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Posts posted by Dietrich
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Yes, as absurd as it sounds, few history books in a US/Canadian high school actually cover Stalingrad or Kursk at any length despite how pivotal they were.
Even if those were the two most pivotal battles of the entire war (and not only the most pivotal for the respective combatants), I doubt they'd get any coverage in American high-school history books, simply because they didn't involve Americans.
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But getting the MG back into action promptly (even before buddy aid) doesn't preclude buddy aid, does it? Or is it a "only one or the other" matter?
(Before some wiseacre points it out: Yes, two men per foxhole was the general rule, so there wouldn't necessarily be anyone close enough to grab the MG right away. =P)
To put it another way: if a German squad's MG man goes down and there are two squaddies nearby, one to give buddy aid and the other to grab the MG, I'd like to see the MG be back in action while the wounded gets treated. Emphasis on "like". Since "national differences" are omitted, though, I reckon any casualty's MG34 or 42 will be brought back into action no more promptly (if at all) than any BAR or Bren.
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So a transparent icon equals shocked? LOL wtf? By transparent you mean transparent right? And not a blinking icon? Is that an addition to the manual or in the original 1.00 manual?
I said "semi-transparent"; cf.
Version 1.30 feature listo Floating icons for units that are not capable of receiving commands (e.g. panicked, destroyed) are partly faded.
I interpret that as equivalent to "shocked".
Also, you may want to try such a test with "typical" Syrian tank crews (e.g., Green, -1 Leadership and Morale), to see if they go all Longbridge when they take a solid hit or lose a guy.
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I think what you are saying here is that if your German MG guy is hit you want the rest of the squad to immediatly pick up the MG FIRST and use it BEFORE they sart to give buddy aid?
Yep.
(This.
+1.
Whatever it takes to make the message long enough. =P)
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Well, Mord ol' pal, keep yer TCs unbuttoned for a while, and when one of 'em gets sniped or gets his skull ripped open by an unserendipitous arty hit nearby, note whether or not the tank's icon goes semi-transparent (which indicates that the pixelcrewmen are in effect "shocked" and are thus incapable of receiving orders). However, if you're referring to a situation where a vehicle crew is "shocked" but hasn't suffered a casualty... well, I don't know what to tell ya.
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My two bits (two cents adjusted for inflation):
I'm far less concerned about my American pixeltruppen grabbing a stray MG34 and opening up with it than I am about my German pixelGruppe losing their MG-Schütze to a .30-06 ball round and promptly getting the MG back in action.
That said, I'm not actually all that concerned about the latter eventuality. I'm sure CMBN will play just fine. =)
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No earlier F-model Fw 190s (F-2 or F-3) operational with any Geschwader in Normandy?
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I suspect "When a vehicle in motion takes a hit which knocks out the driver or the engine (though not a mobility kill), does it keep on rolling or not?" is a question because some people want (perhaps without realizing it) to see a vehicle take a hit and keep on rolling until it crashes into something. *shrug*
The only thing I still haven't seen is any indication of a crew being shocked. I've seen Cautious, Nervous, Panicked and what not in the leadership info area...the suppression box triangle thingy has only said, Pinned, Bogged and Knocked Out.I can't claim to have noticed it especially before, but since v1.30 when an armored vehicle (whether MBT or AFV or what have you) takes a definite damaging (but not knock-out) hit, the suppression indicator instantly goes up to full, and after a little while it goes back down. (I reckon it doesn't say "Pinned" 'cause they're in a fully enclosed vehicle.)
And can the suspension squishyness of vehicles (especially heavy ones like tanks) be toned down? I, for one, am getting kinda tired of my MBTs wobbling back and forth on their tracks as they fire their cannon or as they negotiate difficult terrain. It makes them look rather lighter than they actually are. That said, I think it's one of the many cool little things that makes CMx2 as great as it is when you move the camera in close to a Bradley and watch it move ever so slightly as it fires its Bushmaster; but I don't know whether or not the Bradley itself wouldn't stay steady as a rock during firing.
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4.) Will we have bogging? I don't think I've ever noticed it in CMSF.I probably never noticed it 'cause I played a lot of infantry heavy, Stryker, Lav type battles.
<sarcasm> I love it when, not an Abrams or a Marder, but a mere Humvee or Fennek becomes bogged, then immobilized just because it wasn't on a paved, even though it's in a city and the conditions are "very dry". </sarcasm>
With that in mind, I fully expect to lose jeeps and Kübelwagens as much to bogging as to enemy fire. =P
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Version 1.30 feature list
o Area fire orders are immediately canceled when any active member of the firing team/squad enters the target area. This allows for better room-clearing.
