aka_Hawk
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Posts
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Posts posted by aka_Hawk
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Strange new error; one AI player offers me a peace treaty, but it says "expire on turn 0". Savegame file available if you want to have a look.
Hawk
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Perhaps it's just me, but I actually prefer to do this myself instead of trusting this to the AI.
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Multiplayer is great. I just prefer to play with my friends, and not whoever is online.
A nice feature to have would be the posibility to easier add your own pictures to create new units. Perhaps with an option to use counter-style graphics instead of 3D animated pictures (just simply because it's easier to create ).
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...Along those lines the page that shows who has what as far as technology is kinda a cheat that way too...
I agree. How about a checkbox in the game creation screen where you can select the option to view the other players tech or not?
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If you have sneaked attacked a player once, the next attack is automatically set as sneak attack without any warning. Could that be the issue here?
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From my experience the AI very seldom declare war on me, even when neutral (50%). I guess it might be my playing style. Which other factors is important for the AI (if you want to tell us )?
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Ok. I am pretty confident that I didn't, but I will test this further.
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Great! That is just what I meant.
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National statistics would suffice. An added column in the summary showing units killed (like the Lost column) would be nice.
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Would it be possible to get more statistics during & after a game? I'd like to see how manu units my guys have killed (re killing) during the game, and a full total for all players after the completion of a game.
Would that be possible?
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I played 180 turns yesterday on a max sized map with 10 players. No crashes, but when I load the game now, it's rougly 32 more in food cost pr turn. I guess that is the correct sum, and that the error creeps in over time when you play many turns in one session.
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Wow, nice patch! Looking forward to test it this weekend.
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Two or three was originally mine. The rest was AI launched.
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I sure do! Sent you a pm with file location and instructions.
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In a current game, I have attack satelites suddenly appearing. I am unable to find any of my own missing from stock, so it seems the AI launch his and I for some reasone take over some of them.
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Ah, ok. Yeah, that's a nice option too. Been using the "random" settings some.
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That can be done now. But only down to -50. It would be nice to be able to eliminate (-100) them altogether.
Heck, I'm unable to find that. Where do you set how much resources a player start with in a normal game?
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Would it be possible to get an option to set up teams at startup in normal games?
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Changing the starting resources from within the ruleset? That's a good idea. Right now, it can be done with scenarios, but not rulesets.
Actually, it would be nice if it could be done whenever you start a new game, independent of ruleset/scenario.
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It seems a building is needed as an object in order to let the game know which city is capable of repairs.
I didn't find any way to change the startup resources either, and that would be cool idea! E.g. setting from 0 to 9999 (or whatever) when starting a new game.
Version 1.01.7376 Available
in Empires of Steel
Posted
Also, the game won't remeber account logon-status.