warrenpeace
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Posts posted by warrenpeace
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Could it be that the bursting observed by the AP shell when it hits a tree is representing the wood fragments and splinters? These could be quite lethal.
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I don't want to speak for Phil, but I think he has managed to nail it down.
That would be great. It is really annoying and effects several scenarios in CMRT. Not as many two story houses in Rural Russia. It is also in CMFI, but is far less evident as most maps include multi-story buildings.
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I was just kind of wondering how Patch testing was going? My personal interest is in the one story building bug that several of the laptop users encountered.
Also was wondering about time frame for CM 3.x upgrade to CMBN and CMFI.
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Note that RT does have a pretty severe bug involving troops entering buildings on certain maps. However, this seems to mostly affect newer laptop users with Nvidia graphics cards and Windows 7. There is more extensive info on the tech forum.
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Force has infantry reporting up to its formation head and tanks that report up to different HQ. Does this mean that there will be no sharing of contact information between tanks and infantry in scenario? If tank is unbuttoned can it share info with nearby infantry?
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I was playing around with the OT34. The manual says range of flamethrower is 125 meters, but in direct fire experiments the tank only seems to use it at <30 meters. Is this a bug?
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It is a bug that occurs on some machines, almost always laptops with nvidia cards. Please post your machines specs on the appropriate thread in the tech support section. Phil is working on this problem.
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That is an interesting article and makes many good good points. However, it does neglect one important point. The T34 had very wide treads and therefore had lower ground pressure than all of the other German tanks. This made it more reliable for off road work, which was very important in Russia.
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In quick battle maps there are associated AI plans. Do all quick battle AI's use a single group? If not, how does the game decide what units are in AI group 1,2,3 etc?
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Well I am pretty wealthy and i could easily afford the game but I didnt get wealthy by wasting money on overpriced products. To me Combat Mission Shock Force was like a 2008 Toyota Prius, Combat Mission Red Thunder is like a 2008 Toyota Prius with red paint.
I mean I have been readin the forums and the suggestion demanded by the community to be implemented but nothing important seems to have come true:
- Are aircrafts visible?
- Do the soldier animation behave more natural and less clumsy?
- Is there any cinematography at all? Intro into a campaign? Descitpion of objectives by a narrator? And so on?
- Any updates about the special effects? Turrets and parts of vehicles flying of when destroyed? Buildings loosing pieces and parts when hit? Rain? Snow? Trees falling down and objects getting crushed when driven over by a tank?
- Are vehicles and soldiers individual? Various faces for each soldier? Different turretnumbers and amount of damage to individual vehicles?
- Are the maps living? Civilians? Birds? Animals? Real living rivers running across the landscape? The map is not a piece of "land" in the middle of a pointless universe?
- Is there a meaningfull campaign? Do you feel that the decisions you make affect the course of further campaigns? Can you decide what units shall take part in the next battle like in Close Combat? Is there any strategic aspect to it?
- Are the doctrines of the axis and the allied taken into account? Soviet soldier routing when loosing the leader? NKVD kommisars overwatching the battles? German forces applying their Blitzkrieg. Order 227?
- Is there any weathereffect? Rasputitsa? Do vehicles and soldier get restriced in movements? General Winter? Do the German soldier freeze to death? The german weapons fail to operate in low temperatures?
- Do vehicles operate in their intended role? Amphibious vehicles going through water? Mine clearing vehicles clearing minefields? Ambulances recovering the wounded? Ammunition and foodsupplies during very long battles?
It just doesnt feel there is any usefull substance added to Red Thunder. There is so much more to add to improve the game and make it more fun and impressive. Come on am i the only one complaining about the lack of substance?
I actually think Dee Yays comments have some merit, although I would analogize that if CMSF was a 2008 Toyota Prius, CMRT is a 2014 Toyota Prius in Red. There are definitely some real improvements in the CM2 engine since 2008, just like a 2014 Prius has some more features than the 2008 version. What I think Dee Yays is getting at is that he is more interested in improvements to the engine, as opposed to additional content creation (TOEs, Weapons, scenarios and campaigns). This is not the direction that Battlefront has chosen to go. I used to feel similarly, but I am starting to appreciate that there is also value in content creation as opposed to improving the engine. I think that from a economic perspective the ROI of improving the engine is not as great as content creation.
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Could a bunch of people please read the "troops don't go in buidings thread" in the tech support section and download the test scenario (post #5). We need more people to try it and post there system specs to figure out what is going on. It is a really strange bug.
It will only take a couple of minutes of your time.
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BTW, earlier in the process we can turn around a build to testers within half a day. It's only the end process when things slow down considerably. That's because at the end we always have to test the "master image" and not something cobbled together in dribs and drabs. Definitely sucks for those of us with bandwidth limits of slower connections. Like me! Today I had a build stop a few bytes from being finished after 6 hours of downloading. Ouch.
