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moeburn

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Everything posted by moeburn

  1. I assumed because the humvee that the stinger team was in was a flatbed, that it meant they could fire from the flatbed as long as the vehicle was stopped. But I had my stinger team right next to some bradleys and they all got obliterated by russian helicopter support ATGMs, and the stinger team never fired. At least I don't think it ever fired, it's hard to tell in this game because there are no alerts or event text logs (you can lose half your units without ever noticing because there are no sound alerts or flashing icons when they're off screen). But I checked their ammo before and after, and it never changed from 7 stinger missiles remaining. Do they have to dismount to fire?
  2. So THATS why the game's framerate makes my computer look like it's 20 years old. Because all the power that could have gone into graphics is going into calculating things that have a 99.99% chance of never happening.
  3. Would you pay $55 for Combat Mission on a tablet? Because most people wouldn't. But that's pretty much the only way for Battlefront to survive. They tossed this cheap game out there on the whim that it might bring some extra players to purchase the real game. It isn't meant to be, or priced as, a long-term fully-supported masterpiece of a game.
  4. The BF patches will not work. Trust me, I tried, they install just fine but you won't be able to run the EXE because it will be looking for a license validator that you don't have installed (the paradox 1.21 patch installs it). Even if you use the old EXE with the new .brz patch files, the in-game labels will still get farked up, and you'll have things like a tank labelled as a jeep and such. I can't figure out how to PM on these forums, so just email me at moeburn[at]gmail[dot]com .
  5. Because I too lost my copy on a dying HDD, I decided to burn the patch (and all other patches) to a DVD, which is sitting nicely along with the Shock Force DVD in my drawer. I contacted Battlefront and explained my situation, and after a few days they gave me an extra week to download the patch from their servers. So I'd try that first. If not, there might be a copy of the patch up on TPB by the end of today after all this
  6. Is there any way to sort the scenarios and campaigns by the size of the battle/number of units, like you can in-game? Because I simply do not yet have the patience for big battles, anything greater than a single company is just too much micro-management for me.
  7. I don't use a firewall, and my antivirus real-time scan is always disabled for performance reasons. I thought it might be my Peerblock app, but I turned that off and still no luck. I noticed the uninstall procedure for CMSF does not remove elicense, is there a way I can try removing that and reinstalling it? I also noticed that when I uninstalled CMSF, e-license gave me the opportunity to "unlicense", but when I tried, it said my license was not found on the Battlefront server. I didn't think that would be the issue at hand, because the game won't even start on an unpatched 1.00 Paradox version, which doesn't use e-license.
  8. nope. also tried uninstall/reinstall without patch, can't play game at all anymore.
  9. Well now I can't get CMSF to run at all. It worked fine when I was only running v1.20, but as soon as I upgrade to v1.21, I get the "exe has stopped working" message during startup, no splash screen or anything. I have tried completely uninstalling and reinstalling. I can only assume this has something to do with the licensing.
  10. You know, I was looking at the size of the v1.21 patch, and I realised, why don't they just make it an incremental patch from 1.20? Then the file size would only be a few megabytes, and they could stop charging for it...
  11. Just got my 7 day download extension from Battlefront and I would like to publicly thank them for the courtesy! It is a great feeling when a game developer actually goes out of their way to generously help enough to make sure that one individual player can still play This time, I'm going to back it up to 3 different USB sticks and burn it to two CDs. I'd like to know the odds of them ALL failing!
  12. Paint.net, if you're on Windows. Or uTorrent, it has a habit of bringing the price of expensive commercial software down a little
  13. Is that even possible? I thought these were just bitmap mods. I assumed they achieved the distance effect by modding the low-res distant versions of the textures with grids on, and the hi-res close up textures with the grids off, leaving the distance to decide between the two up to the game engine.
  14. Yeah, I did mention this, except I dont think it was ugly. If anything, varying elevations in real life often correspond to vastly different ecosystems, so the marsh-grass-dirt-rock-snow range of elevation-based land types looks great to me.
  15. The way you describe it makes it sound fun! Having to manage all the little holes in the bocage that each tank can be shot through... that's just an extra challenge that makes it all the more rewarding when it leads to success. It also helps differentiate between the newbie players and the cautious experienced players. But I too do not like large scenarios with too many units for this exact reason. I only play scenarios that show up with a "1 man" or "2 man" symbol for unit size.
  16. Yeah, actually that's what WEE did. Instead of smooth hills, they have levels. Usually no more than 3. This makes seeing hills way easier, because their is a clearly defined slope that goes around the entire thing that is always the exact same grade and length on every side of the hill. It also makes it look like you're pushing toys around on a table cloth, as previously said.
  17. The way WEE does it is by having the map itself extend beyond the limits of the camera. Or rather, the camera doesn't extend beyond the limits of the map. They actually restrict the facing of the camera so you cannot look at the horizon.
  18. You see I wouldn't know these things without your replies, thanks once again for the info!
  19. Or maybe the grid reference lines previously mentioned, with the grid color also changing with elevation, only instead of being toggleable on the live battlefield, the player must click 'briefing' to see a photo of it from a single angle.
  20. True, which is why most of my custom scenarios take place during the morning and evening.
  21. Right, but again I wasn't complaining about the difficulty with the camera zoomed in on the soldier's point of view. In fact, that's the only way in the game that I can tell the differences in elevation. Its impossible when the camera is further up in the air, looking over the entire battlefield. Unless you have a silhouette of the ground against the sky, it's just too hard to see that hill. I don't often take plane rides, nor do I work in a skyscraper, but if my memory serves me right, it is easier to tell hills and valleys from a higher viewpoint, like you said. Part of the problem is that at the moment, I believe shadows aren't cast by terrain, it's just shaded.
  22. Still no response... anyone have a copy of that download available? I believe the $1 is because you're paying for the license code, not the patch itself... I already have the license, I just need the file.
  23. Well i wasn't really complaining about the color pallette in its realism, more its diversity. I just find it too hard to tell a valley from a hill.
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