the Fighting Seabee
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Posts posted by the Fighting Seabee
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I think most Syrians would be offended just because there is an American game about attacking Syria. I was kinda shocked when I learned of an Iranian game about killing US soldiers. But hey, that's just the way it is. If you grow up your whole life hearing "you are Syrian" or "you are American", you're most likely going to be biased toward your side, as the country you're from becomes part of your identity. I bet more Germans played the German side of CMx1 than the US, Brits, or Russians.
That said, the Syrian wargamers and military personnel who play this game would probably tell you that the campaign is WAY too easy!
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As I said earlier, if some choppers roll in everyone nearby will know about it. This not only endangers the choppers, it endangers the men and the mission. If they just jump in, there is much less likelihood they will be met with a hail of bullets. The enemy doesn't find out you're there until you're ready (hopefully).Originally posted by ironbar:All that having been said- much better to fast rope in, (if for some reason the helos can’t touch down) everybody lands together, don’t have to derig jump gear, lower incidence of jump injuries(than static line jumps), first guy down can immediately help the next guy, etc.
Then you have the choppers already loitering and ready for speedy extraction. Simple as that.
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I'm not sure. If there has been one or more it's still classified.
Here's another cool link.
http://www.globalsecurity.org/military/ops/airborne-jumps.htm
Cool video
http://www.metacafe.com/watch/275832/us_army_paratroopers_jumping_out_of_a_helicopter/
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Thanks for the clarification. Was having a problem with that too.
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I guess the biggest advantage would be that they could launch their mission from anywhere, rather than having to launch from an airfield.
The second biggest advantage would be that the choppers are already in the area for quick evacuation and medevacs.
Ex: We figure out where Bin Laden's been bin chillin. Choppers quickly bring in local SF who drop in for maximum surprise. Bang boom, they capture Bin Laden but take 2 wounded. They need to get out quick. The choppers roll in, pick up the cargo, and boom, we win.
http://www.defenseindustrydaily.com/images/MIL_HALO_Jump_lg.jpg
http://www.beloblog.com/KGW_Blogs/afghanistan/Panguay,%20firefight%201%20-%2002.jpg
http://www.igadi.org/artigos/2005/imaxes/dh47_chinook_helicopter_daychopan_afghanistan640.jpg
I'm pretty sure special operators are the only ones jumping out of choppers. I doubt any "regular" airborne unit does that.
[ November 20, 2007, 07:38 PM: Message edited by: the Fighting Seabee ]
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Nice shot Mark.
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Yeah, I love this game. It's only been a couple months so I expect there will be many mods and add-ons.
Man, I played the whole campaign on veteran and wrote down all my stats at the end of each mission:
US:229 WIA
153 KIA
0 MIA
38 Vehicles/Armor Lost
SYR:884 WIA
1733 KIA
156 Vehicles/Armor Lost
I like to be "in it" too, so I don't restart, I just play through even with the casualties.
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1. Big red button in right lower area should be a Pause toggle button during realtime play. You can currently play the entire game with only the mouse except for pausing.
2. A button that shows the whole list of all units, so you can select any unit without having to search around the map manually.
3. Please add to this list.
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Geez guys, you didn't read my second comment.
You're all right. I'm a veteran so I'm just a tad biased. The real cowards are the ones who attack unarmed civilians on purpose. They are the bastards.
Your grandmas brother is a hero to me and should be to all of us. He gave his life to save life. I believe that is the true intention of most American military personnel.
Ofcourse some airforce guy sitting in an office controlling a predator and firing missiles at insurgents 4 miles away in the middle of the night isn't exactly fair. But hey, I'm biased. My comment about the ied bombers is purely based on emotion. I don't like those guys.
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"Woodchuck to gray squirrel: abort, abort!"
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The war has officially spread genuses.
http://www.allheadlinenews.com/articles/7007906268
First moles, now squirrels, what's next?
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I know all that guys, I'm a veteran. I am just extremely biased toward the coalition. I have even set up a claymore. We've just lost so many to ied's that it makes me sick. Even so, you guys are right. There is no greater cowardice than bombing civilians who can't fight back.
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IED bombers a cowards
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Why? Do horses attack you often?
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The handle is huge to account for the huge rounds. Not very comfortable unless you have unusually huge hands. Plus, the one I fired ejected the casings straight back and hit me right between the eyes every time.Originally posted by Adam1:"Worst handgun ever? Desert Eagle. "
Why?
Sure, maybe a big .50 or .45 is sexy, but not that useful. It's almost like closing a t-ball game with Nolan Ryan. Too much.
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Yeah, I love the M9 too. It's got a comfortable grip, it's weighted well, and it's easy to shoot.
I also love the .40 cal sigs and glocks.
Worst handgun ever? Desert Eagle. Revolvers don't feel right in my hands either. The old Colt .45 is a little too much for me too.
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Red button should pause in rt mode.
Unit kills should be tracked too.
Others.
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Just installed, will play now.
thanks
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Originally posted by MarkEzra:
You popped your Cherry!!
Congrats on your first scen..
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LOL. Thanks, now version 4 is up!
It is much better. I tried to fix several things, including map, AI, entrenchments, etc.. It should play better and allow for much more tactical variation.
Note: Tried to use burning vehicles to simulate oil well fires. The smoke seems only to come in to view when you see the burning vehicle.
Don't forget about your Z and X buttons (zoom)
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theFightingSeabee
[ November 14, 2007, 08:09 AM: Message edited by: the Fighting Seabee ]
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LOL. Thanks, now version 4 is up!Originally posted by MarkEzra:You popped your Cherry!!
Congrats on your first scen..
It is much better. I tried to fix several things, including map, AI, entrenchments, etc.. It should play better and allow for much more tactical variation.
Note: Tried to use burning vehicles to simulate oil well fires. The smoke seems only to come in to view when you see the burning vehicle.
Don't forget about your Z and X buttons (zoom)
[ November 14, 2007, 08:03 AM: Message edited by: the Fighting Seabee ]
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Thanks! Will fix those things and more.
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I meant for the map to be large enough to be out of firing range and for you to have to inch forward into it.
Your right though, it does kinda play out like a movie.
During the 1st Gulf War, we ran some tank units way out hit the Iraqis in the rear of their lines. They had emplacements built but were expecting the attack from Kuwait. So... this was supposed to simulate the Iraqis just repositioning and reinforcing to defend against the american attack. If you keep playing, the infantry will end up in those trenches.
The american reinforcements have been changed. For some reason I couldn't get them to show up in the right spot. Version 1.1 should have eliminated the reinforcements and given them to you at the start.
Thanks for the feedback, I will work on it to be a better mission, rather than just a show.
P.S. Not intended for use as red
I will definitely improve the point values and
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Cool.
Beware, this is my firt time making a mission, so everything isn't perfect, as I was just learning to use the editor.
But Thanks for trying it out!
If it's even worth fixing to be a good map, let me know. I might be able to even extend the map a bit.
I have some good ideas now for the next mission, so hopefully that one will be much better.
Opinions on Air Bursts
in Combat Mission Shock Force 1
Posted
http://fracpilot.com/videos/Artillery.wmv
Some air burst rounds mixed in there at the end. The only thing I think the game needs visually (as far as artillery goes) is dust. In the video, and every other explosion I have ever seen, a large amount of dust is kicked up. They already model it with smoke clouds and dust from moving vehicles, why not make large explosions create large dust clouds?