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JRMC1879

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Posts posted by JRMC1879

  1. Im bored with it.

    Russian Player: Hello there Mr German Player, See that Big A55 artillery? You're dead

    German Player: Yeah, pretty much. Bye.

    Frankly, I prefer the Italian Campaign over any of these games. Western Front is boring too.

    Sorry, but I'll be giving my RT copy away.

    Anyone who wants to play in Mid War Italy however - a real contest - be sure to hit me up for a game.

    Dick .

  2. I just don't understand people's fascination for playing the game at such a height that it turns into a board game. It seems everyone I know plays the game 2 camera levels higher than I do.

    Well - playing Hot Mustard at the moment - and plotting the moves for two full battalions at ground level or slightly above is just not feasible in the time I have. Plotting moves at higher zoom speeds things up when you already know what you want to do.

    Its not about turning it into a board game - its about making a slightly clunky interface into something more manageable in larger scenarios.

    Two full battalions broken down into split squad is a freaking load of units - and doing all those moves at level 1 or 2 is tortuous.

  3. I agree that long movements are somewhat indeed tedious but... why does making the AS spot darker help?

    Because its easier to plot long movements at higher zoom levels.

    I find the action spot fades into the back ground too mach at higher zoom levels to near invisibilty - especially when it comes to plotting a move agaisnt a wall or fence.

  4. Against the idea: ugly. BF cares about aesthetics more than you realize. But any player aids, like Commands lines, are okay if they can be toggled off.

    Dont get that at all. Its just the action spot not asthetics at all. Its only visible when you are plotting a move and its just the highlight under the mouse cursor. I am not talking about all action spots - just the highlight that appears under the mouse when plotting a move.

    And as I say - they could make it an option - for people like you who strangely find the mouse cursor asthetic so offensive.

  5. Can BF make the Action spot highlighter much darker (or at least have an option for it) or make it more visible at higherr zoom levels.

    Both in CMBN and CMFI plotting long moves is made much more difficult because the higher you zoom out the more difficult it is to see exactly where you are plotting the action spot.

    I feel just this one simple change would remove a lot of the need for constant zooming in and out when plotting long multiple moves.

    What chance is there we can have this ?

  6. Orgit, for God's sake, stop this. I can understand the pain when someone doesn´t value your work or you feel yourself unfairly treated, BUT, you are being rude, have an unpolite obsession for Caps Lock, and overall cannot manage frustration. I think you are losing the focus here: if someone doesn´t like or understand your work, so be it, don´t lose so much energy posting, shouting or bashing criticisms.

    Marc hasn´t been what I´d say precisely constructive either. Behind each scenario there is a LOT of work, so if you don´t like it either give a constructive criticism so the author may improve or simply do not post. Being negative without advice is denigrating somehow.

    I have made hundreds of mods that people simply doesn´t like. So, guess what, they don´t even care to post, they simply don´t install them. Period. I am happy, they are happy too.

    Well, I think I have seen this guy post over at matrix - in much the same way. I dont care if he has made a scenario - a dick is a dick.

  7. Could be my specific rig setup. Some games like rome2 recently seem to run better on older 1st Gen i7 CPUs than current Gen. Having said this I do have performance issues on both my old lappy and my current gen3 i5 rig. But I also do have the graphics turned up and the issues are mainly when battles are large and just after firefights start.

    I might try tweaking the shadows and graphics downwards :(

    What are your graphics settings? I assume highest since you have never had problems? I will copy then itou post em.

    Cant look right now - but yes all turned to highest.

    I generally keep AA at about 8x on my graphics card and AF to 2 - I find too much AF to be off putting. Looks sweet with all the Mods...

  8. Michael whenever I speak of UI I am speaking primarily of the way the camera acts and the way information is presented in real time. I actually really like the way the information is presented in the task bar at the bottom of combat mission's screen.

    Black cat especially paints a picture of pain staking thoroughness and slowness in WEGO that tends to negate any of the interface problems seen in real time. To have a minute of my soldiers or my life considered over an hour is something that would be hard for me to consider normal. Gives a good advantage to the human player and no pressure that would allow the more interesting errors.

    Make no mistake. I am hoping that my criticism is constructive rather than simple heckling.

    My intention is to be able to appreciate this masterpiece of a game.

    My problem is exactly as black cat and michael display. It is really hard to get a crowd that take an hour to play a minutes game play to realise the interfaces problems in comparison to many other less realistic games real time camera and control advances.

    Problem is I want to play this game. Not those less realistic games.

    I actually think that if frame rates for real time improved.. which do not matter one bit in WEGO but mean the difference between the life and death of whole units in real time..... that the interface would be more tolerable. But I am trying to avoid turning down the graphics at the same time. Having said this one of my cores is at 100% constantly when playing this game.

