Armuss
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Posts
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Posts posted by Armuss
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Interface in WaW is best.
New in PDE & PT is "other" (unnecessary postage stamps, orders, etc...).
What make WaW interface in GC?
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No. 2 players only. Axis (first) & Allies (second).
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I see in all scenarios PDE - USA Mine`s in positions (32,25) and (31,25) in start have 5 strength. Why not 10?
This is ok or bug?
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Why not game in PDE: Storm of Steel? Chances to win Axis/Allies is 50/50%!(?)
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I`m play WaW(Falll Weiss) & PDE(Storm of Steel) & I think AI is better in PDE! One thing: aircrafts from arfica AI (in PDE) carry away to Europa... and in Afrika AI is weakest.
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Hi!
Solution proposals:
Problem:
Mexico&Cuba
Proposal:
Map:
- change Verazcruz Oil to Verazcruz Town (Historical in WWII)
- added 1 Coprs in Cuba (name Havana, 5 strength)
- added 1 Corps in Mexico (name Mexico City, 8 strength)
Script:
- Allies DoW On Cuba (5-10% Spain->Axis) "Spain Doesn`t Accepted This
Aggression"
- Allies DoW On Mexico (10-15% Spain->Axis) "Spain Alarmed By Allied Attack
On Ex-Colony"
Problem:
Germany AI in Africa (Rommel not arrived to Libya)
Proposal:
Script:
- added forces - 2 germany corps & 1 italy artillery - arrived (with Gariboldi) Tripoli in 01-06-1940
Problem:
Axis AI not activated script "Germany (Post D-Day Frontier Defense - Frankfurt - Axis AI)" if not created Vichy.
Proposal:
Edited original script: eliminated line "France surrender", added by script activated only by USA units
Problem:
Generaly AI not good play by Artillery, AA & AT.
Proposal:
Improved cost to 150MPP & AT added +1 TA/TD.
Armuss
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In Storm of Steel. PDE 1.02
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I game by Axis - AI is Allies. In year 1945 I captured London & Manchester, UK surrender and Government move to Alexandria, but...
I captured Egypt (& Alexandria) in 1943 & occupy this!
New patch is priority...
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Ox. I understand. Thanks!
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Hi Bill!
Good idea:) Or other solution by repair this.
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Storm of Steel
1.Any games - Mexico & Cuba.
USA declared war and captured Mexico & Cuba. World not react! Mexico = 40MPP/turn, Cuba=10MPP/turn.
2.AI - Rommel not arrived to Libya. English forces evade Tobruk, and fast captured Tripoli. AI dont have many units...
3.AI - Germany not activated script "Pre-D-day" by not create Vichy France. AI dont have many units...
Hubert Cater - is chances by repair this problems in new PDE patch?
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Bugs (AI):
Axis AI not activated script "Germany (Post D-Day Frontier Defense - Frankfurt - Axis AI)" if not created Vichy.
Axis not build and research Anti-air - in western front this is priority.
PS.I not see sense not-create Vichy France...
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Our game - SC2WaW&PDE - is best in WWII, but... not have Balance Mod!
I know - many things, many players see by repair in our game!
In other WWII game: "Commander Europe at War" is non-official fantastic balance mod (official producent accepted this very good idea!) - why best game not have this???
In our game this is easy - have good editor.
My head count : writes all proposals and I or wise-players (and very better english language) create this!
PS.Balance Mod in Fall Weiss or/and Storm of Steel - I think?
PPS.Sorry my very easy english...
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Expert players suggest that ?
All AI units added 10% de-moralization?
Reduced started Human-side prodution (for example USSR 70% to 50%)?
Or others?
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Good info
Meybe is very very small chances by hotfix "Mexico & Cuba" and "Africa" problems in Storm of Steel?
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I think by created "Unofficial Storm of Steel 1.02a Patch".
Changes:
Cuba & Mexico problem
- added historically Cuba join Allies 09-12-1941, Mexico join Allies 22-05-1942,
- added variable Cuba & Mexico join - trigger 30%,
- added Corps in Cuba & Army in Mexico,
Africa problem (versus AI game)
- added Italy Army & Artillery in Tripoli in 01-06-1940.
You think about that it?
Please, about ideas.
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I think by added too Mexico 1 Army (8 strenght), Cuba added 1 Corps (3 strenght)?
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Historically Cuba join Allies 09-12-1941, Mexico join Allies 22-05-1942. Hubert - meybe good idea Hotfix PDE Patch 1.02a?
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USA declared war & fast victories. Mexico & Cuba is very easy opponents.
USA dont have any consequences... World does not react... Why?
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Added:
8)Anti-tank - improved TA/TD by 3 to 4 (this is more realistic)
8)yes
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Added:
7)All Minor units - reduced purchase cost by 15% (has big and cheap human resources & Production Technologies by Minor units no act)
7)yes
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Added:
6)Tank Group - improved cost of upgrade by motorisation 5 to 10% (that there is not cheap it improvement)
6)yes
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For example I: (yes or not) & discuss (why etc.)
1)yes
2)yes
3)yes
4)yes
5)yes
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Discussion over balance of game - Storm of Steel:
1)Tactical Bomber - improved Naval Attack 2 to 3 (in SC:PT)?
2)Rockets - improved all attack parameters 0 to 1 and cost 100 to 150 (in SC:PT)?
3)Special Forces - improved cost 185 to 200MPP (has very good combat parameters)?
4)Arillery - improved cost 100 to 150MPP ("Artillery is god of war!")?
5)Fighter - improved de-moralization 0 to 5% (each air unit must de-moralized)?
Interface in GC
in Strategic Command - GLOBAL CONFLICT
Posted
Hi Hubert!
Thanks for answer.
Interface in GC is compatible with PDE? In PDE I copy/paste interface "Invasion on Cyprus 1974" to others scenarios. In GC there is possible?
Armuss