Topo
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Posts
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Posts posted by Topo
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maybe, I hope!
But it is strange that only I have this problem.
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...mmh
On my "Order information", says this:
"You have already downloaded the file(s) the maximum number of times, or the download period has expired."
finally, I have to worry ...
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...mmh
Until yesterday was "You have tryied to download a preordered product ecc..."
By this morning is "Error: Invalid License Key!".
I have to worry or is it a good sign?
Saluti.
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I've noticed that too; for the tall wall, the small face in contact with the short wall is missing.
Saluti.
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This waiting is killing me...
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Unless I'm missing something,the difference between CMSF and CMAK/BB is that the buildings in those older games showed progressive damage, unlike CMSF where the building looks the same till it collapses.
Are you sure?
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During order phase, moving waypoint cursor on the river can help to know where is passable, observing the change of the cursor; sorry for my english.
Saluti.
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I hope 41-42; i like old fashioned panzergray tanks, and early russian tanks too.
Saluti.
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Agree.
If I understand something, it seems interesting, however, an option that deserves a try.
Saluti.
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???
I've understand well?
the only possible view is from ground level?
how are selectable units non in field of view? Using chain of command?
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Few casualties for blue side often turn a victory in a defeat, regardless territorial objectives, in good designed scenarios; IMHO this is realistic.
With more advanced stuffs for red side with "Marines" module, i think is possible to have more balanced scenarios.
Saluti and sorry for my english...
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Agree with Paper Tiger, no need for gore IMHO.
Saluti.
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If i understand well, there is an updated 1.1 manual for Shock force (with free 1.1 patch) and also a short "Marines" supplement (with new payware module).
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Agree with handihoc; i think is possible to dismount infantry only at last veichle waypoint.
Saluti.
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excellents news!
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mmm...
ex alpino?
In my opinion, slow, hunt and quick movement are similar to what you want.
Saluti!
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Beside new units there are improvements on AI? good news!
Saluti.
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Agree with Steve and Cameroon; never used grid mod because the immersion factor.
Saluti.
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Not comparable games, too much differents.
I have and i love both.
saluti.
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CMSF is a great game!
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Great idea.
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Downloading now. I like little campaign with few units. Thanks
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Only problem being that their Banzai charge would tend to be in the wrong direction.Originally posted by handihoc:</font><blockquote>quote:</font><hr />Originally posted by John Kettler:
and the Italians would make dandy Japanese.
(Meee-owww!) </font>
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So my highlighted unit when I select an enemy unit are those that "may" have LOS, but perhaps still do not have?
v1.10 AI Artillery - a whole new game
in Combat Mission Shock Force 1
Posted
For AI arty fire on suspected enemy position, a good system can be a preprogrammed arty shell that is activated after a certain time on a some spot.
What do you think?