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Gnasher

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Posts posted by Gnasher

  1. Originally posted by Gnasher:

    </font><blockquote>quote:</font><hr />Its a bit Dads Army though isnt it? smile.gif

    Soo, who do you think you are kidding Mr Hitler if you think we're on the run......

    We are the boys who will stop you're little game,

    We are the boys who will make you think again!

    Mr Brown goes off to town on the 8:21,

    He comes home each evening,

    And he's ready with his Gun!

    Soo, who do you think you are kidding Mr Hitler if you think we're on the run......

    We are the boys who will stop you're little game,

    We are the boys who will make you think again!

    Soo, who do you think you are kidding Mr Hitler if you think old England's done!

    LOL :D [/QB]</font>

  2. Its a bit Dads Army though isnt it? smile.gif [/QB]
    Soo, who do you think you are kidding Mr Hitler if you think we're on the run......

    We are the boys who will stop you're little game,

    We are the boys who will make you think again!

    Mr Brown goes off to town on the 8:21,

    He comes home each evening,

    And he's ready with his Gun!

    We are the boys who will stop you're little game,

    We are the boys who will make you think again!

    Soo, who do you think you are kidding Mr Hitler if you think old England's done!

    LOL :D

  3. Found this for US bombs which IIRC should be OK for most of the RAF planes as well as they used US bombs late war.

    bombs.jpg

    Also found this on Wiki :-

    History

    The 3 inch (76 mm) Rocket Projectile was a development of the 2 inch (51 mm) rocket which was developed for anti-aircraft barrages in defence of the British Isles.

    Design

    Attaching 60-pdr SAP warheads onto 3in rocket projectile bodies

    3_in_RP_Attaching_60_pdr_Warheads.jpg

    Attaching 60-pdr SAP warheads onto 3in rocket projectile bodies

    The rocket body was a steel tube 3 inches (76 mm) in diameter, hence the name. The tube was filled with 11 pounds (5 kg) of cordite which was the motive power. A warhead was screwed into the forward end, usually either a 60 lb high explosive charge or a 25 lb armour piercing shot but several warheads were available

    It had 4 small tailfins which gave enough spin to stabilize the rocket, though it was unguided and targeting was a matter of judgment and experience. The rocket suffered badly from trajectory drop, making aiming difficult unless in a steep dive. The launch rails were a fixture and could not be jettisoned, and had a detrimental effect on the aircraft's performance while fitted.

    The accuracy of the rocket projectiles was poor as a result, though the effects if it did strike the target were satisfactory. Against slow moving large targets like shipping the rocket was a formidable weapon, and it was on anti-shipping operations that the RP-3 was first used in 1942.

    Use in Battle

    Loading 3in 60-pdr SAP rocket projectiles onto a Hawker Typhoon

    3_in_RP_60_pdr_Loading_On_Typhoon.jpg

    Loading 3in 60-pdr SAP rocket projectiles onto a Hawker Typhoon

    The RP-3 were fitted to British fighter bomber aircraft such as the Hawker Typhoon and Bristol Beaufighter. A typical installation was 4 projectiles on launching rails under each wing. They would be fired in pairs, one left, one right toward the target on the ground. De Havilland Mosquito bombers were also popular rocket platforms, capable of carrying eight projectiles, four under each wing; the rocket-armed FB Mk.XVIII (sometimes known as the Tsetse) also toted a 57mm (6 pounder) rapid-fire cannon that "gave Mosquito the broadside of a cruiser". It was a very powerful anti-shipping aircraft.

    Specification

    * Length: 55 in (1397 mm)

    * Propelling charge: 11 lb (5 kg) cordite, electrically ignited.

    * Max speed 1,000 mph (480 m/s)

    * Range: 1 mile (1600 m)

    * Weight: 47 lb (21 kg) with 25 lb (11 kg) AP head

    * Warhead

    o 60 lb Shell, HE/SAP (Semi-armour piercing)(27 kg)

    o 60 lb Shell, HE/GP, Hollow Charge

    o 18 lb Shell, HE (8 kg)

    o 25 lb Shot, AP (11 kg)

    o 25 lb Head, Solid, A/S (anti-submarine) (11 kg)

    o 60 lb Shell, Practice (training only) (27 kg)

    o 12 lb Head, Practice (training only)(5 kg)

