Gnasher
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Posts posted by Gnasher
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Dr Jones,
How far does this get us to adding extra 3d models, pretty far by the sounds of it?
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I can only hope that you'll like my campaign (when I get it finished! 15 missions so far.), I've used a completely different design philosophy to the stock missions. Winning tactics & strategy are a lot more fuzzy than current stock missions in that you have randomly generated opponent forces (By that I mean a random number is generated & dictates the enemy force based on a number (3-5) of options. This means there's multiple solutions & you're never sure what or where the main threat will be. I like this I think it forces you to play more tactically rather than concentrate on single solutions, with lots of saves/reloads. Here's a representative piece of code to give you the idea of what I'm talking about:-
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">SetWorkArmy ( ARMY , 2 )
set @opt = ( RND )
if ( @opt <= 15 ) then
ReinforcementLand ( Group , "Option1" )
ArtSupportChangeState ( 2 , ENABLE )
Delay ( 50 )
CreateRectByObject ( RECT , "Arty Rect" , 100 , ARMY , 1 , TANKS , 2 , NO_PANIC )
Delay ( 50 )
ArtSupportCall ( 2 , RECT , "Arty Rect" )
endif
if ( @opt <= 30 ) then
ReinforcementLand ( Group , "Option2" )
CreateRectByObject ( RECT , "Mortar Rect" , 100 , ARMY , 1 , HUMAN , 2 , NO_PANIC )
MortarSupportChangeState ( 2 , ENABLE )
Delay ( 50 )
MortarSupportCall ( 2 , RECT , "Mortar Rect" )
endif
if ( @opt <= 45 ) then
ReinforcementLand ( Group , "Option3" )
CreateRectByObject ( RECT , "Arty Rect" , 100 , ARMY , 1 , HUMAN , 2 , NO_PANIC )
Delay ( 50 )
ArtSupportCall ( 2 , RECT , "Arty Rect" )
Delay ( 50 )
ReinforcementLand ( Group , "Option3" )
Delay ( 5 )
CreateRectByObject ( RECT , "Tank Rect" , 100 , ARMY , 1 , TANKS , 2 , NO_PANIC )
Delay ( 50 )
RunCommand ( GROUP , "Option3" , STORM , RECT , "Tank Rect" )
halt
endif
if ( @opt <= 60 ) then
ReinforcementLand ( Group , "Option4" )
AviaSupportChangeState ( 3 , BATTLEPLANE , ENABLE )
CreateRectByObject ( RECT , "Air Attack Rect" , 100 , ARMY , 1 , ALL , 2 , NOT_EMPTY )
Delay ( 5 )
AviaSupportCall ( 3 , BATTLEPLANE , RECT , "Air Attack Rect" )
endif
if ( @opt <= 85 ) then
ReinforcementLand ( Group , "Option5" )
ReinforcementLand ( Group , "Option5" )
Delay ( 5 )
RunCommand ( GROUP , "Option5" , ATTACK , RECT , "final objective" )
endif
if ( @opt >= 86 ) then
ReinforcementLand ( Group , "Option6" )
ReinforcementLand ( Group , "Option6" )
Delay ( 5 )
RunCommand ( GROUP , "Option6" , STORM , RECT , "final objective" )
Delay ( 20000 )
endif
</pre>
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Yeah what Jmayer said! Couldn't agree more!
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BTW they didn't just have 6lb'ers they also had 17Lb'er guns shipped in in Hamilcar Gliders. I would have also included Tetrarch tanks as well but AFAIK they were only use in Normandy not Market Garden.
Anyway it's a moot point as I'm building a map not a mission, the units you see are for presentation purposes only.
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YES in the mission/campaign editor!Originally posted by Juergen2SS:Oh yeah.. one more things since I am no modder... LOL. Can you re-name the units and individual soldiers, tank commanders etc. Ie... Michael Wittman (Tank Commander)
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I got the idea for the 6lb'er gun & jeep from a photo taken at the Hartenstein during the battle. So the answer is definately yes as the AT guns never made it as far as the bidge IIRC.
As you can see from the aove shots there's tons of work yet to do. TBH I'm wondering if it's gonna work, either I'll overload the game engine or it will look sh!t, finding a happy balance will be the key.
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Actually Slaphappy is right the AI for infantry does need a lot of work, especiallly in the area of self preservation & seeking cover.
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Paratoopers are already available for GB, USA, USSR & DE at least!
They just need to be selected in the mission builder.
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Best to copy one of the clear maps to the name of your new map first & then create your maintex & farmaintex files.
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A very well considered post Treetop I heartily agree with you on all counts!
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Oh forgot to mention that you should save a copy of maintex.tga as a 512x512 minimap.tga for the ingame minimap. I like to greyscale & age the image to give it more feel with the orignal game.
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Firstly you need the texture files for the map, there are 2 maintex.tga (battle area) & farmaintex.tga (1km wide edge bit). These are both TGA files & need to be saved as 2048x2048 & 1024x1024 respectively.
You can either paint your own or use a satelite image, I prefer google earth satelite images as it's less work. I use google earth & the distance tool to measure a 4km x 4km square which I cut & paste into my graphics editor (Photoshop, PSP etc). I then smudge out any text etc & any obviously modern roads to give a more 1940s feel. I then copy a 2km x 2km square from the centre & paste as a new image. This will be the maintex.tga & needs to be resized to 2048x2048 pixels smoothed etc until you have what you want. Resize the original to 1024x1024 & save as farmaintex.tga.
Once you have these two files in place it is quite easy to then go into the map editor & add the contours, trees, objects & buildings for your new map. This bit takes the most time.
Hope this helps get you started.
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Quite simply they don't! They are new original maps.
It's quite easy really, all you need to do is copy one of the clear maps & rename the copy to the name you want for the map. Then I use touched up resized google earth screenshots for the maintex.tga (near zone) & farmaintex.tga (far zone) & the minimap.tga. These are of the real places.
Then I go into the map editor & add contours, buildings, trees etc & after a lot of time a map emerges although the process gets quicker as you learn the tools!
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Please, please, please make sure "anything" means SOMETHING & not nothing!Originally posted by Moon:He just said that we're still talking to 1C about it internally to try to determine what we do, if anything.
OK the journey so far has been a nightmare for you guys, however you have pulled through & this is a potentially a truly great game with continued development & refinement. It will, I'm sure, overtime become the IL2 of ground combat & kudos & dollars, are the rewards of those who stick with it through thick & thin (i.e. BFC).
There is so much more to be done with this game...........
[ May 03, 2008, 01:16 PM: Message edited by: Gnasher ]
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I've started work on the approx area in the map above. I'll post some pics when I have something presentable.
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Thanks very much I'll give them a go & let you know how I get on.
Cheers!
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Is very far map a mirror of maintex or farmaintex?
If it's the latter things should be ok.
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Black for vehicles & blue for uniforms as far as I can tell.
BTW the bren gun carrier skin is just what I need, may I use it & I suggest saving it as something like bren43rd? Also does it have white stars on the side?
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BTW devs tanks overturned by arty or bombs would be a cool feature for the add on!
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noob to Mods
in Theatre of War Modding Forum
Posted
Only problem is they aint that easy to learn.......