Steve
Thanks for the update. Really sounds like you need better IP service. I'm sure you are as frustrated as we are that this is dragging on.
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Yeah I'm a bit dissapointed as well. Given that Steve posted a week ago that it was "dotting I's and crossing T's", it seems odd that it is not out yet. Sure hope it comes out tomorrow as I go away on Wednesday for four days on business.
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I have a few thoughts on the high casualties.
1) I think that men are being picked off too easily while prone, or cowering. The sort of "micro" cover that men seek when under fire might not be being simulated effectively. In this battle basically the entire company was pinned down until nightfall. In CMBN pinning for extended periods (like a few minutes) always leads to death. This clearly is not the case.
2) The effects of artillery are a bit too high. Again, micro cover and slight undulations in gound would effect the blast radius and make them less then the theoretical physical calculation.
3) Troop motivation levels should probably be lower. Troops should be greener and less brave.
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My dissertation was entitled "Analysis of the SIN1 and SIN2 gene products and their role in transcriptional regulation". I believe that I spent a lot of time playing SSG's Decisive Battles of the Civil War on my old Mac SE back in the day. Boy do I feel old.
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I have been doing some research on my Step-father’s experience in WW2. He was a medic in the fifth armored division attached to B company of the 47th Armored infantry. He was seriously wounded in the battle of the Hurtgen forest on November 25, 1944. Recently, I was able to get my hands on the Morning report from that day. Here is what it says:
25 Nov 44-Hurtgen 1.5 mi SWF028339 Nord de Guerre. Co B left 1 mi W of Gertmeter Germany F012334 Nord de Guerre at 0010. Dismounted on foot and traveled all night to 1.5 mi S. of Hurtgen Germany. Arrived at 7:30 and reorganized. Co B attacked Huertgen Germany but the advance was halted due to constant enemy artillery barrages and anti-tank weapons. An attempt was made toward objective five times by our married company [i assume this refers to a tank company] and each time were halted by anti tank weapons and heavy enemy artillery barrages. The maneuverability was halted of foot due to enemy anti-personnel mine fields and booby traps which caused heavy casualties. The Co held its own position till mid-night and then withdrew to 1 m W of Germeter Germany.
Battle casualties that day were: 3 KIA, 7 SWA, 25 LWA
However, in addition to battle casualties there were a slew of non-battle casualties;
4 LIA (lightly injured, things like sprained ankle, “battle-strained” hip, and abrasions), 4 “slightly SK LD (non-battle disease)” (I assume this means sickness orillness, not sure about LD), and a whopping 22 men that were listed as “non-battle-combat fatigue”.
So basically after combat the unit lost 65 men, or about 25% of its strength, but only 35 of these were from direct casualties. I’m pretty sure this was the worst day of the war for this unit.
Thoughts as relates to CMBN.
1) The ratio of killed to wounded is really different than what is observed in CMBN. Also, CMBN LWA’s (yellow guys) are probably not the same as these LWA’s as all of these men were evacuated after the battle.
2) I’m fairly certain that if you recreated this scenario in CMBN with infantry pinned in a mine field and under 81 mM mortar fire for several hours (even using the slowest rate of fire), casualties would be a lot higher.
3) How does CMBN deal with all the non-battle injuries? I guess these would be represented by “broken” units. However, in a CM campaign, broken units will still be part of a core force. Probably shouldn’t be.
4) Soldiers in CMBN do not suffer non-combat injuries. Sprained ankles could be simulated similar to vehicles bogging.
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Great read! So looking forward to playing.
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THanks for the update, Steve.
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Not likely. Steve was just stating facts based on 15 years of data. He never said it would be out 4-8 weeks after the announcement.
It is 4-8 business weeks.....which means 28-56 business days. We still have awhile to wait.....
Business weeks? Are you kidding?
Oh yes, you are!
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When people are tardy you give them a nudge. I am nudging . If there is a delay, someone should just say so and give a new estimate. After all, its not like we haven't paid already.
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Maybe my math is off, but the way I calculate it, today is 8 weeks (Thurs announcement, Thurs today).
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Welcome! Just so you know, we *never* post release dates, but we've *always* shipped within 4-8 weeks. That applies to 15 years worth of game releases, not just Combat Mission, so we've got a very solid track record you can rely upon.
And if there is anything unforeseen that holds up a release we'll be here to talk about it.
Steve
Is there a problem, Houston?
Training Campaign Bridge question -- possible spoiler
in Combat Mission Red Thunder
Posted
Frankly I'd love to see a right click terrain info tooltip in CM2. This would be very helpful to new players.