    The interface is nowhere near accurate enough when selecting units (bounding box style) or when moving the camera to a "hot spot". Admittedly this is because I probably am not using all of the hot keys for camera control. This is because I am used to other games having NO problem with this style of play and being accurate. I can play most RTS or other top down games with mouse in one hand and beverage in the other. The only game I need all my keys for is the flight simulations I play, but not for the camera! I am used to cameras just letting me smoothly bound box things and go from their. In this I go backwards and forwards when zooming in to detail units. Where a game say like sins of a solar empire lets me zoom directly to one of hundreds of units so I can see the ships smallest features in a heartbeat. This being from solar system view!

    As I said I could learn the control system better. That is my fault. Because I really did not expect to need to learn what is second nature for other games.

    I should add that I am that crazy about this game that I went looking for the holy grail. A utility that could spread load of one app across cores. It does not exist of course :(

    Like I said I suspect at the core of all the interface problems is the poor frame rate that I am getting. Compounding this is the fact that the real time interface trying to do selecting and such while real time fights are happening is much harder than when one is paused and the frame rate flies through the ceiling once more.

    Half the time I bound box something and the bounding box starts in a completely different place to where I started it with the mouse. Could this somehow be hidden hex blocks interfering by choosing the closest hex?

    I dont get your performance issues. I dont have a cray - but I have never once experienced performance issues with this game either wego or real time.

  9. This set of CM games get poor reviews because these games full of design flaws. I’m mystified at the ludicrous oversights in this game that BF lets stand. BF does extensive research into battles, dates, landscapes, and structures to create an accurate gaming experience which we all appreciate. Yet many of these simple to correct flaws have been discussed many times on the boards with zero response by BF. The lack of deference to ‘us’ the customer is bewildering. The forum is full of needed changers but also wonderful ideas to improve this game, yet BFs attitude is; the game is good enough so F**k off . . . But please purchase our next CM game.

    This kind of post mystifies me. Aside from the fact why he bothers in a forum for a game and company he doesnt like - the content is so far removed from reality it makes you wonder as to where the bile comes from.

  10. As an aside, I do think the logic based recommendations from places like Netflix and iTunes are quite good. I actually do use them as a first line of defense against crap. If I have doubts then I look at a couple of the good reviews and then a couple of the bad ones. I then assess, based on what I know about the product, how relevant I think the criticism and praise might be.

    For example, if I look at a new release from a band and the criticism says "this is utter tosh!" I dismiss it as having no value. If the criticism instead says "I've bought all 6 of their previous releases and loved the direction they were going in, but this seems like it's gone off the rails" then I start to pay attention. If I'm very familiar with the band's work then I can very quickly see patterns in the criticism and praise. People saying "this is worse than X release" means something to me if I also have an opinion of X release. Sometimes I love it and that probably means the criticism drives me to make a purchase :D

    I also put far more faith in professional reviews than end user reviews. But again, if they conflict with my understanding of the product and how I intend to use/enjoy it, then I give it less weight in my decision.

    And of course I sample what I'm about to buy. That is, after all, the ultimate test. Movie trailers, 30 second music clips, first 10 pages of a book... whatever it is, that's the single most important thing for me. And with games, it's the demo. If I don't like the sample then I usually move onto something else. If I do, I buy. Doesn't matter what the reviews say if I am able to form my own opinion.

    Metacritic scores, themselves, mean absolutely NOTHING to me. Not for games, not for Amazon products, not anything. They are not useful.

    Steve

    Yes I agree with this totally and do much the same. My point about Metacritic in relation to CM was that he was trying to suggest that a high metacritic review would lead to thousands of new players... which in my view is utter tosh. It may catch a very few waverers - but the large majority of people who buy CM are wargamers already and know of the games existence and reputation without need to refer to that site for their buying decision.

    I simply dont agree you can deall with CM as you would a Total War title and make it appeal to the same wider market that buys that game. The very reason I love this game is that it doesnt appeal to the majority of players like that who think Total War is the height of realism. Long may it be so .... My only concern with the game is that BF make enough money at it to keep producing stuff. I will buy everything without a second thought and there is no other game or company I do that with.

  11. Again you guys are missing the point by taking an elitist attitude as it pertains only to your own very well informed opinion on the topic of CM.

    If you don't understand the idea of baiting many and varied hooks to catch more fish, no point wasting anymore time on the point.

    As to the thinly veiled insults JRMC1879 go **** yourself.

    -F

    LOL ... no need for that ... I have a young and very attractive wife for such things...

    :P

  12. The review score on a game's home page on Steam comes straight from Metacritic. So whether you like it or not it is a tool used by a lot of people to judge a product. The sites popularity is indicative of the influence what's written there has. Whether that's the way it should be or whether people should put stock in the comments posted there etc is moot. It's the way it currently is and if you care about CM it would be good to get on there and post it's praises.

    IIRC BF has already said they wouldn't do Steam anyway.

    -F

    Well no - it matters to YOU. And I doubt in a big way its a tool used by anyone likely to buy CM.

    And if you actually bothered to look there it has an average rating of 81 - so whats bad about that - and I am guessing it would be even higher if it werent for the two reviews posted by

    1. Michael Dorosh

    2. Wolverine 101

    Know anything of those two and you will know how worthless their opinions of this game are.

