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SebastienL

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Everything posted by SebastienL

  1. Great stuff , thanks Dieseltaylor ! Now I can run my random tournament
  2. dieseltaylor , Thanks a lot for the explanation . I think I got it . I need to find a sponsor ,... Is that your name I see on the list ? Just joking ...I see you already have a couple of players under your wings . I'll annoy someone else
  3. Sounds nice ... Could you tell me what "the EZBoard account name" is referring to ? Thanks !
  4. Jasonc , Thank you very much for your detailed answer ! A lot of things I wasn't even aware of... especially the flexibility with HQ company units and the management of the various bonuses . So many valuable lessons learned here , I probably had everything wrong : numbers instead of quality in night battles , wide LOS instead of Keyholing with SP guns , no platoon "management in relation to the specific qualities of HQ units and so on ... lol Thanks a lot ! Dieseltaylor , Thanks for your input . Good point about the "down to the yard " visibility . I'll check my opponent's behavior in the next vid ... Thank a lot for your help guys !!!!
  5. 1. How do you attack at night ? Can the numbers simply win ? 2. Can a couple of LMG make do for an HMG ? 3. Is there a typical "platoon layout " while advancing ? Someone can shoot my HQ systematically ......... 4. How do you use 'Self propelled artillery '( especially the thinly armored german ones ) ? Thanks again !
  6. Another question for Vark , why didn't you order smoke on turn 1 ?
  7. Pascal , Thanks a lot for your answers . 1&2 make sense , although I thought the PZ IVH's gun could penetrate that kind of armor ( 75mm/50°), I was wrong About question 3 , I meant when I play as the defender , laying smoke between HIS advancing units and HIS overwatching units , let's say to temporarily put the forward units in a very difficult position but is it worth it ? Question 4 was attacking with the Russians AGAINST a sturmkompanie , I found that particularly difficult , a regular Sturmkompanie costs less than 1000 points . For that the german gets 1x Company of Sturmgruppe inf. 6x PAK40(!) 2 MG-42 6x light MG-42 2x 81mm mortars A true bargain !!! Thanks again for your time and your explanations . [ May 08, 2008, 08:33 AM: Message edited by: SebastienL ]
  8. 1. Hq Units . What's the best way to use them ? Should they take part into the head to head fight or preferably stay hidden and just command until squads are dying ..? 2. Panzer IV H vs SU-100 Playing with the russians 1945 , around 600 meters from targets , Panzers trying to smoke ( area fire wtf ?.to back off )? 3. Smoking the attacker . Between the advancing infantry and the overwatching units Is that a valid tactic ( for a couple of rounds by definition ) or inefficient ? 4. Assaulting a Sturmkompanie . So many MG's , so few targets , how do you achieve that objective ? Thanks to you all .
  9. The only way out is to generate the Quick Battle by third player ( aka Player1 can't reload first PBEM file ( not tempted) ) Third man generates QB : Player 1 random Player 2 allow human Avoid parameters that can't be purchased on final screen ( Fitness, Rarity ,Casualties etc... ) . Generate virtually Player2 random units according to the same parameters . Reload first file , buy units down to the credit for the second player . Make sure both players know their passwords . Cheers. [ May 07, 2008, 05:08 PM: Message edited by: SebastienL ]
  10. How much ammo did you have left at the end of your 15+ turns ?
  11. brycie35 , Why don't you have the game created by a third person ? Dieseltaylor , "I play in a club where winning is good but having a fun game is more important" Which club is that , if you don't mind saying ?
  12. I'm not sure what your problem is but it seems like you're doing something wrong . When you play by PBEM , you don't need to save the game prior to sending it , you just need to give your orders , click GO and then name the file ( BrycievsMyfriend 01 for instance ) , , you send the file to your friend , he loads it , choses his own password , gives his orders ( purchase , setup or orders ) click GO , names the file ( BrycievsMyfriend02 ) and so on . Actually if you sent a saved game , you sent your own game ( he had to have your password to open it though ) . Maybe that's why you wrote that other message about PBEM security. Your file won't show in his PBEM folder since it is not the same type of file . My apologies if that's not what you meant ! [ May 05, 2008, 08:59 PM: Message edited by: SebastienL ]
  13. 55-45 Draw 56-44 Minor victory 64-36 Tactical victory 72-28 Major Victory 84-16 Total Victory
  14. Jasonc , Wow !! More than I expected ... Again , thank you very much for your time and sharing your knowledge of the game . It is more than helpful .
