Jump to content

White2Golf

Members
  • Posts

    82
  • Joined

  • Last visited

Everything posted by White2Golf

  1. Hello all, My apologies if this has been posted before. I did a quick search and came up empty. I seem to not see the First Sergeant element of company sized units being represented. Is there a reason for this or have I just missed this part of the game? I am kicking around an idea for my first campaign design. My Army experience showed me that "Top" was an important part of the company. It would be neat to add this element to a campaign. TIA!
  2. 1000 eh!! Nice work. I triggered a 985, on the last chance I got. My fault it was not a 1000. Hosed up the RPG team on engagement B3S. Did not lase properly before I fired the first burst. <drat!> LOL And yes, there is nothing like the harmony of a finely honed AFV crew doing its work.
  3. Being a M1 crewman for 7 years, i'll add this... The M1 is a very good tank. However, the reason (IMHO) US Armor units have such a drastically slanted kill ratio in RL and in the game is because of the people IN the tank, not the tank itself. From my perspective and recollection, I can only imagine just how motivated and squared away the crews who are actually in combat are. We train and train and shoot gunnery, then train some more. SIMNET/UCOFT/"New SIMNET thing" (can't recall what it is named) hones the skills very well. Now, put these highly motivated and trained killers in a situation where they get to shoot live bullets and real bad guys.... Frankly, I pity the bad guys who have to face them. LOL I mean, I know how geeked I got to just go shoot practice bullets at plywood during gunnery. Perhaps this is a hard thing to explain to people who have never been in a armor unit? Anyhoo, it is not JUST how good the tank is... It is the "ephing" amazing crews IN those tanks that make the real difference. IMHO. Like somebodyelse said... Staying organized and the pointy end at the bad guys....
  4. Meh... I am dead and buried, I mean married... With kids. LOL (happily so, BTW) In responce to this and staying with the 'theme' of this one... Most things premature are not as good as, ummm, fully developed product... But practice makes perfect. <wink> OK, I am all out of wit for today and after reading this over, hopefully for good. But in the grand scheme of things kiddies, its a freaking GAME. I applaude BFC for obviously caring very much about making it right.
  5. '/lurker mode' Mishga... I think I speak for all the straight men here when I say... PROVE IT. LOL 'lurker mode' ;^)
  6. Thanks... Again, my apologies for posting a new thread about a rather beaten topic. LOL
  7. My apologies if this has been covered elsewhere, but my seaching did not find anything. Why can we not use our artillery assets to fire smoke missions?
×
×
  • Create New...