Now (as of v1.31, that is) German infantry fire their Panzerfäuste indoors when room-clearing under Target Light orders.
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I tried finding the fort on google maps and I think it's at 36.76765,66.899943 as the shape of the fort matches the 3d graphics in that film.
At 36.76765, 66.899943 is the wall of an ancient city, possibly Bactrian. Qala-i-Jangi is at 36.666667, 66.983333; and it looks much more like a fortress.
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Didn't Clint Eastwood once make a 'gritty war movie' that involved the invasion of Grenada?
<raspy growl with eyes narrowed> "I wanna see Kevlar." </raspy growl with eyes narrowed>
Wait... what were we talking about?
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<Ben Stein-style blasé deadpan> Imagine the hue and cry that would at once be raised from one end of the wargaming world to the other, were it to be found out that the first WW2 CM game in several years would not focus on that most hallowed of battlegrounds: northwestern Europe in the summer of the year 1944. </Ben Stein-style blasé deadpan>
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Déjà vu all over again...
Little by little I've been gathering info about this battle (see http://en.wikipedia.org/wiki/Battle_of_Qala-i-Jangi for an overview), so it's sounding plausible to design a scenario based on it...Now that CMSF is pretty much complete, perhaps I actually should revisit this scenario idea.
I've been toying with the idea of making a American-to-British voice mod so that one can use US Army troops to stand in for SAS/SBS/etc. (so that they have M4s -- albeit not M4A1s with beaucoup attachments -- instead of L85A2s). That would enable as-accurate-as-possible loadouts for the core Blue pixeltruppen.
Similarly, the locally-dressed and AK-armed CIA operative "Dave" could be simulated by an IED triggerman (which has an AK in-game).
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No doubt many of y'all have seen or at least heard about the
segment on Top Gear. But the German equivalent show, D Motor, did a segment (which, not surprisingly, is not only no longer on YouTube but never had multiple versions to choose from on the site in the first place) which pitted Sabine Schmitz -- whose nickname is "Queen of the Nürburgring" -- in some sort of souped-up SUV (I forget which make or model) against a Leopard 2A6 in various challenges. -
One important point being overlooked in this discussion is that colors look different on different computers. A friend and I were playing a game on a lan, we were both in the same room, and a buddy walked in and didn't realize we were playing the same game because the colors looked so different on our machines.
To my eye the current pixelgrenadiere unis look fairly bluish.
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True, human-versus-human will always be best in terms of tactical complexity and nerve-racking battles and prime satisfaction in victory.
However (as good ol' Paper Tiger would no doubt point out), there are not a few CM players for whom HvH is either impractical or even impossible for various valid reasons.
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And if they get killed in action I want Fleischschneidertruppen to turn them into sausages!
Or Metzgertruppen if they're from a south German regiment. =P
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doesn't look as realistic, incoming/outgoing fire needs some abstraction so the results are correct
Is that why the Panzergrenadiere in the screenshot below have their heads exposed (dangerously exposed, I would imagine)? That is, IRL wasn't the SdKfz 251's interior deep enough that passengers could sit inside without their heads being exposed?
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Once CM:BN actually comes out, it'll no doubt be no time at all before modders furnish multiple options for improved uniform textures for both sides. =)
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A .rar is an archive file; the .btt scenario file is "zipped" inside it. Find one of the several free archive programs like 7-Zip or WinRAR; install the program; "un-zip" the .rar into your scenario folder. =)
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And companies that do "wuss out" of dealing with Wikileaks get their websites crippled by denial-of-service attacks.
If I were running a major international company and had waited until, say, 9 December 2010 to decide whether or not to cut ties with Wikileaks, I think I would've decided to "not wuss out"—cf. http://www.bbc.co.uk/news/technology-11935539.
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*breaks out his copy of Mord's Guide To Brewing Up Kraut Warmachines; A Guide To PBEM Whupass...Volume IV.*
I look forward to roasting marshmallows over your flaming, crispified Panther carcass...
"Verdammt—I got
by mistake!"*cues up Wilhelm scream*
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*starts stopwatch in anticipation of no-doubt-imminent comprehensive post by Damian90*
close combat and scavengers
in Combat Mission Battle for Normandy
Posted
In CMBB and CMAK (I only ever played the demo of CMBO; sacrilege, I know =P), when an infantry unit suffered a casualty, whether from fire or close combat, the pixeltrupp[en] would recoil as if taking a hit to the head.
Given that in CMx2 an individual pixeltrupp casualty falls to the ground, a big part of the visual simulation of close combat is already "in".