  4. How about serialised battles. By this I mean a campaigns based around a particular battle that you have to get your unit through. Initial thoughts for titles of serialised campaigns are (Imagine under each title 6-16 interrelated missions):-

    Market Garden - Landing grounds: UK : battles around Oosterbeek UK Paras v SS Panzer Grenadiers

    Market Garden - The Bridge: UK : Frost's battalion aound Arhem Bridge UK Paras v SS Panzers

    Market Garden - Hells Highway : USA : battles around Eindhoven UK Paras v SS Panzer Grenadiers & Panzers

    Wacht en Rhine - Kampfgruppe Peiper : German : Stavelot battles USA v German Panzers/Grenadiers

    Wacht en Rhine - Bastogne : USA : 101st Airbourne defensive battles

    Holding the Line - Wiking : German : Battles in the bend of the Don

    Holding the Line - Guards : USSR : More battles in the bend of the Don

    Kharkov - Soviet Offensive : USSR : Taking Kharkov USSR Guards vs German SS Pnzr Dv

    Kharkov - Soviet Offensive : German : German counter offensive German SS Pnzr vs DvUSSR Guards Tank Armies.

    Bagration - Mogilev : USSR : Hitler's greatest defeat

    List goes on forever, Leningrad, Stalingrad, Zhitomir, Monte Casino, EL Alamien, Warsaw, Salerno, Dieppe, Sicily, Sevastapol, Kiev, St Lo, Remagen, Berlin, Hürtgen forest, each battle as either a free mod or pay for addon with new maps, skins & objects.

    +

    Options for all of above in multiplayer.

    In fact MP is where this game should shine! Good MP if done right, will make this one of the top played MP games IMHO.

    All of the above are with currently available theatres

  5. The stuff I'd like is:-

    (i)Pioneer units able to lay AT/AP mines, clear mines, use flamethrowers, set explosives for bridges/buildings etc & fortify certain areas.

    (ii) More & better aircraft. I want to see Stukas screaming in & blowing T34s to bits with bombs & 37mm cannon, P47s/IL2s/Hawker Typhoons showering German tanks with rockets before strafing with guns. Also B20 & B25 would be very usefull medium bombers that could be used by all Allied nations.

    (iii) More fortification objects like bunkers, pill boxes etc. Also IMHO trenches & fortifications should be special objects that aren't necessarily visible to the opposing side until clear LOS is achieved ("Is Visible" check box in mission/map editor?) & can be moved/placed at mission start ("Is Placable" check box in mission/map editor, then bought as a unit, otherwise where designer places it?).

    [ October 20, 2007, 12:07 AM: Message edited by: Gnasher ]

  6. You can do this right now with a little effort. The danger is that you can create unhistorical situations (eg Kingtiger in France 1940). But if its fun hey WTF?

    This can be done in the mission editor & indeed is something that I'm implementing in the campaign I'm developing. You get a few core units & a bunch of points to create the force you think you'll need.

    In the stock missions simply move all the units in the Deployment section to the reserves section. It'd be a good idea to make a backup copy 1st though! Then add any extra units you want into the reserves & voila, off you go!

  7. What news on the air element of ToW? IMHO we need a few things in this dept & it would be good to get some feedback on this list as a starter:_

    Additional aircraft Stuka, A20 (RAF, USAAF, & VVS skins), & Typhoon are IMO the most important.

    Rockets capable of killing tanks on IL2, P47, & Typhoon.

    Dive bombing from Stukas etc that kill tanks

    At the moment the strafing attacks seem a little lacklustre using what IRL would be secondary armament. Whats needed is a primary attack with rockets/bombs followed by a secondary strafing attack with mg/cannon.

    Also fixed AA guns would be a bonus especially if they were dual mode i.e. AA & AT.

  8. In answer

    1 YES! There is a mission & map editor but whilst very powerful they are not easy to use at first & take some time to get used to. That said the tutorials are excellent & are highly recommended.

    2 All major types of weather are modelled very well.

    3 YES! Paras are present. But only ground deployed you cant specify where the paras land it assumes that they have already jumped.

    As to the last question .... over to Sneaksie

  9. This strikes me as doable in the mission editor when script campaigns can maybe reference a maybe 25x25 square or bigger strategidc map grid each depicting a map that can be played. Frontlines could be shown on the 'strategic map' & off screen battles should occur (if only simply in outcome)to reflect and influence future venues of the next battle (i.e. if you win, your left flank loses but right flank wins then next mission is to help left flank).

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