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A Canadian Cat

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Posts posted by A Canadian Cat

  1. I just finished Huzzar! and wanted to cheer on my favorite green tank crew. These guys were amazing. After loosing their platoon leader on first contact and the other two tanks shortly there after this crew proceeded to calmly follow my flanking order maneuver and take out all four StugIIIs that had shredded his platoon. Then this crew helped his supporting infantry screen take out a Panther.

    Hip hip hooray

    Hip hip hooray

    Hip hip hooray!

    GreenTank.jpg

    the details:

    GreenTankKills.jpg

    See green troops can be effective. I made sure they always had infantry support and they moved carefully around the bocage to get side shots on the StugIIIs.

    One of their support platoon's AT teams did pretty well them selves. After another squad's AT team immobilized the Panther (at the cost of their own lives) these guys flanked it and destroyed it. This was before they were broken and relegated to sentry duty.

    ATTeam.jpg

    ATTeamKills.jpg

  2. it has to do much more with it being a game. In the game, when things go bad you continue on. Real life would generally not play out like these battles at all.<snip>

    +1 to that.

    A friend and I just finished Huzzar. My initial move to contact and flanking maneuver after the scouting phase was a disaster. I lost 3 tanks and two HT to bogging in a ford and three tanks to a Panther right after first contact. I am pretty sure IRL they would have pulled back at least to recover the bogged vehicles and try a new plan.

    I did pull back a bit and spend time getting some artillery to help out. Then I managed to break through one flank and the proceeded to rollup the rest of the defense. I am pretty sure IRL the Germans would have pulled back to fight another day. In the end my opponent had only a hand full of men left and no AFVs.

    OTOH we had loads of fun. What a great scenario. The initial scouting was interesting and with that sized map there were options on how to attack - just coming up with my plan was fun. Highly recommended.

  3. <snip>what I did when I had larger forces which was to find the spot where things seemed to be happening in an interesting way and micomanage that part. Since I usually leave the battle running (continuous mode? I've forgotten the term), this leads to several layers of immersion: in a small fight, inside a larger fight inside an environment.

    I do the same. I often watch the turn from on high (level 5 or 6) to get an idea of where things are happening. Then I watch the turn zoomed in to level 2 or 3 in the areas where stuff is happening. When giving orders I focus on what each company's job is one at a time. You can even save the game and come back to a turn if it is taking too long. I find that a 4, 5 or 6 company game works really well when you think of the two or three avenues of advance one at a time.

    While initial setup and planning can take quite a while once the battle gets going you will find that you don't have to mess with the orders for everyone every turn.

    Very enjoyable!

  4. Re FRAPS. Am embarrassed to say that I have it on my Win 7 system - but, I don't see any documentation as to how to actually use it.

    I start FRAPS and a little window opens: "General"; "FPS"; "Movies"; "Screenshots".

    The "Screenshots" tab says: Screen Capture Hotkey: F10

    Are there crayon-level step by step instructions to capture a shot in CM2?

    Once you have FRAPS running:

    1. switch to or start CMBN
    2. adjust your camera to watch the action of interest
    3. pause the game when the turn is showing what you want to capture
    4. consider turning tress on fully, turning off floating icons, turning off hit text and deselecting units - depending on what you want to show us
    5. press the F10 key
    6. repeat as you wish

    Now FRAPS will have saved your captured screen images in the directory you can configure on that same tab where you saw that F10 was the hot key for screen capturing.

    Looking forward to seeing cool stuff...

  5. "Known bugs from testing" and "known bugs that people talk about on the forums" bear about as much resemblance to each other as Marie Antoinette and a very large French bear.

    LOL - What a mental image

    We'd have to translate <snip>Also, there are plenty of things that we fix that are only tangentially hinted at by multiple issues that you all mention, <snip>

    I had not really thought about how much effort that would actually be - and I am a software developer. Where I work have have a huge support department which essentially does just what you describe.

    There *will* be a list of major fixes / improvements provided when the module is released.

    I guess we will have to settle for that list - I look forward to seeing what is on it.

    That has been fixed. I noted a couple times in that thread that that bug had been fixed. I actually noted it after the initial fix and then came back and mentioned it again when it seemed people had missed it.

    I really appreciate that BTW - both the fix and the telling us about it. Twice now - wait three times:)

  6. Luckily you can copy the whole Combat Mission and keep two differently patched versions of the game.

    That was just what I did when the first patch came out. I had two versions of game installed for a while. One without the patch applied and one with.

    One opponent did not want to try update our game to the patch so I just used the original copy to play those turns. One game failed to work after trying to upgrade so we played that game with the original game as well. One opponent and I successfully upgraded our game and I played those turns with my separate install of the game plus patch.

  7. I dunno what vid card you have, but you can bring back color and vibrancy with the DIGITAL VIBRANCE controls.

    My nVidia settings (for DAY scenarios):

    Brightness: 30%

    Contrast: 50%

    Gamma: 1.15

    Dig Vibrance: 50%

    Hue: 0%

    Also look at your 3D settings.

    I have an AMD Radeon HD 6770 that I picked up recently to improve my experience with the game. I am a photographer so my monitor is colour calibrated and I cannot mess with that.

    I am not a big gamer (I only play CMBN) so I have little experience tweaking settings on video cards. Is it possible to have settings that are only applied when running the game?

