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xIGuNDoCIx

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Posts posted by xIGuNDoCIx

  1. 17 minutes ago, Erwin said:

    It's a beautifully made and looking cardboard game. 

    It's odd however, that back in the 90's when many other games like AMBUSH etc were available, the ultimate dream was to one day be able to have a computer handle all the rules and calculations/die rolls etc, and (a complete pipe dream in those days) have a 3D sim in which one could move digital miniatures around a gorgeous 3D map.   :blink:

    I absolutely get that however there is something special about playing your opponent face to face and watching his dreams and aspirations fade away after you crush his forces! 😛

  2. For me I play both ASLSK (Advanced Squad Leader Starter Kit) which is most of the fun of full ASL without the serious rules bloat IMO.  I also really enjoy Multiman Publishings "Tactical Combat Series" or TCS for short which is a great platoon level tactical combat system that is both easy to learn/play.  TCS also has many games in the series covering all the theaters of WWII.

    MMP Tactical Combat Series

     

    cc.jpg

  3. Re-posting this as I know he was a well known figure among the early Combat Mission titles.  I remember his scenarios well from those early days of CM.  RIP "Wild" Bill Wilder.

    "It is with a sad heart that I need to report the passing of Bill Wilder. For those of you that know my history, Bill Wilder was one of the first gamers to join me when I founded Matrix Games. Our first project together was the Steel Panthers World At War game. I had just recently chatted with him and it was just like old times. I will greatly miss him.

    Bill's obituary can be found here and you may leave a message to his family. Leaf Cremation - Here

    Bill Wilder services will be held on September 6, 2020, at 3:00 pm EST at The Church at Green Acres Baptist Church, Smyrna, GA. The service will also be online at - Here" ~ David Heath

  4. I use Shadowplay without issue to record. Shadowplay also does not induce any performance degradation like FRAPs or similar products. The trick is to enable desktop capture in the settings. Manually start recording before you start CMBS. All of my CM videos were captured using Shadowplay with a GTX 780 Ti.

    I also use Sony Vegas to render and Adobe Creative Suite for other things like graphics/art.

  5. M136 is the successor to the LAW.  One shot and she's done, there's no alternate varieties of rockets to load.  The more AT4 type rockets you put in a unit, the more launchers you're giving to your dudes vs more ammunition.

     

    Re: Carl G

     

    It hasn't come to much as far as I can tell.  The M136 remains the "bear mace" weapon for dealing with tanks and armor, and its about as good as any other rocket for that purpose.  As far as busting bunkers and the like, the pressing need just sort of went away.  Between aviation, other ground systems (truck mounted TOWs, Javelins, MK-19s, tanks etc) and the shifting nature of both the war on terror conflicts (away from going block to block, cave to cave) the role is more or less filled "well enough." 

    That makes sense.  

  6. Not sure but would like to know as well.  I would also like to know why we can't "Loose The Goose" with the Carl Gustav?  I had read an article a few years ago about the US Army having made provisions to purchase and kit out combat units with the Carl G due to the ineffectiveness of the AT-4 in Afghanistan.

  7. I wonder - does Hull Down have a big impact on accuracy?

    Yes, I realize that the answer yes seems self evident, but then I wondered - would the fact the missile is guided actively reduce the benefits of Hull Down, or does the smaller target mean that it's harder to hit regardless how the missile is brought to the target?

    Hmmmm I don't know, would be interested to find out though.  I would think that a smaller target would technically be harder to hit IRL but in game terms who knows if something like this is modeled.

  8. I will have to run a few tests, rain being one. I wondered if it was a known factor, so far it seems no one has mentioned it before so it's not common knowledge.

    Suppression - good point. I wondered about that too. I believe that some may have had some suppression, but I am am certain that some that fired and kept missing did not.

    That's the challenge with this - a great deal of variables to account for.

    Doesn't a units morale effect their accuracy as well?  Again I am not sure of your units status but with everything that has occurred these past few turns I would think that they have taken some sort of morale hit.  Probably not as severe as the UKR are when they lose units though.

  9. Rain could be an issue. Just guessing as I don't know how that's modeled by the engine. Have you tried clear conditions for comparison?

     

    Did your troops have some supression, even minor, while shooting? SACLOS can be quite sensitive to having a steady hand in the process of staying on target.

    Bud, 

     

    I do believe that supression is the most influential factor in our current game as I do believe your AT teams are "under indirect fire".  I'm not sure what their individual suppression levels are but even the slightest would explain why some go off course.

  10. And there is also part of the conundrum to me.

    I have no issue with APS effectiveness. It's not good for me in this battle but it seems realistic. It's really weird that I could hit that Abrams of yours each time I fired, even though it was in some light woods, and yet miss so many other shots on other vehicles.

    It does suggest to me that there is some subtlety I'm missing in using these creatures but I can't see what it is because to me 2/12 hits vs 5/5 hits shared no difference in circumstances. (Again I'm not complaining that APS works. The fact the I hit an APS vehicle 5 times and it didn't penetrate is fine with me).

    The M1 that you killed did not have APS.

  11. Did you expect different Javelin behaviour?  Just checking.

     

    I do not see that much difference in the ability of precision rounds to take out enemy vehicles.  I always used three rounds at a time any way.  Using three precision rounds still pretty much guarantees a mission kill just like before. And M1s can still kill anything even without APS - they are just more vulnerable to other threats.

    No I did not.  Just saying that the increased price/rarity for APS makes Javs all that more appealing.

  12. In the games I am playing post patch, Javs still do a number on Russian armor.  With the M1A2's w/APS being so expensive the next best thing is to go Jav heavy to counter Russian armor threats.  The US player can no longer rely on precision arty rounds or M1A2's w/APS to win battles.  

  13. Vin,

     

    I noticed that using your animated text v1 mod with the new 1.03 patch creates this bug with the incorrect display of unit weapon names and the animated text. (see attached image below for example).  

     

     

    Although I think it would be pretty awesome if the Squad Leader was in fact a Leopard 2A4 armed with a Leopard 2A6 and the random Joe in the squad was an A-10 Thunderbolt II!!!   :D

     

    CMBlackSea13b9.png

  14. Omniscient TacAI knowledge of APS presence would be extremely gamey.

    I disagree.  I think it could be factored in with the firing units experience.  I know that during my time in the Army we were pounded with vehicle recognition training until we could identify pretty much everything that our enemies might throw at us.  In game terms I think that a more experienced crew would be able to distinguish one APS system from another or lack thereof.  I wouldn't say that making the TacAI 100% in their assessment of the target but at least give them the ability to do so and make the call for the appropriate weapon platform from there.

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