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Apocalypse 31

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  1. Upvote
    Apocalypse 31 got a reaction from LukeFF in Disappointed   
    Not just about graphics. 
     
    Shadows and anti aliasing still look really bad.
    Performance doesn't equal graphics quality. I could do with the current graphics quality if maps were larger (we're taking moden weapons. An M1A2 can engage beyond 4k) and performance was better.
     
    Also, still 1v1 MP? Come on. 
  2. Upvote
    Apocalypse 31 reacted to Glubokii Boy in Disappointed   
    Gameengine updates, more modules and stuff...we all want that...who wouldn't ?
    But unfortunatelly it has not been all smooth sailing for BFC the last year or two...some hick-ups along the way...
    In this thread they describe their current situation a bit...
     
  3. Upvote
    Apocalypse 31 got a reaction from Lethaface in Question about ISIS's tactics   
    Correct. They were called ISI, and had many smaller groups/gangs that were affiliated.

    Not surprising that Naqshabandi is already butting heads; eventual it's all going to fall apart on them. When people realize it's all about money and power, and not ideology....
  4. Upvote
    Apocalypse 31 got a reaction from Bulletpoint in This is why I stopped playing...   
    Lets not get confused here. I wasn't assaulting a German Company-sized element.

    It was a 2-man MG squad, and a HQ squad....

    They sustained five minutes of direct and indirect fires (105mm!!!)

    I'm not sure how some of you can argue that this is a realistic game. That's not the least bit realistic. You can disagree with me, but I've been on the receiving end of indirect fire in real life (82mm mortar and 57mm rockets) and I'm telling you that the pixeltruppen in the woodline should've been broken by the time my assault squad reached them...let alone repulse my guys with one MP40.

    At the time I thought that calling for both 105 and 60mm would've been a bit overkill!
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