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aka_Hawk

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Posts posted by aka_Hawk

  1. You can trade with the AI and give it good deals to improve standings, but it will not form an alliance with you (it would be to easy to manipulate the AI for a human player).

    Unfortunately, the full game hasn't more online players in the lobby. I guess most of us who play online, play with friends or coordinate play sessions outside the lobby. :)

  2. When creating a road, hold down the left mouse button. Drag your mouse cursor from one land-mass to a second land mass. The road should suddenly appear between the landmasses when your cursor reaches the second landmass. (Note: this only works if the landmasses are relatively close together. I think they have to be within 100 pixels or something - which should be plenty for a bridge.)

    Damn! Still not able to do it. I've tried on both random and custom created maps (to make sure the islands are close enough). It just draws down to the waterline then stop.

  3. I am getting a strange error in the map editor now. When resetting the map size, I get some graphical glitches on the map. Small chessboard like patterns in the bottom part of the map as shown here:

    eos_mapeditor_error01.png

    If I then try to generate a new random map, the exe file just stops working ("Empires Of Steel executable has stoped working. Windows is looking for a solution to the problem"). Also, when readjusting the map size, the max/min values of the scrollbar controls don't change. You have to resize the window to update them.

    When starting a game and using random generated map, everything seems to be working ok, regardless of map size.

    Now, I have just upgraded my computer, so I am not sure if this problem is due to the new patch or my rig. It's Win7 64 bit and it has a ATI Radeon HD 5900 graphics card.

    I have a +200 Mb dumpfile (generated manually from the Task Manager) if you're interested?

  4. Since we've never had battleships or carriers, I took the liberty of inventing some names. :) I also changed a few other tings. This works well enough:

    *Flag=Norway

    *Category=Infantry

    [100NUMBER]. infanteri

    *Category=Paratroopers

    [100NUMBER]. fallskjermjeger

    *Category=Artillery

    [100NUMBER]. artilleri

    *Category=Tanks

    [100NUMBER]. stridsvogn

    *Category=AntiAircraft Weapons

    [100NUMBER]. luftvern

    *Category=Fighter Aircraft

    [100NUMBER]. jagerflyskvadron

    *Category=Transport Aircraft

    [100NUMBER]. lufttransport

    *Category=Spy Planes

    [100NUMBER]. spionfly

    *Category=Tactical Bombers

    [100NUMBER]. taktiske bombeflyskvadron

    *Category=Strategic Bombers

    [100NUMBER]. strategiske bombeflyskvadron

    *Category=Aircraft Carriers,Battleships,Cruisers

    KNM Norge

    KNM Eidsvoll

    KNM Tordenskjold

    KNM Harald Hårfagre

    KNM Bjørgvin

    KNM Nidaros

    KNM Odin

    KNM Thor

    KNM Frøya

    KNM Mjølner

    KNM Brage

    KNM Viking

    KNM Sleipner

    KNM Sverd

    KNM Øks

    KNM Skjold

    KNM Hammer

    KNM Kniv

    KNM Kong Sverre

    KNM Kong Olav

    KNM Rjukan

    KNM Storm

    *Category=Submarines

    KNM Ula

    KNM Utsira

    KNM Utstein

    KNM Utvær

    KNM Uthaug

    KNM Uredd

    *Category=Destroyers

    KNM Draug

    KNM Troll

    KNM Garm

    KNM Sleipner

    KNM Gyller

    KNM Æger

    KNM Svenner

    KNM Stord

    KNM Oslo

    KNM Bergen

    KNM Trondheim

    KNM Stavanger

    KNM Tromsø

    KNM Ålesund

    KNM Svalbard

    KNM Harstad

    KNM Agder

    KNM Lafjord

    KNM Pil

    *Category=Transports

    TS-[100NUMBER]

  5. Some information regarding Norwegian type names.

    First of all, Norwegian ordinals are written with the numerical followed by a single dot. E.g. "1st" is "1.", "2nd" is "2." etc. Second, we always use the echelon so e.g. saying "1st Infantry" or "3rd Armor" in Norwegian sounds very strange, but what the heck. :)

    
    Militia 	- Milits
    
    Infantry	- Infanteri
    
    Paratroopers	- Fallskjermjeger
    
    Artillery	- Artilleri
    
    Flak (any type)	- Luftvern (an anti-air vehicle could be "Mekanisert luftvern", i.e. mechanized anti-air)
    
    Tank		- Stridsvogn
    
    Missile Launcher - Missilkjøretøy (? no good Norwegian word, we would probably use the English term Missile Launcher)
    
    Missile		- Missil (sometimes Rakett from Rocket)
    
    Medium Range Missile - Mellomdistansemissil (or Mellomdistanserakett)
    
    Nuclear		- Nukleær, but in regards to weapon we mostly use Atom, e.g. Atombombe (atom bomb)
    
    Cruise Missile	- Kryssermissil
    
    Drone Missile	- Dronemissil (?)
    
