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EZ

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Everything posted by EZ

  1. Don’t have RT or this Mod but those white trunks do look nice in other games too. .
  2. Thanks, I Have Win 7, NVIDIA and it defaults on Windows Photo Viewer for images which display darker than some other programs. Thks .
  3. Ok thanks, Jorge was just showing me what they look like in RT, just curious. .
  4. Yes Jorge, it does look just a tad different in CMRT. One of the negative things about Modding that I don’t like is that they’re so many variables that effect the finale look, (Mac, PC) (ATI, NVIDIA) (Old OS, New OS) (Laptop, Desktop), I can list a lot more but this here is enough to drive one crazy. I will get back with you on the grey uniform Mod. I do have one question for people out there who take screen shots. I use Fraps to take screen shots but when I open them up they always look just a little darker than the game displayed. Does that happen to anybody else…..just curious. . .
  5. Hum, that’s one possible meaning or it may mean that I will go mod some …………………………………… .? .
  6. Your welcome, it is easy to Mod something that is good to begin with, and these are still a (WIP) but hopefully I will finish before I walk away and start something else. The next set will have SS and the Panzer Grenadier. .
  7. I will try to make a pattern set for each type pattern except the palm and that will include the various color styles. I am using this basic reference guide to research each pattern. www.artizandesigns.com/guides/germanpatterns.pdf They will be my best interpretation of the pattern type. The first complete set will look similar to the game as it is now, but I will make a lot of extra stuff as time goes by so people can use the tag system to display what they want. .
  8. Yes, I will try to make all except the Palmenmuster (Palm Pattern). The ones in the pictures are just a starting point. .
  9. Since Normandy 3.0 may be awhile, did a quick Mod Updated to include Sumpfmuster-44 (Water-Tan) smock, also updated Splinter A smock. Download link the same as before. Sumpfmuster-44 Picture Will jump in and make some SS uniforms, just no Palm Tree but will try to do the rest just not all once. Here are 2 Test Pictures. . .
  10. This is the main box that I store Mod’s. Some mod’s are offline getting Muddy tag’s added and all are made for Normandy but may work elsewhere. https://www.dropbox.com/sh/kpb3tobjyxq98hz/Ht_8MxIX20 thanks .
  11. rgr It is probably low on the list to fix since it is more or less an eye candy issue but one thing I did notice, when I unpacked all .brz files and then assembled them all together, is that there was a lot of missing Bump map files. So if the cause is simply missing Bump Maps that should be an easy fix. I am 99% sure it’s not my Mod or others causing the problem because it shows up in an UnModded Game. Anyway Thanks, I am going to go in lurker Mode for awhile until 3.0 . .
  12. Here is a picture that shows what I refer to as a bumpMap bug. The only file Modded in this picture is one infantry guy to help illustrate. All 4 of these guys are inside a building which should turn off their shadowing but as you see it stays on and reverses position. Shadows show where light would be if they were outside the building. If you look close it is also happening to the gear and helmet. I have also seen it show up on some atg.
  13. Not sure what to tell you, I don’t have CMRT so I am not sure what problems you are seeing. Mod was made for Normandy Game which in the current ver 2.12 it does have a bump map bug in it. The bug puts vehicle bump maps on roof tops, but also reverses the shadow position on infantry bumps when in a house or say under a tree. On the build prior to 2.12 when an infantry guy was under a tree or in a house ,,,shadow and bump mapping seemed to turn off. Now what happens is the bump stays on but reverses the shadow position. Example Let’s say your guy is outside and he has sun on his back, he then moves into a building THE BUG now puts dark shadow where light was. Does that sound like what you see? If I saw a picture it might help. Anyway I will check my end and in the meantime will also take down all Mods and wait and see if bug ever gets fixed. .
  14. Hopefully that answered your question. The most common problem you will have with Mods is 2 or more trying to do the same thing. Most Mods I have are currently of line, but if you think you like the german Heer Uniform Mod. Then you can find a US Uniform Mod for the Normandy game here. https://www.dropbox.com/s/cr0i1sghiscth6h/ezUniformUSA.zip It will have the same look and feel as the German Uniform Mod. Both I consider not done but maybe one day. .
  15. Yes The sub-folders in the Mod are for organizational proposes. If you leave them in the Main you will be OK. However it’s the files that the game looks for so you can change the names of the folders, or take all the files out and put them in one big folder, does not matter. .
  16. Thanks, Every now and then I learn something new and I have very little knowledge of german Awards. This last Mod still has some mistakes but will get fixed in next upload. I am still trying to hammer out some new shadow patterns and templates to give these guys some more detail. The Kriegsmarine Uniform shows some of that but still a WIP. Since Modders have no access to unwrap seam maps it takes some extra time. . .
  17. Ok, Discrepancy’s noted. I will never claim to be an expert at anything. I mainly go here to understand uniform stuff. http://www.wehrmacht-awards.com/forums/ . . Heer Download link updated to include kriegsmarine-coastal-artillery . .
  18. I have not ruled out doing them so maybe. I have been doing research on the different patterns so at some point I may jump all in and give it a go. ez . . .
  19. Ok Thanks, Here is something not related to topic thread but I was cleaning out some folders and here is a MG (Henschel) KT Mod if anybody wants it. https://www.dropbox.com/s/7dtt8b6vhl940xn/ezPzKpfw%20VI%20%28Tiger%20II%20Henschel%29.zip . . .
  20. Thanks, I don’t here that much, most of my Mod’s seem to crash and burn but it helps me learn. Lurker screen . .
  21. Hello Sorry, would have to say no to that (Jorge MC), very hard to Mod something without seeing the effects. However I am sure someone is working on some Russian stuff. Later
  22. Thanks Don’t Have CMRT so I can’t say if it works for that game. I have some drafts for Panzer Assault Infantry Uniforms and may make a Sumpfmuster 44 jacket for Heer but anything else is a maybe. . . Rgr works in CMRT
  23. German Heer Uniform Mod available for anybody interested. Works with V2.12 and can be found here. https://www.dropbox.com/s/xbbj65xse1k06h2/ezUniformGerman.zip Adds dirt more awards and remade the Y-Belt. No helmets done since there are plenty of those available. .... ... .. . . . .
  24. Thanks. I don’t use Repository anymore; have not in quite some time. I store anything I may be working on in dropbox only. It’s much easier to keep track of and update just zip, copy, and drop. Currently the main area is down but it will be back up. .. .
  25. Most of the Mods I make only seem to work on my computer, so I am retooling at the moment, hopefully I will be back in a month. If you want to try that Panther G Mod you can find it here. https://www.dropbox.com/s/r8mnnoyefbkr1ur/ezPzKpfw%20V%20Panther.zip Works best with a desaturation terrain Mod. If you do not have one, try this one. https://www.dropbox.com/s/sevovoz1yjvd5n6/ezTerrainTweak2.zip Screen was from the scenario, 6 Panzer Regiment auf dem Vormarsch, very good scenario. ez
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