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Nupremal

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Posts posted by Nupremal

  1. I think I did some things that work. For one, I made the convoy from Narvik normally, so the allies can easily interdict it. However, if you take Norway (which can usually be done easily by air and airborne), the convoy goes from oslo and is easily protected.

    However, if the Allies capture Narvik, a supply event damages Oslo so the convoy fails.

  2. Yes - there is a process for it - you open up the scenario in the old game editor then save the data and pick what you want to export, that saves a data file that can then be loaded by another editor in another sc version. There is more documentation in the various manuals about that.

  3. You can't add units, all you can do is modify unit types, or use events like I am now doing for the Atomic Bomb.

    In my previous mod I used Rockets for things like the atomic bomb, kamikazees, and you could easily use them for chemical artillery. For mines you would have to do something like use events that could cause strength reductions, or use a unit type like an Anti-tank that you don't use for its intended purpose.

    For greenland, I make it part of Denmark, so if Denmark surrenders it can be annexed. Afghanistan is harder, if you don't want it to be a country, you really can't it has to be a country or part of another in order to work. One thing I also did once was make a country called "Neutral" that you can then take territory from, but with the extra nations in global I see little need for that.

    You can't edit save files that I know of.

  4. I am not sure what friction means vs. terrain

    I like the idea of VPs - that is important and allowing VP to be another way to calculate who wins is also important. Perhaps even having the VPs count every turn as another option vs. who holds it at the end of the game.

    I would much prefer hexes

    zoom in and out is important

    A more complex combat system may be nice - not sure of the details

    Research where you can build the % and have the randomness allow for "faster progress"

    A better naval system would be great. For example, something like what is done in World in Flames, where you patrol zones and the like, though that is getting a bit far afield of what SC does now. Or something that was like that may be more interesting, like sending them on patrols, having chance to find, stuff like that.

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