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Marc Anton

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Posts posted by Marc Anton

  1. ok i played it and had lot of fun, very immersive. Against the AI its some what of a turkey shoot especialy when you get panthers and tigers. Anyway it was nice to play and the terrain was done very well. Strange thing was that none of my units got a campaing statistic at the end  :o  - it looked like they all got replaced after each míssion by  new troops, whether they got destroyed or not ??!! Maybe its a bug or something ?

  2. Got any good evidence that a CoyHQ member is worth any more points than any other crunchy?

    Even if they're useless in CMx2, which is a highly contentious assertion, how do you know they'll be the same in CMx3? Or are you saying they weren't  useless in version 1 but are in version 2 and 3? Got any good evidence to support that assertion?

     

    Company HQs are useful. They can stand in for platoon HQs, which is useful when the C2 chain takes casualties. They can also command a reserve element made up of parts of the Company's platoons, or specialist units. On the attack, I tend to have the AT teams hang well back, and having them stooge around with the CoyHQ means they don't get rattled by incidental artillery and such.

     

    Snipers make good observers, as has been mentioned, and they can wreak havoc, when well placed, but they have to be properly employed (at the right range, in the right concealment), and some maps don't give much opportunity for that. Your basic "Regular, Normal, Fit, 0" soft factors also don't represent a sniper who's been to Sniper School. You want Simo Haya on your side, you have to give 'em Elite, [Good or better], Fit, +2 soft factors, and even then you are probably only getting a basic sniper school graduate (or a natural stalker assigned to designated marksman duties in the case of the Allies).

     

     

    I never said that the CompHQ is worthless or worth any more points, must be a different posting ? 

    But i forgot to mention that they can take control in case of killed platoonHQ - mea culpa  

    (@  swant - you wont see any red lines in that case)

     

    and the sniper thing .... yeah i guess you better try them yourself ... they will rock the battlefield, for sure  :rolleyes:

  3. This map is veeeery nice made - well done BUT with Stugs its unplayable. And this is NOT your fault its BF´s ... 
    Anytime i give the Stugs an attacking order they loose one of the crew member within less of a minute. After 1 hour all my stugs where useless ...
    That is definitely a game-killer. From all sides ( and the map is very open in the middle) coming shots and kill the crews. Me 
    as a player cant do anything and that SUCKS  :angry:
    Maybe 2-3 Panzer-IV would help - i dont know. Iam very angry as this problem is known for YEARS now ...
     
     
     
    With all that anger i forgot to tell you the rest  :P
     
    Troop quality seems to be ok (i like the mixed squads as this seems to be the better way to play CM)
    I decided to ignore the middle and went with inantry and stug support through the wood at the left side without to much problems same happend at the right side - until

    all stugs left without crew. 

    I quit after 1 hour play - the only problem could be that you have to travel more than 3 km to capture the main goal - thats a bit hard for infantry which has to fight its way to that point ? Not sure. I carried some MG´s with the 3 Kübel´s through the area to be a bit more mobile.

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