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WillyPete2171

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Posts posted by WillyPete2171

  1. I guess I'm not opposed to the RTS system as long as measures are taken in the game which puts the emphasis more on strategy rather than micro-management.

    with auto-pause, how bad can it really be? Although I havent played it in a long time, the Close Combat series were my favorite games and in my opinion way ahead of its time. I feel that real time with auto-pause is the right direction to go with considering the scope of Kursk. Id say its a single to multiple company-sized force vs another, right?

  2. Comparisons have been made to Close Combat. Can the developers describe how the infantry in TOW2 behave similarly or differently to CC. One thing that is CC did well is to manage the squad as a unit, like you would a tank. Although the micro managing abilities in TOW are nice, it can be somewhat tedious to have to get all the down to the individual infantryman to accomplish tasks that a commander wouldn't normanlly have to do. Such as ammo management, unit cohesion at the squad level, unit reaction to external influences. Most of my experience with the game comes from TOW1, and managing the infantry was a source of frustration for me.

    Since the comparison has been made between the two games, then the expectation gets set that the games might be similar, I thought it would be good to address that comparison (emphasis on infantry).

    El Gato

    I think the same as you. I hope we will be able to control "squads" as it can be very tidious to control a single man. 6-12 men squads would be perfect.

    To be honest I really couldnt get into the other Theatre games. The graphics seem to be a little too weak and the gameplay a little slow. ToWKursk might be the answer to our prayers. The close combat series had a lot going for it, its a smae Atomic closed, because those game were ahead fo their time. In essence ToWKursk could be the modern Close Combat.

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