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malfuriouspete

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Everything posted by malfuriouspete

  1. hey guys, Just wondering when attacking other infantry, my guys use hand grenades against them but I can't see any real effects from this, like extra suppression or immediate casulties for example. My own troops have been grenaded as well, but they still keep on shooting and don't get pinned down or suffer any extra losses. Am I to think that grenades are only effective against tanks and other emplacements?? Certainly if a grenade explodes or an officer screams "grenade!" then people get flat to the ground to minimize exposure
  2. Wow! thats a lot, I think I may have a bunch of those already but never played them yet >_< I definately have the B&T SP and I think I've tried most of them. Also, I really liked playing "Hell on Earth" but its certainly not the infantry meat grinder like "To the Volga"
  3. Hey guys, Can anyone recommend any other urban stalingrad battles to fight? I've played Pavlov's House, Hell on Earth, what if?, and To The Volga. Also, the operation "To The Volga" How should I play it? There isn't a lot of info in the briefing, i.e.. Axis vs A.I, free to set up, etc.. and also the fact that one turn takes about 10 minutes to process until you start killing hordes of soviet troops How about Operation Uranus battles?
  4. Is is possible to put these inside buildings??? I thought no, according to the manual. I'm playing the operation "To The Volga" and I'm getting ambushed and ripped apart by machine gun pillboxes inside factories.. why??
  5. so... should I be attacking from the front where the firing slit is?? Infantry can throw grenades and whatever else they have that way? In game terms, if I don't have armor or pioneers, whats the best way of knocking out pillboxes/bunkers? I was playing an operation called Chichkovo, a soviet attack on a german held town, only infantry are being used. Have some pioneers but they are too far away from the bunkers and being pinned down by german infantry. I also have artillery spotters that were firing everything at the bunkers. I managed to knock out 2 this way (out of 4) but the others had to be taken out by infantry
  6. I have regular infantry attacking a bunker and managed to get behind the structure. Unfortunately, the only explosives I have are hand grenades and a molotov cocktail.. no pioneers at the moment with demo charges or anything. My question, I have the infantry squads targeting the bunker from behind.. but they just refuse to throw in hand grenades. Or they do, but only maybe once every 2nd turn or so. Most of the time they just sit there targeting but not doing anything. What am I doing wrong?
  7. hey all, anyone else out there experiencing trouble with the site? IE and firefox won't load up the page anymore. Tried it on two different connections any clue?
  8. I picked up this book (the hard cover edition) a few weeks ago and almost finished reading it. Besides numerous spelling and grammar mistakes, (editor, what were you doing?!) Its a real good read and gives some very vivid descriptions of tank battles and whats going inside these metal beasts Lots of personal accounts of action as well as some pretty gruesome descriptions of fighting and casulties.. warning for the squeamish Overall, a good read perhaps a little heavy on the british side but oh well. Check it out if you have the chance
  9. Was curved armor better defensively than say highl sloped armor? The t-34 tanks all had sloped frontal armor as well as a curved turret front, but the front armor is better rated than the curved turret face... at least for models 1940, 41 and 42. The turret front in "yellow" while the front hull is dark green/green. I think the turret front on the t-34 is 45mm so is the yellow rating based on that? or is this a game issue? I thought the turret was the strongest part of the tank, so why skimp on armor there? I found this with Panzer IVH's and G's, the front hull is green while the turret is yellow. Kinda makes going hull down a liability... or am I missing something here?
  10. I'm sure someone can clear this up. For german squads I guess from late 1943 and onwards, I can choose several types of Infantry, Grenadier, Jager and Fusilier (when using Heer Infantry) But what's the difference between these 3 types of platoons? Also, perhaps I'm wrong, but up until June 1944, Germans only seem to have Rifle 41 squads used in platoons, were there no 42, 43, etc? And finally.. any german squads in the game use the StG44 assault rifle?
  11. hey jaochim, that tactic seems good against a lone KV tank or a few perhaps, if I have vastly superior numbers.. In my case, I've spotted at least 2 KVs as well as around 3 T34s so I'm probably better off not engaging them unless they come into view of my 88s which I think they will not In this current scenario (and I also posted this on the scenario depot site) there is a large group of russian tanks on the left side of the map, to where the german tanks start from, but they don't seem to be doing anything besides waiting. I sent a recon platoon over there to watch them in the wheat field and they don't move. I know this is a german attacking scenario but it still seems a bit weird that the russians aren't trying anything.. not even a flank attack
  12. hey all, I just downloaded some of the "Panzer Count" missions from blowtorchscenarios.com and I'm playing the first operation, Strachwitz at Dubno. Nice big map, lots of nice terrain features.. check it out Now, this particular operation takes place in June 1941 so I have some Pz IIC's, Pz IIIG's, a few Pz IIIH's and some Pz IVE's as well as a few other vehicles and an infantry force hiding in the middle of the map. I've come up against some BT and T-26 tanks and took care of them with ease, but 2 KV tanks show up and now I'm running for cover. I have absolutely no tanks that can scratch their armor except for a few 88 Flaks in cover with the infantry.. who don't have very good lines of sight so they are somewhat useless at the moment. I did read a good article by pooroldspike about taking down T-34s early on but I'm at a loss for the KVs, their armor is just too good against my guns
  13. hey all, Decided to try my hand at designing some maps and creating some battles and I am encountering a few issues. 1. My current map is an Axis Attack. During some play testing.. and I'm doing me versus the A.I, Russian troops that I put in defensive positions (also hiding) decide to unhide and charge forward even though they are no enemies in sight. I tried this on no fog of war so I don't know if thats what causing it since the A.I can also "see" my troops. 2. For the defensive side, I want to add reinforcements... but when they arrive they just hang around the reinforcement marker area, which is right on the edge of the map... should I move it out farther or is their placement and movement dependant on what kind of battle, probe, meeting engagement, etc.. 3. What sort of features make a good map? I know that this question is entirely subjective, but I'm also looking for some tips and other goodies (as the thread title suggests) to make decently enjoyable and playable maps.
  14. Playing "The Clash of the Titans II" battle and of course the russians have a few of these tanks lurking around to fight against. Since this was the first time I've ever heard or seen the tank, I was completely blown away by the amount of "blue" armor this beast has and a 250mm thick front turret is enough to make me toss my cookies. My question, probably regarding more of the contruction of this tank is, how did the russians build all this into a tank thats only 51 tons?? I'm comparing this to a King Tiger, at 77 tons is quite the beast itself, but the Tiger's armor isn't near as strong as the IS-3s, especially on the front and sides and it weighs a good 26 tons more. But the german's gun, with AP shells is much more powerful, at least. At least in this battle, I can take consolation that the IS-3 probably can't penetrate the front of my tiger at most ranges
  15. This is the sole reason I use it. I really don't understand why you would think it is any form of cheating. It is simply something that makes it easier to see rises and low spots in terrain. Something a commander in the field would certainly have. </font>
  16. Haven't used a grid during gameplay, besides showing the elevations of terrain, is there anything else this is used for? Personally when I play, I like to see most of the action going on and when plotting moves, usually tend to use the views associated with "3" or "4" on the keyboard But I also feel that this is somewhat of cheating using the grid and I should probably get in close to plot moves for units... anyone out there use the grid mod?
  17. http://ati.amd.com/products/catalystcontrolcenter/index.html - outline of ccc http://ati.amd.com/support/driver.html - driver download Basically new drivers and such for ATI cards. CCC is Catalyst Control Center and lets you configure settings for yor cards. I guess ATI finally got smart and enabled the fog layer for their cards. Huzah!
  18. using an ATI card to play this game and of course I can't see any fog graphics at all Other day I downloaded the new CCC, version 8.5 I believe and voila!! I can now see a mist across my battlefield when I play in foggy battles. Mind you I am using an ATI Mobility Radeon Xpress 200.. pretty dinosaur stuff but it gets the job done for this game
  19. wow, thanks a bunch JasonC. That was certainly a mouthful and made for some informative reading. I will definately try to implement some of these ideas in the game
  20. Not familiar with squad tactics by any means and I usually have difficulty in Assault battles/operations unless my forces are vastly superior than the enemy's and I can just overrun them with tanks. How do I prepare to assault a position of entrenched troops, how can I use flanking tactics and such? In general terms I'm looking for since every game is different. Not very familiar with tems such as overwatch, bounding overwatch, defilade, etc (which I've seen on the forums before) so if anyone can clear those up, my thanks! The current battle I'm playing...and I can't remember the name of it for the life of me, Begins in the opening moments of kursk. My German troops are ordered to take a hill defended by russian troops then move onto another hill as quickly as possible. Said hill has been blasted by artillery and in flames with some mine fields and barbwire sections still intact. My forces are divided into 2 sections consisting of various recon platoons, tank hunters, and Panzergrenadiers (I think), and an artillery spotter to lay down some smoke if needed. Its dark and foggy and my troops can't see past 50m and I always run into russian ambushes. I'm not looking how to win this particular map, just looking to educate myself on tactics for squads. Any insights would be greatly appreciated. Also, does anyone recommend the CMBB strategy guide available from the site? That could possibly help me as well
  21. sure would like to get a few of them.. don't see how on earth I can defend against that many russian tanks with my meagre forces. I cry foul!!
  22. Historically, how were the forces balanced out in this sector??? Is this basically a No-Win Op?? I find it hard to believe that the author of this would neglect German Reinforcements... or is this to simulate a full scale Russian Attack with superior forces?? I can try and keyhole my forces, but every loss I take makes it that much more difficult to get anything out of this operation... I should just switch sides to the Soviets then...
  23. This deals with the Operation, Tank Warning. Battle of Kursk around Prokhorovka, and perhaps more specifically, how to deal with the T-34 tank!! Playing as Axis. The first battle of this operation, besides the infantry, half tracks and two 50mm tank guns I have 4 PzIII's (don't remember which model), 14 PzIV's (G models I believe) and 2 StuG III's up against probably close to 35 to 40 Russian T-34's. The PzIII can't take out the T34's from the front and can only do slightly better from the sides and rear. The PzIV's gun can take out the T34's from the front, but their front turret armor is surprisingly weak (yellow coloured) so seeking a hull down position seems almost counter intuitive when their front upper and lower hull armor is apparently stronger. Finished the first battle, lost 2 PzIII's and 3 PzIV's and took out about all of the russian tanks. The start of the second battle, I receive no new re-inforcements and the russians get another 30 to 40 tanks, this time all close together when deployed, but this may be random how the computer set this up. Besides using the lay of the land, most of my tanks can do a decent shoot and scoot from hull down positions. But how do I react to 35 plus tanks when I have 12 tanks and 2 assault guns left? As soon as my tanks come into view, almost every soviet tank is trained on them. Should Leave my tanks in position and let them come to me...or try and maneuver behind them and shoot them up their asses? I haven't yet finished this operation and don't know if I get any reinforcements. But in this one battle, if all 14 of my tank get taken out, my infantry can't stop this wall of armor Also to point out, my tanks didn't recieve full resupply between battles
  24. hey all, Just wondering how to effectively use snipers. I know the old adage, long lines of sight in cover is the position of choice, but with having just 10 ammunition points I certainly can't have them firing at every target in view... who to target and when? Should I target HQ squads only??
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