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Posts
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Posts posted by A Canadian Cat
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What I always loved about that song was the way she just wanted to show the world that Canadians didn't understand irony either...
Well I have to say that I just do not see any irony here at all;)
But as you know, being Canadian, I could not tell anyway.
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I don't split by default instead I split when I need to. For example - to create scouts, to get a small AT team and most commonly to put a squad in a building (each team on its own floor).
Most of the time my squads are unified.
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You mean there will be Daleks in the EF games!!!
Well the third picture in this post looks kind of like a Dalek http://www.battlefront.com/community/showpost.php?p=1346622&postcount=214
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Along these lines, the Allies share icons for the HQ, FO, Sniper and all fortifications, and the Commonwealth share all their icons.
Bummer - that will be inconvenient for modding. Sounds like an oversight. If possible it would be nice to put that on the list of little things to tweak.
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a'boot time ya got on that, Lt Smash, eh?
Funny thing is I still cannot tell my own accent on the word "about". I lived in Redmond WA for four years and many people I met upon hearing me say about would light up and say "oh, I though something was different about you - you're Canadian". On several occasions I had my friends try to show me the difference and I could never hear it. I though I sounded just like them. That caused no end of laughter on their part:D
I just cannot do an American accent.
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Maybe' I'll make my own mod. They could "take a look at that, eh" or "take a look at that, ya hoser."
Hee hee, we only started calling each other hoser on a regular basis after 1980.
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"slow" makes your unit crawl. You trying crawling everywhere and see how tired you get! And no they do not recover any faster with the "hide" command. Yes, they will recover eventually. But an exhausted unit takes a VERY long time to recover as compared to a "ready", "tiring" or "tired" unit.
I would only add that you really really want to avoid exhausted because it takes so long to recover from. Once you guys get Tired don't worry about it it but start thinking about where they can rest a bit. If the hit Fatigued then get them to stop ASAP because Fatigued is bad enough but next step is exhausted. If you plan some rest when your guys get tired then they will stay OK.
Also note, if you are moving a platoon of if infantry with heavy weapons attached (an MG or a mortar) be aware the guy guys carrying the heavy weapons will tire quicker then the rest of the platoon.
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Is it possible to break this mod into 2 parts? One for the allied icons and another for the Germans. When I look at German units, I prefer to use the German symbols as they had used them. For the allies, I prefer to use the allied symbols as you have created in your mod. I hate to have to choose between one mod and another if I could just have the best of both worlds.
Check out this mod:
Lo Vis Icons
http://www.battlefront.com/index.php...leinfo&id=1121
It is not updated for Commonwealth yet but I hope it will be.
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Interesting - I never experienced it with the 1.01 patch but this time I did. I can confirm that after the first 10s into the second turn the sound was gone - at least for me.
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Well that is cool. I figured all that was written by Sergei. It worked - sort of. I had to copy the link location and search for that since the link text was shortened by the editor.
In google maps (e.g. maps.google.ca) search for the string below to see it displayed:
http://dl.dropbox.com/u/55621671/CMBN%20Commonwealth%20module%20locations.kml
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These are two of my favorite mods - right after Vin's animated text. I was wondering if Bill Lockton (Lo Vis Icons) and Daniel Lopez (Niessuh contact icons) could comment on their plans to add the new nationalities to there wonderful mods.
Lo Vis Icons
http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1121
Niessuh contact icons
http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1154
PS. To be clear, as far as I can tell, both of these mods are working just fine with the CW release they just don't modify the new nationalities unit / contact icons.
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Speaking of Cromwell tanks - wow I am loving them. I never really paid any attention to them at all. But last night I was slowly adding mods back in starting and stopping the game. To keep things interesting I played a small armor only meeting engagement quick battle. I let the computer pick forces.
Anyway I ended up with some Shermans and some Cromwells against the computer's favorite Panther and some Stugs. I sent the Shermans one way and the Cromwells the other. The Shermans soon met a Panther and started dueling (which ended badly for two of the Shermans). But I ordered one of the Cromwells to flank at high speed to see if I could get the Panther from the side. Wow that sucker moved like a bat out of hell, came up on the Panther from the side and got a penetrating hit. Then after shrugging off a hit from a Stug they withdrew a bit and eventually took out the stug and then I sent them back to finish off the panther - which was obviously damaged.
It was one of those great moments and now I am interested to play a more serious game with Cromwells.
