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Marwek77 aka Red Reporter

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Posts posted by Marwek77 aka Red Reporter

  1. 6 hours ago, kraze said:

    If that was anywhere even remotely close to reality - they would not stop for a moment. Like they didn't in a nearly dozen other wars for the past two decades. But apparently that is not the case in this case. After all this is the first time since Cold War where they invade a country that has more or less adequate armament and troop numbers compared to much smaller countries russkies have wrecked havoc in before and still do (see their behavior in Syria where they just level whole cities outright despite what UN/US etc says).

    The mighty other side is leveling whole city too and yes UN says nothing too :)

  2. Thanx Mord. This i know. I was asking for this:

     

    UA has ttsko for STANDARD Uniforms:

    smod_ukrainian_soldier_uniform-ttsko

    smod_ukrainian_soldier_uniform-ttsko 2

    smod_ukrainian_soldier_uniform-ttsko 3

     

    and DIGITAL for DIGITAL Uniforms:

    smod_ukrainian_soldier_uniform-digital

    smod_ukrainian_soldier_uniform-digital 2

    smod_ukrainian_soldier_uniform-digital 3

     

    Russians have only STANDARD Uniforms:

    smod_russian_ratnik_soldier_uniform

    smod_russian_ratnik_soldier_uniform 1

    smod_russian_ratnik_soldier_uniform 2

     

    There must be some syntax for DIGITAL option for them too i think...

    smod_russian_ratnik_soldier_uniform-digital   ??? but seems not to working or i did something wrong

     

    Somebody else tried this too?

     

    My plan is to have BTR's 6Sh122 Ratnik Uniform as DIGITAL Option :) 

  3. Is here somebody who know how to create digital camo for Russian soldiers? Yes they have Ratnik and its digital, I mean how to rename files to have the option in editor for my troops to choose between Standard and Digital. I realized, that with UA i can have one squad Standard and other one Digital. But how to do it for RA?

    Thanx in advance.

  4. 23 hours ago, Sgt.Squarehead said:

    You could make it work easily enough, just open the QB map that you want to play in the scenario editor, drop in your force from the core file (import feature) and then add the force you want to fight against.  Set up your force how you want them and just drop your opponents into their setup zone. Then save the file in your scenarios folder (I'd recommend renaming it too, to avoid accidents).  When you start the new scenario the AI should set up your opponents randomly and take over from there.

    PS - Congratulations you (& a map designer) just made a scenario.  :D

    PPS - I create a Core Units Files sub-folder in all my CM Game Files folders.

    Thanx for detailde info. But i play H2H QB and its not possible to have something like favourite groups there. 

  5. 2 hours ago, borg said:

    By any chance - did you win It @Marwek77 aka Red Reporter ? :) 

    Here you see that i am still alive, hardly but still there and waiting for that damn engineers to open me the way through the minefield... Just few more minutes... 

    OKFCI1y.png

    Or maybe not... Maybe the AI is too aggressive.. You will see...

    YOU NEED LUCK IN THIS BATTLE TOO :)

  6. 29 minutes ago, borg said:

    man. so far, its a challenge - when the Russians cross over the water, and from the little island, next to scout start taking shots at my swimming vehicle ! Now how can I position my mortars ? 

     

    Also the scenario lacks setting up units where we want them correct ? as in, they are immobile until scenario starts.

     

    By any chance - did you win It @Marwek77 aka Red Reporter ? :) 

    I played it more then once before release. Yes you can win it! But you must think differently then just shooting.

    SPEED is your friend, but same time enemy - the swimming vehicle can be bogged...

    COVER is your friend, but same time enemy - they cannot see you, but then they can come closer...

    Everybody must do their best to slow down the attack - it means bring sacrifice for higher goal... 

    So far its MISSION IMPOSSIBLE! :P

     

    Mortars? You need to deploy them and then you can use them.

    This scenario has fixed starting position, even immobilized vehicles. Its hidden reapair facility believed to be far from the front line - so far they have never seen direct fight. So they don't care too much. UNTIL NOW :unsure:

     

  7. Soldier, you still don't know how to save the tank? Bring it to the exit zone!!!

    QpxoucF.png

    Unfortunately exit zone is somewhere in the minefield. Good news is engineers are clearing it. Bad news is they will need 20+ minutes to do so.

    YOU MUST KEEP THIS TANK SAFE! for at least 20 minutes and then when the engineers will show up YOU WILL KNOW WHERE THE EXIT ZONE IS!

    So i am asking you again - CAN YOU SAVE THE EXPERIMENTAL TANK?

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