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Bioseed

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  1. Hollow charge penetration is listed in the text above the empty penetration graph.
  2. I have to wonder how much of this is a realism issue and how much is a result of what people saw in CMx1 and accepted as real. We all have to admit that there is no hard scientific data to tell us exactly how easy it is to hide a man from any number of different tanks in any number of different environments. CMx1 favored the man, TOW favors the tank, but where is the sweet spot?
  3. When I first played CMBO years ago, I couldn't stand it because it was just too different from what I was familiar with. After a few months passed, and I started hearing good things about it, I tried it again and it stuck. TOW was an immediate success for me, though I imagine other people will have my experience with CMBO this time around. Just be patient folks, there is more here than some of you realize.
  4. TOW damage calculations make CMx1 seem like pong to me; I can't go back.
  5. The demo missions never will do it, anyway for whatever its worth: 122mm VBR-471 167 152 142 133 122 100mm UBR-412 171 155 135 115 100 152mm VBR-546 133 125 115 105 90
  6. Cover and concealment are not the same thing, and grass can conceal, as long as the troops are in an area that has an actual grass texture and is not bare land.
  7. Looks like someone got lost in translation
  8. doWnSizer, I had luck with SLI when I changed the SLI mode to "force split-frame rendering" on the nvidia control panel.
  9. 75mm M61 89 80 70 (100m, 500m 1000m) 76mm M62A1 117 107 97 76mm UBR-354A 80 70 63 85mm UBR-365 119 105 100
  10. This weapon actually has slightly different numbers in CMBB than it does in CMAK, and here again they are different, and somewhat profoundly. I can't tell if this is just an encyclopedia typo or something bigger, but the numbers listed for the Pzgr39 do seem odd.
  11. Good idea, I just tried this with the mission editor: 1 Panther vs 1 M4A1 at 271meters (had to guess range in the editor) Panther is under my control with regular crew and no ammo, M4A1 has regular crew and M61 ammo. Tanks are placed facing each other frontally with no sides visible. So I load up and let the Sherman start shooting my Panther: hit 1: glacis - no effect hit 2: turret front - no effect hit 3: turret front - no effect hit 4: track - immobilization hit 5: glacis - no effect hit 6: lower hull front - no effect hit 7: glacis - no effect hit 8: turret front- no effect hit 9: glacis - no effect hit 10: glacis - no effect hit 11: glacis - crew panics and leaves tank Second trial hit 1: turret - no effect hit 2: glacis - no effect hit 3: glacis - no effect hit 4: glacis - no effect hit 5: glacis - Panther knocked out So out of 10 total glacis hits by M61 to the Panther at 271m, 8 have no effect, 1 causes the crew to leave, and one destroyed the tank for reasons unknown (perhaps a cumulative damage effect)
  12. Redwolf, just out of curiosity, what have you personally seen in this game that leads you to believe that the mounting angle is not included?
  13. Redwolf, I do realize that the Panther has more turret armor. I have watched many shots on the Panthers to see where they hit, and I can confirm that the only Soviet weapons that can regularly penetrate the Panther front hull are the 122mm and 100mm and even those can't always do it under all conditions. Smaller weapons like the 85mm will bounce off of the Panther's hull unless the tank is on an significant downward slope, in which case it might be possible to penetrate more easily (only saw this once) I haven't tested the British/American weapons on the Panther yet but I would expect similar results.
  14. I just took another look at the TOW manual, and it seems to give an official word on the matter: Damage Calculations The following factors are taken into consideration in the game whenever damage is calculated for various types of objects: ballistics (every weapon in the game has its own ballistics parameters), hit angles, armor at the hit location, shell inertia, high-explosive effect, detonation, blast pressure wave, secondary effects, ricochets, anti-HEAT screens, ammo detonation, and inflammation. The following systems may be disabled: o Chassis: o Transmission; o Engine; o Wheel or tracks o Turret; o Guns; o Machine guns; o Crew
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