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I don't think you are doing anything wrong. I just figured Sergei originally wrote it for him self not for us. Very cool set of pins Sergei despite my not being able to read Russian I still think it is very interesting.
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That's going to be one very mad STUG.
Yep, mad but not scared. Before my guy could get off another shot he was taken out by a big explosion. To his right a few moments later a 50mm mortar team dropped a shell right on top of the Stug. Now the Stug is mad at them - and they are running for cover.
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Screen shots now in the screen shot thread...
http://www.battlefront.com/community/showpost.php?p=1346137&postcount=210
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I cannot believe I am going to be the first to submit CW module screen shots to this thread.
This is from a QB I setup to try the PIAT against German armor. I have a Canadian infantry company (with a 6lbr and two Achilies). The Germans are crossing the bridge and my first PIAT team fired its first shot from a second story window.
(Yes, I did give them a face command toward the tank. I expected them to be at the window but I'm not complaining)
And missed - rats I was hoping the first one would be a hit.
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In a related note I can confirm that Symantec causes a similar problem. For that machine I had to tell it to ignore my install directory and run the installer again. Then I as happy.
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I setup a quick battle to test - one of my piat teams just took a pot shot at an approaching stug - from a 2nd story window. Screen shots to come - hopefully tonight but could be tomorrow. Unfortunately they missed:-(
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There is no separate patch. The ability to better utilize memory is already included in the game. Do not run ANYTHING THAT ALTERS THE EXECUTABLE.
Roger that.
If by "4GB patch" you mean you set your operating system to use a larger virtual address space (the /3GB switch, or increasing user VA, what have you), then great. But do NOT use any "large address" patches that alter the exe.Humm do I have to do something extra on my 64 bit Windows vista machine to get CMBN 1.10 install to make maximum use of my machine's memory? I figured from reading the change list all was well.
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Thanks guys. And thanks for making the *up to* 36 hour wait for the download only crowd more like 6 hours!!! Downloading right now and can't wait to play.
+1 to that - I feel like I am part of the club again:D
Now go get yourselves a hot meal and a few hour's rest!!!Good idea - the real flood of tickets, posts and PMs start in a few hours.
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So, I have a pc but the process is most likely similar. Here is what I will be doing - once it is available:So, on an Apple MacBook Pro, when I do the install, I tell it to put the Commonwealth install someplace else?Starting with the fact that I have the existing game installed in a directory named CMBNP1.
1) Leave the current working install alone. Do not mess with it, don't look at it funny:)
2) Install the base game into a new directory called CMBNCW
3) Install the patch onto the CMBMCW directory
Note: you now essentially have two installs of the same thing except the new one has no mods.
4) Install the CW module into the CMBMCW directory.
Now you have both versions installed and you can keep playing your current pbem games with the original and start your new ones with the new install.
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I would just save a copy of the 1.01 executable file somewhere. Then you can swap it out with the 1.10 file as needed.
Forgive me but that sounds scary.
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I wonder if they did this to stagger the load on their server, as opposed to watching their server stagger.
I bet. Think about how frustrated we would be if we had already paid and had problems downloading. I just wish I could join the club and eat my cake too.
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Easy solution, keep your 1.01 install as is and install 1.10 in a new folder... As long as you install the base on the same machine you can load it as many times as you want ...
I highly recommend doing that. I ran with the original game and the patch side by each for a while. One by one I migrated PBEM games over or played them on the original game if there was a problem.
What's the deal with shooting through trees?
in Combat Mission Battle for Normandy
Posted
Tanks shells and small arms can "go though" trees but they also get stopped by trees too. Direct hits on tree trunks stop rounds. Gunners will adjust aim when they see that happen and multiple hits on the same tree will destroy the tree - next shell will hurt.
Your tree display settings have no bearing on this at all. Those are just to help you view the battle field they do not change what happens to rounds.
So for some examples.
Tanks:
Parking tanks behind trees can be an effective way to block shots - for a while. I have had several times when a tree stopped the first shot and allowed my guys to return fire when otherwise the would not have had the chance.
I have also watched my gunners see their shots get blocked by a tree and tweak their aim and then put their next round on target.
Infantry:
If you have guys in the cover of woods you can often see rounds striking tress and bushes in front of your guys. The volume of rounds that make it through the cover is lower that what came in. Also when your guys fire out sometimes rounds don't make it out. You can see little explosions where the rounds strike obstacles.