    So - you are basing your statement on just 25 review scores - two of which are so far at the other end of the rest that they hoplessley skew the results.

    I would suggest that anyone who used that as a sensible guide to whether the game is any good has the intelligence of a labottomised monkey.

    CM is for me the only game that delivers to all my expectations - it is in a league of its own as far as what is says its going to do matching up with what it actually does. I still play SF regularly even five years after I bought it.

    The best thing is however - that the thing just keeps getting better.

  13. When I come across a game I know nothing about Metacritic is one of the first places I check. Burying your head in the sand thinking it's irrelevant I think is doing CM and BF a disservice.

    No matter how niche a game CM is BF is a business and needs to sell units. Plus expanding the player base is not a bad thing IMO.

    -F

    Its nothing to do with burying your head in the sand. Its whether what someone else thinks of something is the way you make your decisions - as much with films - I have seen a lot of garbage that others thought good and would have missed a lot of good if I took other peoples word for it is bad.

    The simple fact is - whatever YOUR complaints about CM - or any of the others on metacritic - it still represents - for me - by a long country mile the single most value in any game I have ever bought. It is the one game that delivers an experience like no other and keeps me coming back time after time.

    The point about other peoples opinion is that if I take the naysayers - I would have missed that - if I took the fanbois - I may have ended up with ****e - lucily I made my own mind up and hear I am.

  14. I guess that it will be opened for non-preorderers at Monday

    Well - that would really piss me off. Seriously battlefront. I am more than happy to preorder a physical copy. Just dont send it to me so I dont have to pay for the game again with the 30 bucks postage to europe.

    I still dont get it. I have heard your explanation for it and I still dont get it.

  15. This might have been covered before as I am not on here that often but as CMBN doesn't simulate boats I wondered if they will be part of the CMMG module.

    Given the fact that BF tries to put something new and different into a new module and the fact that this is one of the key events of MG I would have hoped it would be in for both historical reasons and because it would have allowed scenario designers to add boats to a whole range of scenarios.

    Is it in ?

    Yeah - they are not there. Boats are the one thing I would take before everything else. Even fire.

  16. What skill level are you playing?

    Also...in the first beach battle you ran Bright and his team through a "Suspected Minefield".

    Edit...more feedback.

    I am guessing in "Echoville" you used the move command for the sake of film making as it has no real use in the game. You should never really use it. Quick or hunt is a much better choice.

    Otherwise very entertaining videos.

    Well I use move a lot also. Hunt is for when you are expecting contact as it is considerably more tiring. Move is useful for long moves out of contact as it has no effect on fatigue.

  17. One thought has occurred to me with this that may be a conflict to cause people to select lines when they do not want to. How will this be avoided when player often left click hold on the map to use smooth camera control? Will there be a way to left click to select lines while also having left click for camera control, and not have this problem?

    Select a bit of the screen that doesnt have a line ?

  18. I am in the beginning of Men with Suspicious Hats.

    There are 4 HMG units and one HMG Team.

    I am noticing the same thing. I have a Fallschirmjager HMG Team, deploy time says 2.3M {?} whereas an HMG deploy time is 10 seconds?

    I moved the Team into a building, after 2.3 minutes (3 turns) still not deployed. Stopped saying "deploying" and it is still semi-deployed.

    Mmmm ... wasnt this an issue that cropped up in normandy a while back ?

  19. Quick answers:

    1. CMBN's timeframe extends to the end of September. Bulge will start in October and go through to the end of the war. Therefore all questions about winter stuff, vehicles introduced in October, etc. are easily answered now :D

    2. Yup, Jumbos were used in theater. Just very, very small numbers. Similar with the Pershing. I even have a book by a gunner who crewed a Pershing in the final weeks of the war. He's the guy, unknown to him at the time, that knocked out a King Tiger.

    3. Some of you have expressed surprise that we thought of canceling Market Garden. The only reason why was I was initially unsure how to put enough content into Market Garden to justify the $35 pricetag and not, at the same time, making Commonwealth a redundant product. Fortunately, I was able to work around the inherent conflicts (see original post) and put together more than enough content for it to be Module.

    4. Togi has a history of wildly undervaluing the costs of what we do. So it is not surprising, yet again, to see him wanting something for nothing. Consistency is some people's strong point :D See above point and reread my initial post. If we did not have enough content to justifiably call this a Module we'd chop a ton of stuff out of it and release the greatly reduced content as a Pack. But of course Togi would then want us to price the Pack at $2 because we "removed" stuff from it. We know we can't win with some people and that's fine. He can still buy or not buy based on his concept of value and not have it affect the rest of us.

    Our job as developers is to make products for customers that they want at a price they feel is fair. We've done a very good job with that so far, and in fact I think many of our customers would say we've over delivered for the prices we charge. We've also gone out of our way to not trick or require people to purchase things they don't want. I'm sure we're not going to let you down with Market Garden.

    Steve

    God, I still havent played half the stuff that was in CMBN - let alone the 3 other games ...

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