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Lille Fiskerby

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Posts posted by Lille Fiskerby

  1. I have an idea for a scenario or even a campaign.

    In late March 1944 the town of Kovel (Kowel) was surrounded by the soviets

    and a rescue operation was planned by the germans.

    The first strong armoured unit to arrive was 8. Kompanie/II./SS.-Pz.-Regt 5

    (in 5. SS Pz. Div. "Wiking" the second Bn. was the Panther Bn.)

    under command of Nicolussi-Leck with 17 new Panther A's, at Lukov (Maciejow)

    trainstation on 27.03.1944, and was ordered to follow the double railroad track towards Kovel.

    The 8. Kompanie was guarded on each side of the tracks by a infantry Bn.

    and the infantry had some StuG.

    The rest of the Panzer Regiment was to follow and together with Wehrmacht

    units drive on to Kovel.

    But this will have to wait for a module with Waffen SS units and snow on

    the ground, it could be some fun and interesting battles to play, I for one

    like snowcovered battlegrounds.

    LF.

  2. "2. Poor Command & Control capabilities. Lack of radios and comparatively weak junior leadership means it's easier to break C2, which in turn means problems for morale. Additionally, many leadership elements consist of 1-3 men, so the chances of having the HQ wiped out in one shot is pretty good."

    I think this will be the "killer" playing the soviet side in the game.

    Their will be fewer units to call in off-board artillery and maybe it will also take

    longer to get it in.

    If you have to use some HQ teams as forward observers it will damage

    command and control this will be very interesting to see when the game

    comes out.

    Still, I think I will play the soviet side more often than the german side

    if you look at the armour, the T34/85 and SU85 which was pretty common by

    June 1944 where better Tanks than the M4 Sherman.

    And the firepower from the SMG Company, I can't wait to see that in acton.

  3. I'm a big fan of all that Paper Tiger have made for us and if people don't like it

    they can just make their own missions/campaigns.

    When I saw that the bonus mission of The road to Nijmegen was not made I

    started on my own version and its called "No country for tanks" about the Irish Guards

    trying to smash through the german lines between Lent and Elst and with the new mastermaps I "only" had to make OOB + AI to complete and some playtesting.

    LF

  4. The first time I played the Deelshurk bridge scenario I also found it

    very tough, but the second time I played it I changed my tactics.

    SPOILER ALERT for those who havent played this scenario yet.

    The inf. Company that is available at the start of the mission I moved

    through the woods on the right side of hells highway towards the farm complex

    Venbergse farm and at the same time blasting Aardehus and de Stenenburghoeven

    with my armoured cars (I KO'ed the 20 mm. In Aardehus with 81 mm mortars)

    now storm the hedges on the south and eastern sides on Venbergse using 50 mm.

    mortars and the company HMG team as covering fire and was just in time as

    when I arrived at the hedges german SS soldiers was also just arriving and

    I killed them all in a few minutes.

    After securing Venbergse I moved on to Hendrikshoeve and the same happened again

    as I got there the germans did to and I killed all SS soldiers and a SPW.

    Now the second inf. Coy. have arrived and I moved them on the left side of

    hells highway through the woods and dashed towards Stenenburghoeven covered by

    my shermans.

    Now with only Steenen bridge OBJ. Missing I took my piat teams out to destroy

    the 2 SP on the right side cowering the road. After the 2xSP was KO my right flank was secure I raced my shermans to the edge of Stenenburghoeven while

    preparing a smokescreen and the rest of my arty on top of Steenen bridge OBJ.

    Moved 2 shermans slowly on the right side of the road to get flanking shoots

    on the SP at Steenen bridge got a total victory and more important a lot of

    fun while playing this mission.

    LF

  5. The Typhoons that supported the Irish Guards on the 17.09.1944 during the

    XXX Corps breakout came in pretty close, this is from 2nd (Armd) Bn. Irish Guards

    war diary :

    "Our tanks burnt yellow smoke abundantly and though the rockets landed within 100 yds of them, there was never any likelihood of a mistake, so sure was the pilots’ aim"

  6. Thanks for the replay and many many thanks on a superb campaign , PT

    Your maps are absolutely fantastic and all battles great fun and very difficult

    to win (as they should be) let me mention "here we fight" and "turning back the tide"

    infantry battles with some scary close combat, but the ones I looked most forward to

    were the Irish Guards battles and it was some great and interesting battles with the micks.

    LF

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