    Zeppelin	- Luftskip
    
    Biplan		- Dobbeltdekker
    
    Fighter		- Jagerflyskvadron (Actually Jagerfly but here it will sound much more correct to add "squadron" in Norwegian)
    
    Jet Fighter	- Jagerflyskvadron (Actually Jetjager, but we would still use "Jagerflyskvadron")
    
    UAV Fighter	- Fjernstyrte Jagerflyskvadron
    
    Tactical Bomber	- Taktiske bombeflyskvadron
    
    UAV Tactical bomber - Fjernstyrte taktiske bombeflyskvadron
    
    Bomber		- Strategiske bombeflyskvadron
    
    UAV Bomber	- Fjerntysrte strategiske bombeflyskvadron
    
    Satelite	- Satelitt
    
    Attack Satelite	- Angrepssatelitt
    
    Transport	- Transport
    
    Destroyer	- Jager (but Destroyer is also used)
    
    Submarine	- Ubåt
    
    Cruiser		- Krysser
    
    Battleship	- Slagskip
    
    Carrier		- Hangarskip
    
    

    Examples:

    1. Infanteri

    28. Stridsvogn

    331. Jagerflyskvadron

    63. Luftvern

    Regarding ship names; we use KNM instead of HMS, e.g. "KNM Sleipner". For a list of Norwegian warships you can check out http://no.wikipedia.org/wiki/Liste_over_den_Kongelige_Norske_Marines_skip

    Feel free to contact me directly if you want more info or have questions.

  6. (two posts due to max-5-images rule :))

    6. Both players have connected to the game room.

    mp06.jpg

    7. Player Hawk set the game parameters, and add player test.

    mp07.jpg

    8. Both players have been assigned to the game.

    mp08.jpg

    9. Both players must now click on the Accept Settings button.

    mp09.jpg

    Barring any connection problems, the game should now start.

  7. Here is a short guide on how to set up and join a multiplayer game. The steps are the same for both internet and LAN games.

    Player Hawk is setting up the game, while player test is joining.

    1. Log on to your multiplayer account. Create one if you don't have one.

    mp01.jpg

    2. Start an internet game (or LAN).

    mp02.jpg

    3. You will now be in the lobby.

    mp03.jpg

    4. Player Hawk creates a new game.

    mp04.jpg

    5. Player test can join by clicking on the info line in the lobby.

    mp05.jpg

  8. Did you assign him as a player?

    eos_multipl05b.jpg

    (from one of my saved multiplayer games, your screen will of course look different)

    There should be an Accept button at the bottom of the screen:

    eos_multipl06.jpg

    NB! All players must press this in order to start the game.

    I haven't tried multiplayer in the demo, but I can definitly confirm that it works just fine in the full version! :)

  9. ...

    * Some things you can't do in the rules-editor:

    You cannot add your own images or animations. (But, I'd like to add this.)

    You cannot do this in the editor, but you can by creating new folders and files in the ..\data\images\units\ folder of EoS.

    Here are a couple of examples.

    new_inf_ex.png

    (new infantry unit to the right)

    This was simply done by copying the entire ..\data\images\units\infantry folder to ..\data\images\units\infantry2, and then batch process all the png files in Paint Shop Pro in order to change the color of all the files. This means I also get to keep all the nice animations. NB! I found out that it was smart to rename the files as well, since having the same name as the original files seemed to confuse the program in the Rulset Editor. The _ImageDesc.unit file had to be updated with the new names as well.

    counters_ex.png

    Here I just tried to create some boardgame style counters with standard Nato symbols. They look crappy, but you get the idea. :)

    Of course, I cannot create new ruleset and then distribute it because other don't have these new graphics, but I am confident Brit will make that possible in the editor eventually. ;)

  10. Ok so I did it. I bought the game. I was meaning to buy, I have money, I got authorisation from my finance minister and so here it is.

    My first task was to make a beer and pretzels ruleset. It is uploaded as a beta version on the share server in the game.

    Hey, neat! I took it for a spin and the AI seems to be doing a good job so far. It does spend unnecessary time grabbing resources, but otherwise it seems ok (in my short test). Great ruleset! :)

  11. Many very good comments here, Elmar! I especially agree about the news section of the webpage, which is the first potentially new customers see. Brit, you need a start page with more ... gusto! :) Something that immediatly gets new people hooked.

    In regards to realtime multiplayer, it's a breeze to start a game, playe a few turns, exit and then pick up at a later stage. A friend of mine and I are doing just that, since we both have bussy schedules. When we see each other online on Skype, we quickly find out if we have time for a couple of rounds there and then. No problem!

    I do however see that playing multiplayer with several people would perhaps not be so easy that way, so a better pbem option would be great for bigger games.

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