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mjkerner

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Posts posted by mjkerner

  1. 1 hour ago, KGBoy said:

    Most interesting and fair enough and much appreciated! Still doesn't explain the inability to walk through a properly blasted opening to the other side on the second pic. What is stopping them? Dark matter?

    I find that happens somewhat rarely, but it happens.  I never checked it out, but IIRC it's related to buildings sunk in the ground, just like doors.  Haven't tested it though.

  2. Frenchy must have used the demo charge, though, or else why would engineers be the only opposing troops that will use the bundle? There are various separate textures for all the various combatants' grenades, but only one for the demo charge. I thought maybe he some how tripled-up the stick grenade model in the demo charge mdr. Using the demo charge would mean all the other German grenades won't show as a grenade bundle. Anyway, I'm just curious.

  3. Kohl, no texture file for the grenade bundle?  Did you somehow make the mdr show the grenade texture in multiple images????

     

    Or did you use the demo charge files instead of one of the various grenade files (since the latter are side-specific, but the demo seems universal to both sides)?  Inquiring minds want to know!

  4. That's how it works for me, too. I'm not a treadhead, so most of my games are infantry-centric, with usually just a few AFVs in support. I don't recall ever getting it to work correctly. b

    But I didn't ever have your problem #6. I would end the movement path at a point where the vehicle wouldn't be exposed (iff'n the procedure didn't work), then would try to target the thing/area I wanted to be hull down from. Never once got it to work, so I no longer bother trying. Someone will hopefully come along and tell us what we are doing wrong.

  5. Schrullenhaft, I had the same problem as Rocketman (a new comp and reinstalling everything) at the end of January. Finally figured it out back then, but now that everything (every single game and module) is installed and up to date with full installers, next time (Fire and Rubble comes to mind😉) will I need to go through the whole procedure again, and every time a new game or module comes out?  Or does Full Installer mean one key from this point on?

    @Erwin, hope you get everything sorted?

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