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Hukka

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Everything posted by Hukka

  1. I think the quick solution to my problems would be to allow vehicles go through each other. This would be far less frustrating than current situation where the drivers try to find a way around the objects. And why can't there be a command that let's you drive STRAIGHT along the line you draw, no matter what comes in your way?? This would solve many of my problems.
  2. I think the quick solution to my problems would be to allow vehicles go through each other. This would be far less frustrating than current situation where the drivers try to find a way around the objects. And why can't there be a command that let's you drive STRAIGHT along the line you draw, no matter what comes in your way?? This would solve many of my problems.
  3. I think the quick solution to my problems would be to allow vehicles go through each other. This would be far less frustrating than current situation where the drivers try to find a way around the objects. And why can't there be a command that let's you drive STRAIGHT along the line you draw, no matter what comes in your way?? This would solve many of my problems.
  4. I think the bigger problem than collisions and moving objects is that there is a space of two strykers driving side by side between those two pickups and I can't go through with one.
  5. I think the bigger problem than collisions and moving objects is that there is a space of two strykers driving side by side between those two pickups and I can't go through with one.
  6. I think the bigger problem than collisions and moving objects is that there is a space of two strykers driving side by side between those two pickups and I can't go through with one.
  7. I guess not, or at least you can't push enemy vehicles it seems. I tried to place a "fast" line through the pickup, but it only made my stryker to turn around and try to find another route which there wasn't.
  8. I guess not, or at least you can't push enemy vehicles it seems. I tried to place a "fast" line through the pickup, but it only made my stryker to turn around and try to find another route which there wasn't.
  9. I guess not, or at least you can't push enemy vehicles it seems. I tried to place a "fast" line through the pickup, but it only made my stryker to turn around and try to find another route which there wasn't.
  10. Here's another example. I just couldn't move past those Syrian pickups no matter what. It seems it doesn't take much to stop the world's mightiest army.
  11. Here's another example. I just couldn't move past those Syrian pickups no matter what. It seems it doesn't take much to stop the world's mightiest army.
  12. Here's another example. I just couldn't move past those Syrian pickups no matter what. It seems it doesn't take much to stop the world's mightiest army.
  13. I completely agree and made the same suggestion before too.
  14. Well I tried to everything: I tried to go with speed through, I tried with slow with many waypoints. The stryker just started to turn near the gate and started to drive to side along the wall. BTW, I think it's a bit stupid that when my mission is to secure the barracks I can still bombard them to the ground. I really love the artillery modelling in CM:SF. edit: added the last paragraph [ August 12, 2007, 04:10 AM: Message edited by: Hukka ]
  15. Well I tried to everything: I tried to go with speed through, I tried with slow with many waypoints. The stryker just started to turn near the gate and started to drive to side along the wall. BTW, I think it's a bit stupid that when my mission is to secure the barracks I can still bombard them to the ground. I really love the artillery modelling in CM:SF. edit: added the last paragraph [ August 12, 2007, 04:10 AM: Message edited by: Hukka ]
  16. Well I tried to everything: I tried to go with speed through, I tried with slow with many waypoints. The stryker just started to turn near the gate and started to drive to side along the wall. BTW, I think it's a bit stupid that when my mission is to secure the barracks I can still bombard them to the ground. I really love the artillery modelling in CM:SF. edit: added the last paragraph [ August 12, 2007, 04:10 AM: Message edited by: Hukka ]
  17. I know this issue is well known, but I'd like to know if there's major improvement in pathfining in the next patch or should I wait more. I'm really REALLY trying to like this game and I like it a lot when I don't have to move my units, but when I try to move my strykers trough something narrower than 100 meters of clear space the driver goes all crazy. The pathfinding in CM:SF is H-O-R-R-I-B-L-E at the current state. It kills the whole idea of real-time playing when I have to babysit every unit all the time. Sometimes I find my vehicles driving somewhere far away on the desert when I just tried to go through a gate or something... Here's an example. I tried to move with my stryker through the gate to the yard. Well it took something like 5 minutes and I still couldn't do it, so I had to take the risk and move the infantry from the nearby building's roof and run through the yard to the barracks at the left. Luckily they made it alive this time. There's an amazing amount of potential in this game. I just hope battlefront can smash the bugs that unfortunately - at the current state - makes the game pretty much unplayable for me. There's just too much frustration now.
  18. I know this issue is well known, but I'd like to know if there's major improvement in pathfining in the next patch or should I wait more. I'm really REALLY trying to like this game and I like it a lot when I don't have to move my units, but when I try to move my strykers trough something narrower than 100 meters of clear space the driver goes all crazy. The pathfinding in CM:SF is H-O-R-R-I-B-L-E at the current state. It kills the whole idea of real-time playing when I have to babysit every unit all the time. Sometimes I find my vehicles driving somewhere far away on the desert when I just tried to go through a gate or something... Here's an example. I tried to move with my stryker through the gate to the yard. Well it took something like 5 minutes and I still couldn't do it, so I had to take the risk and move the infantry from the nearby building's roof and run through the yard to the barracks at the left. Luckily they made it alive this time. There's an amazing amount of potential in this game. I just hope battlefront can smash the bugs that unfortunately - at the current state - makes the game pretty much unplayable for me. There's just too much frustration now.
  19. I know this issue is well known, but I'd like to know if there's major improvement in pathfining in the next patch or should I wait more. I'm really REALLY trying to like this game and I like it a lot when I don't have to move my units, but when I try to move my strykers trough something narrower than 100 meters of clear space the driver goes all crazy. The pathfinding in CM:SF is H-O-R-R-I-B-L-E at the current state. It kills the whole idea of real-time playing when I have to babysit every unit all the time. Sometimes I find my vehicles driving somewhere far away on the desert when I just tried to go through a gate or something... Here's an example. I tried to move with my stryker through the gate to the yard. Well it took something like 5 minutes and I still couldn't do it, so I had to take the risk and move the infantry from the nearby building's roof and run through the yard to the barracks at the left. Luckily they made it alive this time. There's an amazing amount of potential in this game. I just hope battlefront can smash the bugs that unfortunately - at the current state - makes the game pretty much unplayable for me. There's just too much frustration now.
  20. It's the LOD (Level of Detail). The idea behind this is that the farther you are looking something, the less it has detail. Why? To speed up the game. The reason why the CMAK terrain maybe looked better is that it had a lot less objects in the same space. The terrain tiles in CMx1's were huge compared to CMx2's ones. So CMAK could use one good quality texture to cover quite big space in the map. In CMSF in the same space there could be 9 (this is only an estimation) terrain tiles and there can be real physical fox holes (and shell holes) compared to 2D holes in CMx1's. Real holes demand much more from the computer to process. There's also much more detailed buildings in CMSF. So in CMSF you have more real physical details (meaning a lot more realistic enviroment) compared to CMAK's more detailed texture of the terrain. The reason it some times looks odd and buggy is that when you are zoomed in, you can see for example a real physical ditch and when you go a bit farther the ditch turns from 3D to 2D texture. I think there should be option to adjust the LOD distance manually.
  21. I didn't use FRAPS. I found out that reducing texture or model quality (can't remember which one, I'm at work) a bit made a huge difference, altough I didn't notice much difference in the image quality. I'd still expect that my brand new super computer would run this smoothly with quality maxed. Seems like something is flawed, but I'm not sure. Well anyway, I can play it now smoothly so I'm not too displeased.
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