C'mon, whould be more interesting if you tell your ideas for improvement instead of just critisize!
I'm sure, adding random AI priorities improves gameplay a lot, makes it more replayable having challenge and fun all the time.
From the first time i played ToW i like it a lot,(i think it's the best game of its kind) but replaying missions again and again is not really challenging any more without modifications.
Creating more and more missions the old style may only help for some time of action and fun but come to the same end when played again and again.
An optical improvement to me whould be a first person view, allowing Inside-outside views of commander or gunner position of planes,tanks, vehicles, Artillery or gunpits.
Im not very happy with the direct view camera half a meter above the selected unit (exept tank commander...).
An adjustable "Tracking-View" to observe units at a constant distance whould be nice.
Possibilites of taking cover in ToW are very rare.
- Trees, bushes and high grass should grant some cover and reduce distance beeing spotted.
- Adding more natural cover obstacles like earthholes, stones or rocks could help, fallen trees may stay on ground, slowing down infantry movement but grant cover when dig-in.
Maybe some AI improvement:
- Moving Infantry under enemy fire or at final waypoints automaticly take cover using existing bushes, trees, sandbags or trenches, behave like "first survive" and then fullfill orders.
- Limiting spotting ability depending on unit type.
Units should not have the ultimate "x-ray view".
Still depending on Scout ability:
- In general, units may be able to spot uncovered enemies let's say from 350m to approx. 500m with maximum scout ability.
- Artillery may spot uncovered units from 750-1000m.
- Sniper and Groupleaders having binoculars may spot enemy from 400-750m.
- Tank Units should be able to have Commander in open or closed Hatch positon. Open positon for spoting 750-1000m (but low fire-cover of Commander), closed position for spoting 500-750m.
Nice to have:
- Infantry able to dig in defensive positions.
- Artillery-impact crates, generating some more infantry cover.
- Paratroopers on some missions (i really miss this feature).
- Enterable bunkers with outsideview.
- Pioneers able to build defensive meassurements, to lay and search mines, to destroy defensive obstacles, bunkers and bridges.
- On-Map Mortar units, moveable.
- Some different faces for units in 3D instead of "War of the clones".
- Smokegrenades (i miss this a lot).
- Machineguns like MG34 or alike, moveable by Infantry.
- Beach Assault D-Day, having landing vehicles to drop infantry.
I hope my english is acceptable!