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Tauschitz

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  1. XIPE66 wrote: "TBH they should have ditched it alltogether and let everyone get used to, or quit over, it not being in. Now the WEGO nagging will go on forever and steal development time." KNac wrote: "WeGo over TCP/IP can be a real problem to do technically and I can see why, just see how PBEM sizes are. IMO is a waste of development time that BF doesn't have now. What we need is PAUSABLE (or some kind of chess-like timing) RT. That's a hundred times better than any WeGo, cause it's VARIABLE. Sure, you don't get the cool replays, but that's life." Ahh, so now its about stealing development time, and instead your pet football pause is the new priority! You two have quite a lot of balls telling those of us loyal supporters of this game company that our preferred and *supported* style of play is somehow not worth any more support, so that your RT can receive the attention that is, evidently, its due. :mad: I suggest that you refrain from this kind of commentary in the future. It is fortunate indeed that Steve and company are likely to ignore the likes of you.
  2. "Why don't you guys decide what this game should be?" This game, as has been stated so many times, is both WEGO and RT. Those of us who loved WEGO TCP/IP would just like to see feature restored to the game, and Steve and others have informed us that that may be possible in the future after other more pressing issues are settled. I fail to see, Xipe66, why you seem so adamently anti-TCP/IP WEGO; you have your RT game, so go play it.
  3. Tinjaw, As much as I want Steve and Charles to implement TCP/IP WEGO, the way you are going about it in this thread (i.e., cursing and throwing a fit) is *far* more likely to prevent that from ever coming to pass than helping bring about TCP/IP WEGO. Let the arguements speak for themselves.
  4. Redwolf stated: "Because: People without dual-display can't easily have a messenger on the side. The above plan means that you have to do a full restart of the game every time, including a reload of the map etc. That is much slower than what you get with TCP/WEGO. You lose the ability to plot at the same time. How much are these games going to last? I had a lot of 6-hour CM fights. With the above, in particular the last point, you can easily end up with twice that time. " Let me second his points.
  5. I am not trying to speak for others here, but what I think that securityguard and others like myself are getting at is that while it may be literally true that you can play the game RT, it is not true that for lovers of turn based games it is "playable." This is a preference issue at root. The game RT is not the same game as TB, pure and simple (and as I am sure that you would agree); and while you may feel that you are gaining things in RT play, we feel we are losing everything in RT. Once again, to my mind this is an issue of preference and style of play.
  6. Steve, I think (and I hope I am not putting words in people's mouths) that we all understand the problem of file size. I am sure that if you were to implement a TCP/IP WEGO you would do what you could to restrict size and then c'est la vie .... Is it possible that there is some underestimation of just what kind of computers some/many of your players have these days. The six people I play with, as well as myself, have high speed cable modem connections and AMD (64) 3400+ processors with solid video cards (ATI RADEON x800 series) and plenty of RAM. So file sizes up to 20 or 30 mgb are really no problem. I do realize that for others this is a problem, I am just noting that in the years since CMBO, CMBB and CMAK a number of us have upgraded significantly.
  7. Elvis, "If WEGO TCP is ever added you won't need to put me on your dance card. I'd lose what little mind I have if I was sitting here for a considerable amount of time waiting for my opponant to finsh their turn." And that is fine. I am certainly not asking that people who prefer RT gaming, or "slow" style RT (as it is being put here) adjust to my friends and my desire to play by turns. I just *want* to able to play in turns, while avoiding PBEM. I am not trying to bandy about my 25 yrs as proof of anything other than that I am not some simple-minded tyro who doesn't know what is good for himself. I - and I suspect many others - simply don't want a RT game. Period.
  8. (Usually post as "lassner" but forgot my password this weekend, so I have been posting under this name). For me it remains between a 5 and a 4 without TCP/IP WEGO. With that feature, and in its current condition, I'd give it a 2.
  9. I agree Steve that the subject of RT vs. WEGO is not what this thread should be about. I just wish you would not then throw in the "but I think RT is more realistic" as this will just stoke the fire. Whatever the merits of RT, for me the point is (and this is subjective I agree) I hate RT and will not play RT. I bought the first three CMs not just because of the period (WWII), but because the WEGO system was an innovative adaptation of turn based *head to head* play. I want that head to head WEGO thrill back again, and not against the darned AI, but against all my friends who live around the country. What I am most sorry about is that Steve and some of the others here, whose posts I have been reading for years while lurking, are being seduced by the RT movement that has turned many of my favorite turn based games in to RT. I hope, Steve, that WEGO TCP/IP will come back, and that some accomodation can be made for those of us hard core turn based fans of the series. [ July 28, 2007, 04:43 PM: Message edited by: Tauschitz ]
  10. Elvis (and those of this view), I respect your wish to move to RT games. However, for me this not about giving the game a chance - I have been playing turn based wargames for almost 25 years, and I know quite well what I like and what I do not like. I do not like RT precisely for the reasons that you state you do seem to like it. I want the clock stopped (completely) so that I can carefully and slowly consider my moves - and depending on the size of the game, that can be a considerable amount of time - and so that I can go over the replay numerous times, from numerous angles. PBEM allows some of this with WEGO. But WEGO TCP/IP permitted, in my view the best of two worlds: one could take all the time one wanted (or add a turn time limit if you were so inclined), but one still was connected to one's opponent and thus, the game retained the visceral excitement after you did finally hit the "go" button and watch the fecal matter hit the fan, while messaging or talking with your opponent. So, I once again beg Steve and Charles to reconsider and to implement WEGO TCP/IP as soon as possible. I know that I am not the only one to feel this way, and I do not want to give up on one of the best game series I have played up to this point. I only wish I could have eliminated RT from the whole development cycle entirely!
  11. Well, I hate for my first post since CMAK to be a complaint, but TCP/IP WEGO is, in my view, an absolute necessity! I absolutly hate real-time games, and PBEM takes all of the tension out of going head-to-head. I played all three original games with numerous good friends head to head and I am desperate for TCP/IP WEGO to be implemented for CMSF. So please, please, pretty please with sugar on top add TCP/IP WEGO in a patch!!!!!!
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