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mjkerner

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Posts posted by mjkerner

  1. You certain you never uploaded U304's, umlaut?  First, I love that HT, and always replace a few "regular" German HT's with the 304.  Second, I am certain that they look a lot like your non-stripey camo versions. But anyway, thanks man!

     

    Edit:  Umlaut, I just checked my mod back-up folders, and I have these from you from around Thanksgiving (November) 2014. Even the stripey-camo one, lol!

  2. 1 hour ago, IanL said:

    Cover ars are for when you don't want guns to fire. Do you want your AT gun to fire on tanks? I'm betting you do. Don't place a cover arc on an AT gun.

    Why, Ian?  I put armor covered arcs on AT guns often so they don't reveal themselves to enemies (armor or infantry) by firing on bloody infantry when I plan to use them on what they were made to kill.

  3. Schrullenhaft, I had a similar problem this past January with a brand new computer, using the full installer. I got everything sorted finally. (I have everyCMx2 title, all modules and packs, and all now up to date. My question is, next time I need to re-install (heaven forbid!), will I only have to use the 4.0 key for the full installer? When we get a version 5.0, will we all need to put in the 4.0 key and the new 5.0 key?  The reason I ask, is that I don't quite see the advantage of the full installer if I need to put in all my license keys for every iteration of CMx2 (I get I don't need to install every patch, but still, I thought the idea was to put in one key and click one button, and voila! That doesn't look to be the case.)

    Thanks!

  4. 33 minutes ago, ASL Veteran said:

    Color me surprised.  I've seen them get destroyed when vehicles drive over them (disappear).  I've never seen the pixeltruppen take a knee behind a flavor object - at least that I remember.  Interesting.  

    Color me, too! I thought it was exactly opposite; Flavor Objects provide concealment, not cover.  Those jersey barriers someone (sorry, I should know this) did for SF1/SF2 will actually come in handy. Or will it?...I assume the cover is applied to the original flavor object, not the fake new image. Correct?

  5. 2 hours ago, Rice said:

    Combat Mission Afghanistan has some really neat weapons that unfortunately never made it back over to the other CMx2 games. (Type 56, G3, FAL, M16A1, AR10, etc)
    Also I know M16A1 is about to drop in CMCW but that's about 10 years in between.

    Already have them swapped out. Of course, it’s only a cosmetic change. They fire like the original swapped-out weapon. Still fun, though.

  6. The Overlay function (in Corel Paint Shop Pro; not sure if it's called the same in Photoshop or Gimp) is your friend for putting camo on plain color textures. I built my own uniform in plain textures for the US and British troops in SF/SF2, so I could later put various camo patterns on them. I am sure that my hit and miss process was way more work than necessary, but being self-taught has some advantages. I'm still trying to figure out what those are!

  7. Yes, that’s a fair point. But jamxo, you could used the campaign scenario extractor (it’s a mod, forgot its name but I think Mad Mike made it) and try various scenarios without the fuss and worry of playing through the whole thing. And you can do that with (almost) all campaigns in all the titles. (There are a few campaigns for which the extractor doesn’t work for some reason.)

     

  8. What Erwin recommends, plus The Road to Dinas. Lately, all I play in SF2 is Red on Red with various mods. Syrian Regulars and Spec Ops are the government forces, and Uncons, Syrian militia, and reservists are the oppo. More of a challenge as government troops than any of the NATO forces.

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