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ravells

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Everything posted by ravells

  1. I just made my own mod with them saying 'Mine'... they're all Mine!!!
  2. If you'd like a medium sized game...medium sized map, circa 30 turns....drop me a line at ravifelicity [at] yaho0. co.uk cheers Ravs
  3. Cool Thanks. I was going to ask the same question!
  4. That's what I was looking for! Thanks Zarq! I knew there had to be a combat use for it.
  5. Cool thanks guys! It never occured to me to use the pause to advance HQs less far, I would just advance them not as far as the units...but the pause makes sure that the HQ doesn't take the fire first. Thanks!
  6. Apart from with arty spotters sometimes, (and as the manual says to try and keep armour together while moving) I have never found a use for the pause command...can anyone give me some practical pointers for its use? Many thanks! Ravs
  7. I'd just like to say a big thank you to Jason C and John Kettler, for all their advice, not just on this thread but generally. You two are always there to help us newbies and for that I am eternally grateful.
  8. Found an interesting thread HERE. It looks like the short answer is that you if you try to analyse the issue of concealment too deeply, you'll go blind - there are just too many variables, whether the spotting units have binos and how many units are looking in your direction being a couple more factors to take into account. Experience, people say on that thread is probably the best teacher... so there we are. :: but there is this thread, which is the one I think pete meant::
  9. Ah thanks Mal. So exposure relates only to cover and not concealment. Cheers Ravs
  10. I'm conducting little experiments to determine the approximate distances at which units / trenches / foxholes remain concealed...but I fear that I might be re-inventing the wheel. The variables (as I understand them) which affect concealment are: 1. Size of unit (e.g. team / squad / half squad or silhouette size) 2. Individual unit bonus (e.g. sharpshooters) 3. Whether unit is hiding 4. Terrain occupied by unit 5. Whether 'spotting' enemy unit is at a higher elevation? (Not yet checked but it makes sense that someone at a higher elevation is more likely to see a trench from a longer distance). 6. Weather 7. Whether unit has a stealth bonus from HQ. 8. Unit experience? (Not yet checked). Has anyone already done this and posted the results somewhere? I could be wrong (probably am) but having a handle on this sort of information has got to be critical to effective game-play. If nobody has carried this out, then I'll be happy to post my results when I've completed my experiment. I saw Zarquon's list of %exposure depending on terrain occupied and season in another thread but I cannot translate % exposure into any practical use. What does 50% exposure mean? cheers Ravs
  11. Thanks John, and a merry christmas to you! Thanks for all my early presents (the info you sent me!) best Ravs
  12. No sadly not, in the UK, that's why it probably didn't work, although I didn't even see a way to select US as a region. Thanks for your help anyway, Wicky.
  13. Ohh thanks Wicky! (Sorry about the threadjack all). Dang, the buy and download site is no longer in operation....(sigh).
  14. Hi John, Do you know if the CMBB strategy guide is still available to purchase? I can't find it listed in the Store. Cheers Ravs
  15. Cheers nox. I don't have a huge amount of time at my disposal and would rather play than spend hours conducting experiments (slacker that I am!) so I was hoping to get just a rough idea of what is and is not possible or at least very improbable.
  16. The very thought of it fills me with abject fear. My wife would divorce me and my dog would die of starvation.
  17. lol..you looking to re-create the whole of Stalingrad?
  18. Thanks everyone (especially Zarquon) that's been exactly the information I've been looking for!!
  19. Thanks guys, I don't want to 'game the game' too much...here is a screenie of a tank...I just can't see the penetration to armour ratio..(sorry if I'm being thick) but what if one of these tanks came up against another one...what do these figures tell me? I can't see it. Could you walk me through how I'm supposed to interpret them in a practical way? http://i28.photobucket.com/albums/c217/ravells/tankpenetration-1.jpg
  20. One thing I'm finding hard to get to grips with is working out (in very rough terms) how the offensive capability of one tank matches up to the defensive capability of the one it's firing at (and vice versa). I know that if you select a tank and hit enter it gives you various stats but I can't really convert the information into any practical rules of thumb. Do I need a point blank zero deflection rear armour shot to stand any chance of killing the enemy tank? What happens if I stand-off at 200m? That sort of thing. I'm not looking for anything too complex but just rules of thumb that I can use to work out what I have to do offensively and defensively with tanks. Do any such rules of thumb exist? Cheers in advance, Ravs
  21. Cool. Well there's a lot of reading in to do for it, and I've still got a lot of reading to do on the general tactics that some kind folk here have been emailing me...so it'll probably be in a month or so. cheers ravs
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