.

    Interestingly, he also translates Versorgungskompanie to "Support company", but it contains, as the name implies, lots of supply trucks, medical stuff, maintenance etc.

    The units, that are in the CMBN Support company pretty closely match some of the units in the batallion staff company:

    It has signals and recon platoon (no signals in CMBN I guess), although that one has 8 tanks (PzIV or Panther) on its own, while CMBN one has none.

    It also has a Pioneer platoon which exactly matches the one from the "Support company" and an AA platoon, which is not in CMBN since there are no AA guns.

    Now I don't if maybe in the field things were different than in the TOE (well they probably were) or what the CMBN TOEs try to model exactly.

    Maybe 8 tanks were simply forgotten, again I don't know.

    But it seems that at least the Support company should be renamed,

    either to satisfy my geekiness or to avoid further confusion ;)

  4. Yeah, how do you do it? is it maybe not possible at all? Are you supposed to drive around mines with vehicles?

    When my engineers spot mines, now with 1.01 both AT and AP mines, I let them mark them and then try to drive with my vehicles over (on slow) and what happens is that they always blow some mines up anyway.

    For infantry marked minespots seem relatively safe, but not for vehicles.

    Is there any way to actually clear mines? Like with blast as in Cmx1?

  5. It is interesting, indeed. I checked with Charles and he said there is nothing in the code that should be producing this effect. That means one of two things:

    1. For whatever reason it's fixed for v1.01 even though he doesn't remember, or even know, that he fixed it ;)

    2. There's a bug deeper down in.

    Either way, we're looking into it.

    Steve

    How about you give me the patch and I check for you if the problem's still there ;)

  6. Thanks a lot, Rokko. You may have delayed the patch another week. ;)

    I sure hope I did not ;)

    Honestly, this is really a minor issue. I mean how many maps have trees on roads? I just thought I had found a way to make some super-duper bocage road.

    If it turns out that there is something to fix, it can wait till the next patch :D

  7. And I've noticed another thing:

    LOS past a single tree on the road is possible, but as soon as another tree is added - the distance to the first one doesn't matter here, it could be 1 km away - the LOS is blocked.

    LOSBlock2.jpg

    Edit:

    Okay, some furher testing brings to me the conclusion that the tree type does have some influence on the matter.

    Trees B & E (The very high ones) don't obstruct LOS at all.

    Tree A does obstruct it heavily (the 1km-away-thingee), I also tried it with a Kübelwagen (lower profile than the StuH), it also didn't have LOS

    Trees C and D also obstruct LOS but not as bad as Tree A, I have no idea why, since Tree D is actually lower than Tree A.

  8. Something odd I noticed recently.

    I opened an original CMBN map (Pleasantly Shaded Woodland) which features a sunken lane with trees placed both ON the street and next to street in the editor.

    The game is smart enough though to not place them on the road in 3D mode but left or right next to it.

    Strangely though, vehicles do not have LOS "through" those trees.

    The effect is that vehicles can't spot each other despite having unobstructed view and even on shortest ranges. With infantry the problem doesn't really exist I've noticed.

    LosBlock1.jpg

    LosBlock.jpg

  9. I'm also developing a German campaign about the 116. Panzerdivision in the Mortain counterattack. Everything is finished pending the results of testing.

    I thought the 116th didn't participate in the Mortain counterattack?

    Wasn't it busy defending itself?

    Anyways any German campaign is welcome.

    I myself was thinking about a campaign on 2nd Pz in the Mortain counterattack, but couldn't find enough information/interesting battles in CMBN terms

    Now I'm somehow planning to convert the Company of Heroes Panzerelite campaign for the Market Garden module ;)

    Btw. I would offer to do testing for your campaign and others, too.

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