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Posts posted by Dietrich
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And I'm sure there's more...
Rush:
Fly By Night (1975)
2112 (1976)
A Farewell to Kings (1977)
Hemispheres (1978)
Permanent Waves (1980)
Moving Pictures (1981)
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This thread is threatening to become a sort of Peng thread for three-quarter-wits (as opposed to half-wits).
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Try input-ing the image's URL into the search box at TinEye (Google it). From there you may be able to find a larger/hi-res version that's legible.
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...So no music that's good has ever been made by people who weren't high?
So every time I've heard my musician friends play high-quality original songs and display fine musicianship while they were completely sober, it was just a rose-colored-glasses delusion?
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/facepalm
/resignedsigh
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In CMSF, the time Blue has available to achieve its objectives is never long enough to wait for a B-52 to arrive overhead and conveniently rain JDAMs. *shrug*
For what it's worth, just because I'm American and play Blue 99% of the time doesn't mean I'm profligate with the firepower available to me, at least not the firepower of the civilian-building-obliterating sort.
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"Whose cumulonimbus mod are you using?"
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Anecdotal evidence: In a British campaign scenario, I saw a British sniper (whose experience was merely Regular) score a first-round kill on an uncon machine-gunner whom the sniper had first spotted just half a minute before. Admittedly, the range was "only" 400 meters or so.
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[good-natured sarcasm] Yeah, when I play a flight simulator, I turn off my brain and just mash the keyboard and grapple with the joystick. When I play CM, though, I only think and don't even touch the keyboard or the mouse. [/sarcasm]
Thanks much for the heads-up, nox! =) I've been waiting for this game literally for years.
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They had thrown over 500 hand grenades and launched more than 7,000 rifle grenades at the enemy.
I wish my British pixeltruppen were that un-reluctant to use their AGLs. =P
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I'm not making any conclusions, nor do i talk about any "hero code", im just talking about individuality. And how much immersion adds the fact that soldiers aren't robots and can act differently under same circumstances.It's not at all unusual to see most of a squad cowering in their corners while one guy continues to engage the enemy. And conversely it is not unusual to see a few guys in the squad who are more prone to hiding in combat.What was that line (likely borrowed) in the old SL rulebook? The difference between a hero and a fool is all too frequently determined by a well-aimed shot.
As per a post by Meach at little under two years ago:
Just had a battle and a US infantry marksman with a scoped M4 stood up, totally ignored incoming AK and SVD rounds, aimed for about 5 seconds and put a round right thru the throat of the enemy sniper. The rest of his squad were in the fetal position praying and wishing they joined the admin section.This guy must have had ice-water in his veins. I honestly thought 'he's so gonna get lead poisoning any second now" but no. I hasten to add the shot was at 319m. After he took the shot he calmly took a knee and reloaded. His comment to his buddies would probably been along the lines of "Fk'n, pussies" I was totally immersed and was watching zoomed in. I swear I was holding my breath as he squeezed off his shot.
So yeah, there's already provision (in CMx2) for hero-ish moments/actions.
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the sniper would have appropriate camo (the game should assume that), spread a cover on the ground in fromt of his muzzle to mitigate dust etc.
But what about a scenario in which a sniper team is in on foot or in a vehicle in the setup zone, rather than already in position? Rare is the scenario where a sniper team (less infrequently a scout team) is already placed in a lying-up position, presumably having stalked to that place the night before and observing the "area of interest".
Please understand, Erwin, that I'm not disagreeing with you per se. I'd certainly like it if scout teams and sniper teams performed better than they do. However, (1) I doubt it's reasonable to expect any adjustments thereto until CM:SF 2 and (2) I personally have achieved reasonably good results—good observation, not losing units inordinately, etc.—with scout teams and sniper teams as they already are simply by applying what I understand to be real-world tactics.
I do agree, though, that a sniper (team) that is already in position at the start of a scenario should have boosted spotting capability and increased accuracy until it moves from the place in which it began the scenario.
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Anti-vehicle stormtrooper equipped with AT4 instead of Merr-Sonn PLX-4 missile launcher. But the real bug is that the terrain is CM:SF-style rather than dense Endorian redwood forest.
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Would that a veteran scenario designer could comment on this, but I believe the way to penalize Blue for failing to rescue the prisoners would be to assign Red a Unit Objective "attached" to the prisoner units so that if they get killed, Red gets points.
Also, representing the prisoners by Spy units could be tricky, since they'll disappear (and thus be unable to actually get rescued) as soon as Red spots them. I haven't yet tested this myself, but I had the idea of using Uncon Forward Observers in place of Spies, since I believe they don't disapppear when spotted.
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My two bits (two cents adjusted for inflation):
Well, there's elite, and then there's elite. I would expect a USMC Force Recon scout or a SEAL sniper to be more "elite" than, say, a regular US Army scout or sniper. But within the same branch, such as the US Army, I would expect a scout or a sniper to be more "elite" than a rifleman or machine-gunner.
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So tank crews didn't typically latch/lock their hatches to prevent grenades being simply being dropped in by daring enemy infantry (like in SPR)?
And would the crew of tank that had been mobility-killed but wasn't on fire bail out more or less immediately, especially knowing that there were enemy infantry crawling all over the tank (again, like in SPR)?
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Has anyone else come across the Alizée bug in "first encounter" scenario? The briefing clearly states she wil be waiting in Cafe' "Le Parisien". But she is not there? Am I doing something wrong? :confused:
Yeah, the briefing says Alizée, but when my OSS agent unit walked into Le Parisien, the only other friendly unit there was Platoon Leader Beyoncé.
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<Ben Stein blasé deadpan> Ha ha ha ha ha. </Ben Stein blasé deadpan>
=P
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Thanks, Normal Dude! =D
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(Re: OP's linked video)
Lieutenant: "First Platoon: forward!"
Sergeant: <watches .30-cal bullets bounce off German spider-tank's hull> "Um, why?"
=P
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"Bueller...?
Bueller...?"
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will the game allow us to use bazooka/panzerfaust type weapons against infantry and buildings?
Since such is allowed in CM:SF, a CMx2 game, it's perfectly reasonable to reckon that such will likewise be allowed in CM:BN, also a CMx2 game.
Caveat: I'm no beta tester, and I can't claim to have the encyclopedic knowledge about ETO tactics and weapons-wielding like others on these boards have; but I don't see why BFC would disallow using anti-armor weapons against non-armor targets.
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The recoilless rifles and rocket launchers that I've used and heard have caused an ear popping BLAM or KABOOM, not any puny swoosh or tchoom.
In
the M72 makes what I would definitely call a tchoom sound. Or should I say TCHOOM.But you're right, the sound of a weapon can be rather subjective, depending on location, distance, and a dozen other factors.
RAMADI (Iraq): Mother of All MOUT Maps
in CMSF Scenario and Mod Design Forum
Posted
At present I'm about three-quarters done re-reading No True Glory. Makes me all the more keen to get my hands on this assiduously built scenario of yours, LLF. :cool: