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Gnasher
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Posts posted by Gnasher
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Yes Niki where did you get those skins? Are they your own work? They look fantastic! We really need some uniform alternate skins to add extra flavour.
For example it would be great to see US troops with those karkhi jackets they wore as well as the standard Olive Drab combat jacket.
I really liked the Fallshirmjaeger skins. They would be excellent for a US or German Normandy/St Lo campaign. Especially if you could get some custom 29th Inf Div skins as well.
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See the screenshot thread for a taster of "Hill 112"
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Most impressive Mr Mond
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As soon as I have these issues out of the way I will have a couple of nice maps for release to the community mission makers.
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mail sent
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yup 1.10.0.81 is the version I'll send to email addy you mentioned.
Should I just send those files or are any others needed as well?
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Hi Guys I need a hand
I have 2 maps I'm developing which both have issues when in game
The 1st issue is with the farmaintex in the map builder it looks like this:-
However in the game it doesn't show correctly in some parts of the map, in others it is ok & looks like this:-
The sizes etc are correct as you can see:-
The 2nd problem I have is on another map (farmaintex works fine) but the minimap fails to show in game. It looks like this:-
I cant figure this out because in my other map it works fine. The image details are:-
Can anybody give me some pointers as to what might be wrong?
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bump
anything doing?
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Oh I forgot to mention that clickable zone aint doable......
However a well crafted campaignb over thesame ground on muiltiple missions is ...
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Guys, the good news is that this is entirely doable!
The bad news is someone from the community is gonna have to do it!
Google maps to get the raw maintex & farmaintex images of the battle, then a little playing inside a graphics editor to smaarten up / regress back to 1940's terrain, some time in map editor & then a shed loada time in mission builder, et voila, exactly what you wanted.
Not easy or quick chaps, but entirely doable with a little diligence.
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You can send as a reinforcment before deployment mode as well. This gives you the limbered guns & you can move them before starting if they are in the deployment rect.
Here's how I've done it:-
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">ReinforcementLand ( Group , "Group_halftrack" )
Delay ( 5 )
ActivateDispositionMode ( "begin" )
</pre>
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Originally posted by Nikki Mond:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">
IF ( @USTroops < 8 ) "AND" ( @USAcar < 1 ) "AND" ( @SPG < 1 ) "AND" ( @ARTY < 1 ) THEN</pre>
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Originally posted by Nikki Mond:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">
IF ( @GEUnits > 0 ) THEN
GOTO Win
ELSE
Goto Begin
ENDIF</pre>
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Im currently in the process of ironing out bugs on a British Normandy campaign. The design priniciples I've used are :-
No fixed user units, you choose your force from a large pool.
Random enemy unit generation. Not entirely random but each enemy 'force' has 3-4 flavours which are added. This means that the enemy isn't always where you expect them & that thier OOB varies.
Surrender & retreat conditions
Hopefully this will make for some different gameplay (At least from the testing I've done I think so anyway.)
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"Is it possible to have a trigger that gives you additional forces once your own force saw the majority of the defending force e.g. 4 out of 6 King Tigers??"
Sure it would take some clever scripting, but it's certainly possible...
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*** This applies to Deployment & Reserves groups in Army 1 only ***
select Army Composition -> Placeholders
Add a placeholder for each of the groups (units) in the groups or however many you want for the mission. NB Detachments & vechicles must be selected individually.
Also don't forget to edit the permissions filters to ensure you get the numbers you want.
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You need to add placeholders for the units in the deployment zone. If you dont then the units will appear in the centre of the map.
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BUMP
Any news on these camo uniforms. I really badly need SS Panzergrenadier camo uniforms.
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Go to supports in main tab of mission editor
Add required support for whatever army (mortar/arty/fighterplane/bomber) + call down num calls etc
Then add lines like these to the appropiate trigger in your mission:-
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">AviaSupportChangeState ( <ARMYNUM> , BATTLEPLANE , ENABLE )
AviaSupportChangeState ( <ARMYNUM> , BOMBER , ENABLE )
ArtSupportChangeState ( <ARMYNUM>, ENABLE )
MortarSupportChangeState ( <ARMYNUM> , ENABLE ) </pre>
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Did you tick "Manual Composition" in mission tab of editor?
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Thanks Sneaksie that fixed it
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Oh so that's how they run down geezers without touching them is it? :eek:
:confused:
We Need A Map Making Forum.......... ?
in Theatre of War Modding Forum
Posted
BFC
We need a map making forum, please make it so![:D](//content.invisioncic.com/r254563/emoticons/default_biggrin.png)
I think that at the moment mapping posts are mixed with modding posts, which kinda confuses things.
What do you think?