I've been playing with this since christmas and Iv'e done about all i can. All files are text base so anyone can modify for their own ideas
http://www.cosec1788.com/42_2010_TOW2_mod.zip
TOW2 with Centauro v1.3.6: accuracy mod, AI mod & bug fix
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Installation-
Use WinZip to extract to your \Theatre of War 2 directory. All files will appear in \Theatre of War 2\Data.
Removal-
Delete all files in \Theatre of War 2\Data
BUGS-FIX
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M10 turret damage properties were wrong
Crusader II Turret damage not linked properly
Stuart M3 Turret damage not linked properly
Crusader track guard definitions made Crusader too tough
Lee turrets damage not linked properly
DATA-FIX (the TOW2 data is very good - the only changes important?)
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All 20mm cannons a bit less powerful (all used 20x138B ammo).
German PzB41s now much more powerful - had used 20mm data. (actually this gun should be on a little carriage).
2pr/6pr now no HE - this is the $64,000 question but most say tanks didn't have it.
No PzGr.40 APCR for German 75mm,88mm - Was mostly supplied for 20mm,37mm,50mm that really needed it to be effective.
Crusader IICS almost all Smoke rounds now.
AI-MOD
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Gunnery aim and dispersions tweaked (generally less accurate)
All guns have had engagement ranges and dispersion tweaked
Driver skills globally increased
Gunner skills now start higher but don't go as high as before
Intelligence skills globally increased
Infantry fires more often now but are less accurate than before
Infanty now crawls a little way when under attack (except in assault just short prone)
All humans now have a little scout ability
Veteran & Elite infantry now have a little driver & gunner skill
Free to use or modify. Have fun
http://www.cosec1788.com/42_2010_TOW2_mod.zip