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noxnoctum

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Posts posted by noxnoctum

  1. What would the US Marines do realistically in this situation?

    I thought about using Humvees as bait, but it just feels gimmicky and I want to absolutely minimize casualties.

    I'm on the pooh mission right now and I'm just using the Abrams to pound the **** out of confirmed enemy buildings from cover, and using my infantry to move forward.

  2. Tried asking in the main thread but didn't get a response, thought it deserved its own thread anyways.

    The LOS tool is the single thing that's most needed from CMSF >>> Normandy IMO. It's so critical for positioning units in great hull down positions, figuring good covering fire arcs etc. Right now in CMSF we just have to guestimate and it really sucks.

    I can't imagine it being particularly hard to put in since it's basically just a modified target indicator.

  3. Check out the Generation Kill sound mod. I use it to get rid of the original music and replace it with radio chatter from the movie.

    Where can I get that?

    Also I got this mod of a bunch of wav files to add variety to American chatter but I don't see where to put it... Can someone help?

  4. By a halt command I mean a command (like in CMx1) that just clears all movement orders immediately without needing to backspace several times.

    Does BFC plan on allowing you to move your waypoints in the future? Very useful feature IMO that I'm missing. I think it's actually even more critical in real time play than in wego.

    Finally, is there any way to blow holes in the sides of buildings/walls in urban combat with infantry squads? I tried just telling them to area attack but that didn't seem to work...

    I just find it very irritating when moving a group of humvees or what have you that one will go just a little bit too slow and cause the one behind it to pause for 3 seconds, which will cause the one behind it to pause behind it for 3 seconds, which will cause .... you get the idea.

  5. Well I just got Marines and let me say I'm very impressed with the drastic improvements in 1.20 since 1.5/1.8 SF when I last played a year ago.

    The game is MUCH easier to play and pathfinding has improved immensely.

    However, there are still some issues that bug me.

    1) Is there any way to change what hotkeys are assigned to what? This has been really bothering me that say the "J" key is assigned to both Slow AND clear target, meaning depending on which command bar I'm "under" I can't issue a quick one button command, I have to use the spacebar.

    2) Is there no way to make it so that when units are ordered as a group to do something that they MAINTAIN FORMATION the entire way there? This would be an INVALUABLE command. Perhaps two seperate commands, one where it's a general "everyone get here as fast as possible through whatever means" and another where the entire group stays together for the duration.

    Time and time again I have vehicles I want to move in a group facing slightly different directions, and since some vehicles need to rotate before moving, if I order them in a group a bottleneck will inevitably happen. Using the pause command is of course an option but not the best one. This was a serious issue IMO in CMx1 too. Ideally, using this "maintain formation and move" command, the vehicles would ALL align the right direction, THEN move, and if a vehicle came under fire and stopped to return fire the ENTIRE GROUP would stop and with it.

    Anyone else long for this option as much as me?

    3) Lastly, and not quite as big an issue, but is there any way to move waypoints around like in CMx1? (where you would right click and could quickly move the waypoint without having to re-issue an entire set of orders). What about the "Halt" command, is this still not in?

    That said overall great work BFC! I look forward to taking this to the multiplayer realm once I'm done with the campaign.

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