    I'll have to check my game settings but I do not recall settings in game that control colour or brightness. Now that I have the new card I have the game's model and texture settings maxed out.

  8. As far as I can determine with Warrior you get unit's identifying icon which can be acquired in Elite by clicking on the unit. Seems senseless.

    Correct and Yes.

    I wish at Elite level they would redact the squad / unit information. Heck I think they should remove all the info in the lower panel. However if they do that they have to make sure that things like AT guns get their own icon. While I agree that spotted enemy soldiers should have icons of just generic soldiers, if my guys spot the AT gun itself or the 81mm mortar itself then the icon needs to reflect that. It is not fair to me to see a generic infantry icon but the spotting soldiers can see an AT gun.

    That is why I try to play on Warrior level - because Elite level takes away information I should have (at gun icons) and leaves me with information I should not have (2nd squad B team).

  9. OK just to clarify, with your tank you can Target or Target Light. Target means the crew will use the main gun. Target Light means they will use only their MGs.

    If the tank itself can see an enemy unit then you can use either of the two target commands to target said enemy unit. Or you can use either of the target commands to point at an area on the map (this is what people mean when they say area target).

  10. Do not dismiss HE as not dangerous to tanks. In a recent game I have an AT gun on the side towards the back of a hill covering the approach to the opposite hill. That made it pretty hard for the attacker to deal with. After some time the gun had used up all its AP rounds. My opponent sent a Sherman skirting around the edge of the trees on the hill to attack the gun. All the gun had left was HE and with the Sherman really close they hit it point blank with an HE round and took out the Sherman. It is a smoking wreck.

  11. Must be quantum effects. I believe there are some quantum effects that can explain this FTL Communication:)

    But seriously I have recently see the same thing. I had a rattled platoon that had reloaded into their Half tracks to move quickly to assault across a bridge. The plan was to ride the HTs up to the bridge - where I knew it was safe, dismount and assault across the bridge to support another platoon that was already across and fighting for the village beyond. The first squad made it across the bridge and came under fire and became shattered. So, to, did the other two squads and one machine gun team plus two HT crews. None of the teams that were still in their HTs driving forward could see the guys across the bridge yet same goes for the HQ unit - my bad. I figured they were close enough but thought it was a bit odd. Looks like you found out that there are some morale effects that work on a platoon level.

  12. Cheers, never thought of that, usually leave drivers where they are.

    I'll try it, thanks.

    I am not sure that will work. I think that inter team sharing like that only works between teams in a platoon. I have not tested this I just think I remember reading it.

    Just checking: Can't a Kubel accommodate 5 if you dismount the passengers AND driver?

    No that should work. Get the driver to dismount and then get the 5 man team to board the wagon and then they can acquire away. After that the driver can get back in to move to another location.

  13. <snip>ask you how you do your graphics (the lines and arrowheads look much better than anything I could manage which is a main reason I didn't provide graphics).

    I use FRAPs to grab the screen shots. Using that tool you can capture as many screens as you like and they are saved into a folder on our HD. So, after I watched the action in a turn I rewound and watched the important bits again from a camera angle that would show what I wanted (usually level 1 or 2) and captured several screen shots to show what happened. The orders screens were all done from viewing level '7' (just hit the 7 key).

    Once I had the screen shots I processed them with Paint.NET. This is a pretty simple windows paint program but it has support for arrows that are flexible (after you draw the arrow from point to point you can grab controls on the arrow and bend it). I used white arrows for movement and red arrows for fire orders. I also cropped away the game controls and saved every image to a standard width.

    Clearly this takes a bit of time but I find that if you do the work after you have played the turn it does not feel too bad. Trying to do it all at the end would quickly become overwhelming. What I did was save the processed pictures into a directory dedicated to the farm AAR and I numbered each image with 01xxx.jpg, 02xxx.jpg so they would show up in the file explorer in the right order. I also added to an AAR document after each turn using each picture and writing the text for the turn.

  14. This was promising-looking scenario. The briefing was clear enough as to what I was supposed to do, but very vague in terms of what the enemy was. However, from the scenario graphic (the smallest size), and out-of-game info (that it was supposed to be fun to play, and thus balanced), I rapidly guessed several things:
    • the American would have a similar size force to mine (a platoon)
    • the American would start on the north side of the map, probably the corner, just as I started in the south

    Wreck you certainly read the tea leaves correctly and created a plan accordingly. Nice job. I wish I was not so slow in setting out for the Cafe (as I had originally planned). I started off trying to accommodate the possibility that was I facing a superior force or perhaps a force already in place so I moved slowly with lots of scouting.

  15. Minute 18-17 Action:

    Not much happened except the remaining members of Meissner's squad surrender. That pretty much warps is up. I don't even think I can hold the farm from an assault let alone move further

    Remaining Time Orders:

    I just try to consolidate the hold on the north end of the farm by getting Frobe's team together again behind the wall. Doing this costs me two more men. Time to ask for a cease fire. I offer and my opponent eniced73 agrees.

    The final disposition of my forces looks like this:

    45Min14Final.jpg

    Tactical victory for the US. I have four guys left to his 22. Well done Eric. Thanks for the enjoyable game and congratulations to your for playing this one so well.

    46FinalScreen.jpg

    The final screen shows that I was totally surrounded with no hope of attaining any more objectives.

    47FinalScreen.jpg

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