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Battlefront Repository

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  1. DIRTY OLIVE User Interface for CMAK using the original Tarkus mod, Vossie hi-vis pop-up menu and DAF modifications such as new Scenario Selection screen, unit badges and flags on unit icons, hi vis warning symbols, new Splash Screens, etc. Also includes the excellent WINTER TERRAIN WINDOWS for use in Italy and Battle of the Bulge mods.Use a mod manager such as McMMM to swap the various parts in and out of your bmp folder andalways back up your originals.Go to http://cmmods.greenasjade.net/ for over 3,000 other excellent mods

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  2. Compatible with:Combat Mission Shock Force? YesMarines module? YesBritish module? Hopefully!What This Mod Does:Replaces the default background noise of mostly distant explosions with authentic radio chatter during the day time (without the distant explosions), and authentic radio chatter with chirping crickets during the night time (also without the distant explosions). Credit:Mord gave me his blessing to release this mod which is 99.9999% his work. The rest of it, the crickets, is ALMOST mine. I didn't record the crickets' chirping, BUT I did download the free sound file from the Internet(s). I'd credit the person who recorded the crickets, but there was no listing of any sort that accompanied the download. So a big "thank you" to Mr. Mysterious Cricket Recorder Dude. Or Dudette. I mixed the crickets in with Mord's radio chatter, and then renamed the sound files so that they'd work with the updated version of Combat Mission.That's all there was to it.

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  3. You have been airdropped last night by Chinook helicopters behind the enemy lines. Artillery is too far away for support, but you have air assets available from Marine Air Support Squadron. You're on charge of the special Marine detachment Able Rifle Company, scout platoon and Delta Force Team. Your primary mission is to secure Al Jazzard's prison complex on the high hill, locate and free important political prisoners inside. Secondary mission is to secure nearby village, mosque and (lower) guardhouse on the hill. Check your tactical map for aerial recon photos of targets.

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  4. The Battle of Trois Points18 DEC 1944Historical Single MissionTheatre of War (1)**************************************** BACKGROUND ****************************************The Allied advance into Europe was marked by many small battles interspersed between the larger, more historic engagements. During the Battle of the Bulge, Kampfgruppe Peiper was steamrolling its panzers straight into the Allied battle lines, intent on taking bridges and ground. Theirs was a desperate attempt to cross the Meuse River as soon as possible and then swing northwest to capture Antwerp. The Battle for Trois Points is a recreation of a small, but important, encounter between U.S. Engineers and an advance group of Peiper's Panther tanks. The bridges at Amblieve were important to both sides during December of 1944, however the Allies believed that destroying it would stall Peiper's advance westward toward the Meuse. A group of engineers was detailed with the demolition and another small team was given the task of stalling the advancing armor.

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  5. This is a simple "first take" at extending the templated ToW mission triggers. In this ZIP, I have a mission which is a PROBE: the player must go to one area and return to the start point. While this is fairly simple, I am trying to extend the existing ATTACK and DEFEND types that are generated with the Battle Generator. Note that you have to modify the Init trigger (triggers.ini) through the Mission Editor to make use of some extensions. I have random enemies and a random availability of reinforcements. This is meant for experimentation and, of course, future development!

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  6. Requriments: - Dot.Net 2.0 - latest Directx9c redistributable - supported OS: WinXP, haven't tested on Vista 32,64 With this utility you can load following 1C formats: - msh file format: (here are all 3d vertices,faces, mapping coordinates, material mappings, collision, hooks, shadow and lods. This file commes in two flavors: ascii and binary, converter load's both of them as the IL2 engine has also this duality. Saving to msh binary is not possible yet, because of lack of binary specifications, but as IL2 can read ascii msh files and we know how to create them its enough for us to make 3d mods (only drawback is slower loading time of ascii msh file). - him file format: here is defined how each msh file positions with other msh's files in terms of position/rotation (has stored information about hierarchies of the msh files, and has other usefull information as well, which is needed to use the 3d object in the game). Loading of other non 1C: - OBJ (this is limited format, it has no hierarchical information nor no matrix store definitions) mainly used to export msh files to other 3d programs for viewing. - 3DS (this is again somehow limited format, because of the object name limitation to 10 characters max length) so if you try importing 3ds file to 3dmax which was generated with MshConverter it will fail, because converter can and it is saving names larger than 10 chars! There is option in converter to truncate names to maximum of 10 chars, but its not...

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  7. In this Operation Z MOD, I personally made changes to the now fan favorite one so that Japan will stand a chance in the long run. Some of these changes included adding units to Japan's production queue, upgrading pre-existing units, moving the Saratoga to Pearl Harbor, adding 5 Japanese Corps to be garrisoned in Manchukuo freeing up those Armies/Tank groups/ and Air Forces to be used on an instant attack on China, etc. Other then that I also added some British partisans to protect against an amphibious attack by Japan, added a Chinese Army, and changed the strength of various units’. Hope you enjoy this Mod, and good luck whatever side you chose to play as.

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