  15. It makes no difference whatsoever. Apart from the odd mm penetration gained against armoured targets the range from which an HE shell arrives, and the speed at which it is travelling, do not matter. The destructive effect of the shell is 99% a result of the explosion, caused by its chemical contents, and the shrapnel this creates. In real life you may get slightly different results at different ranges/ velocities due to the shell penetrating further into the earth pre-detonation or something, but in game that won't be modelled. </font>
  16. You can use light armoured units such as armoured cars to force AT guns to reveal themselves. All you need is a single unit that can't be killed by HMGs or ATRs. Once your forward infantry encounter pinning HMG fire you can then drive it forwards to spot the HMGs' positions. The defender either allows you to do this and wipe out his HMGs or he reveals a full AT gun to try and knock out your light armour scout. Either way, you win. If you only have tanks, you can do as Jason said in the above post: </font>
  17. Der Alte Fritz , Thanks a lot for your input and those accurate numbers you gave . So arty is not inefficient but that would seem to a be very expansive way to destroy about a single platoon of infantry , wouldn't it ? Jasonc , let me start by the end .. "I hope this helps " , well if this doesn't then I'm hopeless anyway .lol "It isn't ammo vs. time or ammo vs. distance that matters. It is ammo vs. enemy" I think I should read that sentence outloud a dozen times before I start every Cm game ... About overkilling though .... I guess a good way to avoid that is to use cover arcs right ? But isn't there a risk that my units won't react to a new threat ( an AT gun suddenly popping out for instance ) ? In your first russian scenario 200 , for instance , the Pak that suddenly starts to shoot is an enormous threat especially because the russians have only 3 tanks and they can't hide nowhere , so a little bit of massive firepower can' be a waste of ammo but I can't select the level of reaction by type of threat ( compared to say a single ATR for instance ) , or am I missing something ? ( I know you've already answered that in your first reply but I wonder how you deal with this "dilemma" ) "Direct fire HE is much better at that specific task, and is best delivered from 500 meters or less" OK .In case the enemy has not yet revealed his AT guns , should my tanks remain at a distance at which the chance of getting hit is low or on the contray try to close in and be more accurate to support my infantry ? "Another exception is keeping a gun or MG suppressed after you "lose" it because the crew pinned (target becomes a flag marker)" Thanks for that , it saved me in your 200 russian scenario ! "The effect of range on HE effectiveness is real, but occurs through accuracy" OK my fault , I'll try to rephrase my question , if 2 shells hit exactly the same spot , will there be a blast difference if the shot is fired at 10 meters or 1000 meters ( does the speed of impact matter ? the angle ? Sorry if this is a stupid question , I really don't know ) And finally ( if you don't mind of course ) , what would be your purchase ( around 1000 points to spend ) against : Allied attack , late 41' , flat open ground , for the germans everything regular except a vet sharpshooter 1 Company of infantry 2x Mg-34 2x 81mm mortars 1x sharpshooter 2x Pak38 At guns 8x trenches Many thanks for your time , that shortcut to knowledge of the game was awesome . You've probably saved me from a couple of frustating games .
  18. JasonC , Thank you very much for your superb answer First sorry for the lack of details in the German forces description but I wanted some kind of FOW and not just attacking knowing exactly (down to the single unit) the ennemy forces . So far my experience is that I run out of ammo too quickly and apparently relied a bit too much on infantry. A couple of additional questions if you don't mind... Do you mean that the main task of the attacking infantry is to get full ID targets ? Also what about area firing the trenches ? Is that a waste of ammo ? Also apart from accuracy , is there a blast difference if a HE round is fired closer to the target ? I like the Su-122 as well but I'm afraid I can't purchase it in late 41'. Thanks again for your time , I will download and play your scenario training .
  19. Ok , I'm just playing against an entrenched German company of infantry . Let's say late '41 ( 1 or 2 AT guns tacitly included but I'm not sure of ... ) . Open space . No maneuver possibility ., we start at 800 meters from the flag . A couple of rocky spots but nothing else ( flat map ) . Playing against the AI , what would be the minimal HE to buy to win ( against the AI ). Thank you for your answers . edit : German regular , no particular bonuses . [ April 30, 2008, 10:06 PM: Message edited by: SebastienL ]
  20. http://www.fileshack.com/browse.x/971 There is a button to download without logging in
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