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Fizou

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Posts posted by Fizou

  1. I wont post any links due to forum rules, but Im curious to know if there is anyone else that is backing this ww2 First person shooter on kickstarter? Should be easy to find if you search for Hell let loose. 

    I think it looks really interesting. Something to do when waiting for CM pbem turns to arrive :D

  2. On 2017-07-19 at 6:27 PM, Erwin said:

    IIRC the 2nd mission in "Foiling Fustian" with Italians and German inf and vehicles was one of the best I have played.

    Indeed a great scenario!

     

    Illustration of the problems that can arise when not able to split squads. Here I have some Italian black shirts that I want to take cover in a dried riverbed. Only haft the squad moves there and the other half insists on placing them selves on the top.  

    36217106511_5bbd554018_o.jpg

  3. I wish we were able to split the Italian squads, maybe not in so many fashions as other forces but at least into two 5 man groups. I understand what BF wants to achieve but I think that would still be done with the organization alone and some restriction in the splitting options (no scout, assault, AT options). As the simulation / in game results suffers a bit IMHO with the squads always forced so close together. Fingers crossed.

    Im really enjoying the Foiling Fustian campaign at the moment that mixes FJ and Italian forces.    

    Really looking forward to Rome to Victory!

  4. On 2017-07-11 at 1:55 PM, Aragorn2002 said:

    Fizou, somehow I can't read your whole post. Which book is it?

    It was a facebook link, maybe that screwed it up. The book is called Panzer Krieg (volume 1) German armoured operations at Stalingrad. Covers the 103rd, 129th and 160th Panzer battalions.   

  5. 2 hours ago, BletchleyGeek said:

    You're totally right - I must have dreamt of seeing the "Personnel" option for arty missions on WW2 titles. Or perhaps is it available in CMFB for the US?

    For bigger guns its available as an option for pre-planned barrages, and in CMFB it is also available for US guns as ordinary missions. But I don't think mortars of 81 mm caliber are included in either case.  

  6. 10 hours ago, BletchleyGeek said:

    Perhaps the fire mission setting "Personnel" in CMx2 WW2 German mortars tries to approximate the effect of those munitions.

    Interesting posts guys, thanks for sharing.

    I don't think its possible to order "personnel" missions with German 81 mm mortars, not even as pre-planned barrages (or am I remembering incorrectly?). I think the present game mechanic would work to simulate the W38 / W39, "S-Granate". Question is how available these bombs were? Maybe so rare, especially by the end of the war that they shouldn't be present in the 43-44 titles now available. It would be interesting to find out more about production numbers and allocation to combat units. I will try to find out more.

    If the ammunition was fairly common and it would be realistic to have them included in game, question is if it would be enough just to give the German mortars the availability to use "personnel" missions. It would be a quick fix, but probably a bit overpowering as the ammo load probably was a mix of W34 and smoke and some W38/39. So maybe it would need to add a new type of ammunition. And the question is how much work, and how hard it would be to "fix" over all titles.    

  7. Thanks General Liederkranz, that must be the one. A bit confusing that its called bouncing bettie just like the S-mine. From your link:

    "Upon impact, the nondelay fuze ignites the smokeless powder charge, sending a flash through the hole in the separating plug, setting off the delay pellet. The explosion from the first charge shears the pins holding the nose cap to the projectile body, and throws the shell from 5 to 10 feet into the air. In the meantime, the booster detonates the main TNT bursting charge at approximately the moment when the projectile is at the height of its bounce. This gives the effect of an air burst without the use of a precision time fuze. Height of the burst is governed by the angle of the shell axis with the ground at the time of impact."

    In CM we get HE and smoke ammo. Im guessing the HE is standard 8 cm Wurfgranate 34. It would be interesting to find out more about the Wurfgranate 38 and 39 (the S-granate), with the ricochet explosion and if it would be warranted to have it simulated in CM.

    Any mortar grog that know more? 

     

  8. Im rereading Jason Marks "Death of the Leaping horseman" and reacted to a section in "fight for the factories" on page 298 (Stackpole books edition).

    "there was abundant ammunition available, including S-Granaten, that detonated like a ricochet about 2 meters above ground." "Over the telephone connection, I carefully fired on the steep sloping crest, moved it 50 meters and made a barrage of 10 shots from each mortar with S-Granaten. The effect was tremendous."

    Is there anyone that could share some knowledge about these S-Granaten? When they where introduced, if they where used in any numbers and how the worked. Are we talking a time or proximity fuze? Should this ammunition be available in CM? 

     

  9. On 2017-04-28 at 8:06 PM, Fizou said:

    Into Oblivion by Jason D. Mark will be released by Pennan och Svärdet / Hisoriska Media, in Swedish. My fellow Swedes here at the forum I really recommend you pick it up. Great book. 

    Unfortunately the Swedish edition have been striped of several photos and more importantly most maps. A true shame. So get the original.. 

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