Armuss
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Posts
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Posts posted by Armuss
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I too see this problem. Maybe (first thing) change China Army (SA/SD) 3/1 to 2/2?
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I think it is necessary new 1.05 patch.
1.New features.
2.Repair of minor bugs - for example, capture of Hawaii get 50MPP instead of 25MPP.
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Hmm... But Artillery, Rockets etc. too have 0 defend. And too possible damage to atacker?
And other situations: Army attack to air-unit. Army attack to ship in port.
We need to rethink.
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Right click. Operate. And change new position in Europe:)
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I think good idea: by Production effect too Minor countries. For example: Level-1 PT UK - reduced all in UK units & Australia, Canada, India and so on...
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Land (Major Countries except USSR & China) unit loop normal in USA/Canada/Mexico, naval in special arrows: Allies/Axis.
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Very accurate observations! Strong AI is the most important game.
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Decisions for Axis side: Do you agree with greatly increased spending on saboteurs (etc.) in USA (or UK, or others) cost (example) 6*100MPP? If YES - activation scripts reduced sometimes supply in Cities/Mines etc. (the end of the game or not) such as "Resistance Activity In China".
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I play vs. AI & Japan ignores my fleet - USA mobilization reduced to 0%... A thee when Japan (AI) ruled the war?
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Best solution: send Your error.sav (in Error folder in game) to Huber Cater
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Whether the game you have the latest version 1.03?
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Minor units have more expensive upgrade, and no full (that Germany) parameters (Tank only one attack etc.).
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First - SC is best WWII turn strategy.
Second - SC:GC is crown SC series.
& - 95% is TRUE:) after 1.01 patch of course:)
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OK, but...
Idea in GC is - in this scale no AA, AT, Rocket (only Germany), Artillery (only USSR).
I think by eliminated - from unit list (soft limit game - too) this units. In "special" 1939 World At War official map - to players with "original Hubert GC map idea".
Armuss
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Definitely yes:) Good suggestion!
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Map in GC is very good. 256*64 is very playable.
I think: second step is patch, NOT offical expansion. SCGC is last and gold in Strategic Command 2 series. Next big step - SC3.
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Thanks Bill! Rockets too is only Germany forces?
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Hi!
Hubert I write: "(...) we also removed a few of the more specialized unit types, such as Anti-Air, Artillery and Anti-Tank, (...)"
In Manual is only AA & AT.
In GC Artillery is really removed in official campaigns?
In screen GC - purchase units - AA,AT & Artillery(?) is too removed?
Armuss
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Fantastic result! I wait for tuesday;)
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pzgndr mod is better. AI is & AI is very strong.
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Done. And more.
Great message - thanks!
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Hubert, Bill - thanks for answers:)
Bill - Your mod is absolutely best, but I have request - 3D units in A3R too.
Armuss
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In Poland is 45$+20$... I must wait purchase the download only... Sad, because book instruction is topping!
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"Updated combat to include an awareness of relative unit upgrades resulting in less bloody combat between similarly upgraded opponents. For example, two Level-2 Tanks attacking each other will incur damages similar to two Level-0 Tanks."
My question:
In fight army(with AT 2 level) versus tank(2 level) incur damages too (similar army 0 AT level and tank 0 level)?
If too in fight tactical bomber(with AT 3 level) versus corps(3 level AA? or other?)?
Armuss
Diplo Dutch East Indies
in Strategic Command - GLOBAL CONFLICT
Posted
No:) The best solution for Japan.
(or bug...)