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Apocalypse 31

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Posts posted by Apocalypse 31

  1. Steve,

    2nd ACR (formally known as) is now referred to as 2nd SCR (Stryker CAV regiment). You're right in that the unit is organized as a traditional cav unit, however they have strykers. Its a weird mix.

    Also,

    you mentioned 3-2 SBCT...the first Stryker bde...thats right, and dont you forget. THE FIRST STRYKER BRIGADE. 3BDE 2ID. Arrowhead

    2id-3bde.gif

  2. Yep, I get all that :)

    It's this bit ...

    ... I was asking about.

    How does that system ( {BDE #}-{DIV #} BDE ) work to differentiate between bdes from 1 CAV DIV and 1 INF DIV and 1 ARMD DIV?

    To be honest, Division really has no control any more. 2nd Infantry Division is a good example. We have a Brigade in S. Korea and two BDE's at Fort Lewis. They really have nothing to do with each other. As StrykerPSG said, a BDE is self sustaining in combat, so the Division echelon really doesnt have a whole lot to do with it.

    This, of course, doesnt have the same effect in all Army units. Some units are organized to where all of their BDE's have the same mission and same location.

  3. Hi Lt Mike! Welcome back.

    LRAS3 has the ability to send GPS info into FBCB2 and that, in turn (or does it bypass it?) goes to fixed-wing aircraft with GPS munitions. Remember that these days the stuff they use are dual purpose LGB/GPS guidance systems, so they can be dropped using either as primary. When used as LGB the GPS can be set as a backup in the event that the laser signal is interrupted/lost.

    Yes, LRAS3 IS hooked up to the FBCB2. That information CAN be sent to aircraft in the form of a Call For Fire request, HOWEVER, I'm not aware of that info getting to LGB munitions any faster than a pilot entering it manually.

    I think the game capabilities of the LRAS are slightly off target.

    The LRAS3 isnt a system designed for making call for fire any easier than manually calling it in it. Yes, the LRAS is hooked up to the FBCB2 and it will grab a grid for you, but thats about it. It doesnt hold a laze and cannot direct any munitions on to target. We do have other systems in the military that can do that. Not the LRAS3

    WHAT THE LRAS DOES DO is aquire targets much easier and effectively than any other optic or aquisition system out there. I have personally lased targets up to 24km in distance. Its pretty awesome.

    As far as how this relates to the video game, I would suggest altering the LRAS capabilities in game. It can spot enemies quickly, and call for fire is much more accurate with it (since it can laze a target and grab a grid)

    Does that make sense?

    As far as the M2 vs Mk19 thing.

    I was referencing the map/scenario editor. I tried to give player 1 the option to purchase a stryker recon platoon, but the only thing available were RV's with mk19's.

    EDIT: While we're talking about call for fire. In game I noticed there are FSO's in game (Fire support officers) BRAVO to battlefront for including these guys. FSO's really bring the fight to the enemy via several assets (mortars, arty, air, etc).

    I'm not sure if it is programmed in game, but any time an FSO calls for fire, the result should be a very effective and ACCURATE fire mission.

    While playing I didnt notice any difference than an average rifle squad vs FSO when it came to calling for fire.

  4. Partly. It has a function, it's just under the hood. If you're calling arty down, it decreases the time spent dialing in the mission and you need fewer (if any) corrections. I *think* it also makes it so that aircraft carry laser-guided munitions never fail to spot the target, but I'm having problems setting up a scenario where I can consistently get the conditions right to test that theory.

    I might be mixing it up with the FSV though, because in-game I use both vehicles the exact same. I'm pretty sure the 4km by 4km maps we get don't do the LRAS3 justice though. You're better equipped to answer that than I am.

    Ok. I can see how it can dial down Call for fire TIMEs, but the LRAS3 has no effect on guided munitions hitting their target. there is no laser beam that can direct guided munitions on the LRAS3.

    However, better visibility, better SA and improved target aquisition SHOULD be increased when vehicles outfitted with the LRAS3 are put into the fight.

  5. Alright..

    I'm a real life Stryker Cavalryman..

    I was highly disappointed to find that in game the Stryker RV only comes with a Mk19 on it.

    Whats up with that!?!?!

    We mount 50cal's on our strykers in real life too. You can check the MTOE, two trucks have 50cal, two have mk19.

    Also...the LRAS3 has no function in game? Am I missing something?

    Thanks.

  6. Originally posted by PLM2:

    </font><blockquote>quote:</font><hr />Love the Second ID patch, not all that thrilled about the MP patch though So where is it to download them?

    I HATE the 2nd ID patch. I havnt even sewn it on my class As. It looks like some kind of indian reservation deputy badge, the coloring is also ugly </font>
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