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the Fighting Seabee

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Posts posted by the Fighting Seabee

  1. Originally posted by the Fighting Seabee:

    OK, 1st mission... I established a line and slowly began moving my men forward. I had made some good progress until the mission ended.

    Me:8kia 61wia. Syria:61kia, 94wia.

    2nd mission. I was a little disappointed to find that all the land I just took was now unoccupied. I'll just say that the dimwits up in HQ made us pull back what we fought so hard for. So... I try to rush one Bradley platoon up the left hill, no problem. Then I rushed half the other platoon forward and the other half to the right. They were met with a hail of RPG's. I lost a lot of men there right off the bat. The squads that are surrounded decide to call in heavy artillery strikes all around them. This slows down the enemy and enables the rest of my guys to move up, but the enemy survives with enough firepower to take out a couple more of my Bradleys. So now I have like 6 squads that are all tore up and also need to be rescued. That's when it hits... a whole damn mechanized company comes out of nowhere and tears my guys to pieces.

    Me: 44kia, 38wia, 5 mia, 9 vehicles lost.

    Syria: 43kia, 17wia, 2mia, 2 tanks lost.

    So basically I got my butt kicked. I couldn't get my forces to the rescue point and leave before the mech arrived.

    Now mission 3. I have not yet completed this one but believe me, the opposing forces are gonna pay!

    Webwing... good campaign man. The only problem I really have is that what I do in the first mission doesn't seem to have any affect on the others. Otherwise, a great challenge on a very fun map.

    Finished mission 3. Ahhhh, that was nice. Just sit back and let the heavies do all the work.

    Good campaign. It's nice to have a group of missions with some type of storyline.

    The first mission was a stalemate. The second was an incredibly difficult gauntlet to run. The third is merely retribution.

    Outstanding!! 5/5 stars (CMMODS won't let me rate the file for some reason) :cool:

    [ December 10, 2007, 04:09 PM: Message edited by: the Fighting Seabee ]

  2. Yeah Webwing, we have to have somewhat of an imagination to play games like this in the first place. All you have to do is fill in the blanks, like when I said I blamed HQ for making us pull back from what we took, just to have to retake it. That stuff happens all the time for many reasons, so it's not like it's fully out of the range of believability.

    I'm looking forward to your future stuff. smile.gif

  3. OK, 1st mission... I established a line and slowly began moving my men forward. I had made some good progress until the mission ended.

    Me:8kia 61wia. Syria:61kia, 94wia.

    2nd mission. I was a little disappointed to find that all the land I just took was now unoccupied. I'll just say that the dimwits up in HQ made us pull back what we fought so hard for. So... I try to rush one Bradley platoon up the left hill, no problem. Then I rushed half the other platoon forward and the other half to the right. They were met with a hail of RPG's. I lost a lot of men there right off the bat. The squads that are surrounded decide to call in heavy artillery strikes all around them. This slows down the enemy and enables the rest of my guys to move up, but the enemy survives with enough firepower to take out a couple more of my Bradleys. So now I have like 6 squads that are all tore up and also need to be rescued. That's when it hits... a whole damn mechanized company comes out of nowhere and tears my guys to pieces.

    Me: 44kia, 38wia, 5 mia, 9 vehicles lost.

    Syria: 43kia, 17wia, 2mia, 2 tanks lost.

    So basically I got my butt kicked. I couldn't get my forces to the rescue point and leave before the mech arrived.

    Now mission 3. I have not yet completed this one but believe me, the opposing forces are gonna pay!

    Webwing... good campaign man. The only problem I really have is that what I do in the first mission doesn't seem to have any affect on the others. Otherwise, a great challenge on a very fun map.

  4. JohnO, You in Kansas City? My brother in law has the same kcrr email. I used to live there and visit all the time.

    I have only had time to make 2 scenarios, one historical, one semi-historical. Making a campaign... I need to get paid to do that. Pay me and I'll make campaigns out the wazoo.

    Still, it seems like there really aren't many scenarios out there and no campaigns. I think only one or two have been posted on cmmods (other than mine) in the last month. I would like to see more scenarios and definitely more campaigns. The campaign that came with the game was fun as hell and I have played through it 3 times. Another campaign would be ultra cool.

  5. Originally posted by Elmar Bijlsma:

    </font><blockquote>quote:</font><hr />Originally posted by Webwing:

    -

    Why do you betas do this?

    No wonder you get a bad name around here!!!! :D;)

    Now seriously, can't you guys save it in 1.04 format and upload it again? Don't you save a previous installation of the game?

    -

    Sadly no, there is no way to convert a 1.05 .btt in to a 1.04 .btt. Have patience, hopefully not long now. :( </font>
  6. Originally posted by the Fighting Seabee:

    http://fracpilot.com/videos/Artillery.wmv

    Some air burst rounds mixed in there at the end I think or maybe just stuff launched up from explosions. The only thing I think the game needs visually (as far as artillery goes) is dust. In the video, and every other explosion I have ever seen, a large amount of dust is kicked up. They already model it with smoke clouds and dust from moving vehicles, why not make large explosions create large dust clouds?

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