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Arzok
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Posts
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Posts posted by Arzok
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Resupply is not coherent with the time scale of the game (nor repair tanks, need several hours, more than the time of a mission).
BUT Stimo made a trigger to resupply a tank. You can add it to a mission...
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Yes, it works !
Thank you very much
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I would like to put an image in the briefing for a centauro campaign.
I used the diary.mat file like this :
[ClassInfo]
ClassName TMaterial
[Layer0]
TextureName NLC_centauro.tga
tfModulate 1
tfNoWriteZ 1
tfMinLinear 1
tfMagLinear 1
tfBlend 1
tfNoDegradation 1
So I have my image in the briefing :
But when I launch the mission, I have a red square instead of the classical image :
How can I put an image instead of this red square ? :confused:
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No idea !
But SetGroupFormation ( "AB_Inf_1" , LINETANKHUMAN )
works with point, not with rect (I think)
RunCommand ( GROUP , "AB_Inf_1" , STORM , RECT , "Regroup_2" )
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the map is no more avalaible :confused:
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co-op against the commputer is possible in TOW 1 also.
But there is no specific triggers for that, so the IA is not a good opponent.
It is the only limitation I think.
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Sounds very good.
I am making a small campaign for centauro, I will try to include the map !
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F12 and you will have a screenshot !
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I added (easily) cruisaders to the original british campaign.
original campaign are not changed by centauro
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1 : No, you need to install the balance mod for this. Or you can easily add them with the mission editor.
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I found nothing in the manuel about "vehicule is bogging down".
Is it definitive ?
Why jeeps or trucks can be bogged down in field ?
What about light armored cars ?
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I made a small campaign with a "strategic" aspect, for TOW 1.
But no comment was made, so I think this kind of campaign is not very interesting :confused:
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ouahou !
Excellent work
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It is the first multiplayer map "kursk_map_01_rus"
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More screenshots of a multiplayer game.
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Can you tell us more about the bogged features ?
+It seems to affect heavy tanks, but also armored car, in the same way.
+It is possible to turn off this ? In multiplayer missions, it is awful.
+In the multiplayer map 01 "Cherkasskoe", it seems not possible to find a clear area, without mud, to cross the central line of the map :confused:
+One of my jeep was bogged in a field, not a mud area ?
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TOW 2 + Centauro is a good choice. The Italian campaign is a very good one.
From my point of view, TOW 2 only is a little "poor" (not enough units and missions)
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As we are currently under test for Kursk, we made some screenshots.
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In real life, our soldiers will probably kill us as we are not very good officers
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For me, option.exe has never worked.
I changed directly in the right file with notepad.
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Me too, I would pay for it !!!
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For the B1 bis, gunner was for the 75mm and commander for the 47mm in the turret.
I think it is the same here.
In vehicle movement orders
in Theatre of War 2 : Kursk 1943
Posted
would be fine !